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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LOG_OUTPUT_H
#define LOG_OUTPUT_H
#include <string>
#include <vector>
/**
* @brief logging class
* Game UI elements that display log can subscribe to it to receive the log
* messages.
*/
class CLogOutput
{
public:
CLogOutput();
~CLogOutput();
/**
* @brief set the log file
*
* Relative paths are relative to the writable data-dir.
* This method may only be called as long as the logger is not yet
* initialized.
* @see Initialize()
*/
void SetFileName(std::string fileName);
/**
* @brief returns the log file name (without path)
*
* Relative paths are relative to the writable data-dir.
*/
const std::string& GetFileName() const { return fileName; }
/**
* @brief returns the absolute path to the log file
*
* Relative paths are relative to the writable data-dir.
* This method may only be called after the logger got initialized.
* @see Initialize()
*/
const std::string& GetFilePath() const { return filePath; }
/**
* @brief initialize logOutput
*
* Only after calling this method, logOutput starts writing to disk.
* The log file is written in the current directory so this may only be called
* after the engine chdir'ed to the correct directory.
*/
void Initialize();
bool IsInitialized() const { return (!filePath.empty()); }
/**
* Log()s system informations (CPU, 32/64bit, gcc/boost version, ...)
*/
static void LogSystemInfo();
private:
/**
* @brief creates an absolute file path from a file name
*
* Will use the CWD, which should be the writable data-dir format
* absoluteification.
*/
static std::string CreateFilePath(const std::string& fileName);
/**
* @brief moves the log file of the last run
*
* Moves the log file of the last run, to preserve it,
*
*/
void RotateLogFile() const;
std::string fileName;
std::string filePath;
};
extern CLogOutput logOutput;
#endif // LOG_OUTPUT_H
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