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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SpringTime.h"
#include "System/maindefines.h"
#include "System/myMath.h"
#include <boost/thread/mutex.hpp>
#ifndef UNIT_TEST
#ifdef USING_CREG
#include "System/creg/Serializer.h"
//FIXME always use class even in non-debug! for creg!
CR_BIND(spring_time, )
CR_REG_METADATA(spring_time,(
CR_IGNORED(x),
CR_SERIALIZER(Serialize)
))
#endif
#endif
// mingw doesn't support std::this_thread (yet?)
#if defined(__MINGW32__) || defined(SPRINGTIME_USING_BOOST)
#undef gt
#include <boost/thread/thread.hpp>
namespace this_thread { using namespace boost::this_thread; };
#else
#define SPRINGTIME_USING_STD_SLEEP
#ifdef _GLIBCXX_USE_SCHED_YIELD
#undef _GLIBCXX_USE_SCHED_YIELD
#endif
#define _GLIBCXX_USE_SCHED_YIELD // workaround a gcc <4.8 bug
#include <thread>
#include <mutex>
namespace this_thread { using namespace std::this_thread; }
#endif
#define USE_NATIVE_WINDOWS_CLOCK (defined(WIN32) && !defined(FORCE_CHRONO_TIMERS))
#if USE_NATIVE_WINDOWS_CLOCK
#include <windows.h>
#endif
namespace spring_clock {
static bool highResMode = false;
static bool timerInited = false;
void PushTickRate(bool b) {
assert(!timerInited);
highResMode = b;
timerInited = true;
#if USE_NATIVE_WINDOWS_CLOCK
// set the number of milliseconds between interrupts
// NOTE: THIS IS A GLOBAL OS SETTING, NOT PER PROCESS
// (should not matter for users, SDL 1.2 also sets it)
if (!highResMode) {
timeBeginPeriod(1);
}
#endif
}
void PopTickRate() {
assert(timerInited);
#if USE_NATIVE_WINDOWS_CLOCK
if (!highResMode) {
timeEndPeriod(1);
}
#endif
}
#if USE_NATIVE_WINDOWS_CLOCK
// QPC wants the LARGE_INTEGER's to be qword-aligned
__FORCE_ALIGN_STACK__
boost::int64_t GetTicksNative() {
assert(timerInited);
if (highResMode) {
// NOTE:
// SDL 1.2 by default does not use QueryPerformanceCounter
// SDL 2.0 does (but code does not seem aware of the issues)
//
// QPC is an interrupt-independent (unlike timeGetTime & co)
// virtual timer that runs at a "fixed" frequency which is
// derived from hardware, but can be *severely* affected by
// thermal drift (heavy CPU load will change the precision!)
//
// QPC is an *interface* to either the TSC or the HPET or the
// ACPI timer, MS claims "it should not matter which processor
// is called" and setting thread affinity is only necessary in
// case QPC picks TSC (can happen if ACPI BIOS code is broken!)
//
// const DWORD_PTR oldMask = SetThreadAffinityMask(::GetCurrentThread(), 0);
// QueryPerformanceCounter(...);
// SetThreadAffinityMask(::GetCurrentThread(), oldMask);
//
// TSC is not invariant and completely unreliable on multi-core
// systems, but there exists an enhanced TSC on modern hardware
// which IS invariant (check CPUID 80000007H:EDX[8]) --> useful
// because reading TSC is much faster than an API call like QPC
//
// the range of possible frequencies is *HUGE* (KHz - GHz) and
// the hardware counter might only have a 32-bit register while
// QuadPart is a 64-bit integer --> no monotonicity guarantees!
// (especially in combination with TSC if thread switches cores)
LARGE_INTEGER tickFreq;
LARGE_INTEGER currTick;
if (!QueryPerformanceFrequency(&tickFreq))
return (FromMilliSecs<boost::int64_t>(0));
QueryPerformanceCounter(&currTick);
// we want the raw tick (uncorrected for frequency)
// if clock ticks <freq> times per second, then the
// total number of {milli,micro,nano}seconds elapsed
// for any given tick is <tick> / <freq / resolution>
// eg. if freq = 15000Hz and tick = 5000, then
// secs = 5000 / (15000 / 1e0) = 0.3333333
// millisecs = 5000 / (15000 / 1e3) = 5000 / 15.000000 = 333
// microsecs = 5000 / (15000 / 1e6) = 5000 / 0.015000 = 333333
// nanosecs = 5000 / (15000 / 1e9) = 5000 / 0.000015 = 333333333
//
// currTick.QuadPart /= tickFreq.QuadPart;
if (tickFreq.QuadPart >= boost::int64_t(1e9)) return (FromNanoSecs <boost::uint64_t>(std::max(0.0, currTick.QuadPart / (tickFreq.QuadPart * 1e-9))));
if (tickFreq.QuadPart >= boost::int64_t(1e6)) return (FromMicroSecs<boost::uint64_t>(std::max(0.0, currTick.QuadPart / (tickFreq.QuadPart * 1e-6))));
if (tickFreq.QuadPart >= boost::int64_t(1e3)) return (FromMilliSecs<boost::uint64_t>(std::max(0.0, currTick.QuadPart / (tickFreq.QuadPart * 1e-3))));
return (FromSecs<boost::int64_t>(std::max(0LL, currTick.QuadPart)));
} else {
// timeGetTime is affected by time{Begin,End}Period whereas
// GetTickCount is not ---> resolution of the former can be
// configured but not for a specific process (they both read
// from a shared counter that is updated by the system timer
// interrupt)
// it returns "the time elapsed since Windows was started"
// (which is usually not a large value so there is little
// risk of overflowing)
//
// note: there is a GetTickCount64 but no timeGetTime64
return (FromMilliSecs<boost::uint32_t>(timeGetTime()));
}
}
#endif
boost::int64_t GetTicks() {
assert(timerInited);
#if USE_NATIVE_WINDOWS_CLOCK
return (GetTicksNative());
#else
return (chrono::duration_cast<chrono::nanoseconds>(chrono::high_resolution_clock::now().time_since_epoch()).count());
#endif
}
const char* GetName() {
assert(timerInited);
#if USE_NATIVE_WINDOWS_CLOCK
if (highResMode) {
return "win32::QueryPerformanceCounter";
} else {
return "win32::TimeGetTime";
}
#else
#ifdef SPRINGTIME_USING_BOOST
return "boost::chrono::high_resolution_clock";
#endif
#ifdef SPRINGTIME_USING_STDCHRONO
return "std::chrono::high_resolution_clock";
#endif
#endif
}
}
boost::int64_t spring_time::xs = 0;
static float avgThreadYieldTimeMilliSecs = 0.0f;
static float avgThreadSleepTimeMilliSecs = 0.0f;
static boost::mutex yieldTimeMutex;
static boost::mutex sleepTimeMutex;
static void thread_yield()
{
const spring_time t0 = spring_time::gettime();
this_thread::yield();
const spring_time t1 = spring_time::gettime();
const spring_time dt = t1 - t0;
if (t1 >= t0) {
boost::mutex::scoped_lock lock(yieldTimeMutex);
avgThreadYieldTimeMilliSecs = mix(avgThreadYieldTimeMilliSecs, dt.toMilliSecsf(), 0.1f);
}
}
void spring_time::sleep()
{
// for very short time intervals use a yielding loop (yield is ~5x more accurate than sleep(), check the UnitTest)
if (toMilliSecsf() < (avgThreadSleepTimeMilliSecs + avgThreadYieldTimeMilliSecs * 5.0f)) {
const spring_time s = gettime();
while ((gettime() - s) < *this)
thread_yield();
return;
}
// expected wakeup time
const spring_time t0 = gettime() + *this;
#if defined(SPRINGTIME_USING_STD_SLEEP)
this_thread::sleep_for(chrono::nanoseconds(toNanoSecsi()));
#else
boost::this_thread::sleep(boost::posix_time::microseconds(std::ceil(toNanoSecsf() * 1e-3)));
#endif
const spring_time t1 = gettime();
const spring_time dt = t1 - t0;
if (t1 >= t0) {
boost::mutex::scoped_lock lock(sleepTimeMutex);
avgThreadSleepTimeMilliSecs = mix(avgThreadSleepTimeMilliSecs, dt.toMilliSecsf(), 0.1f);
}
}
void spring_time::sleep_until()
{
#if defined(SPRINGTIME_USING_STD_SLEEP)
auto tp = chrono::time_point<chrono::high_resolution_clock, chrono::nanoseconds>(chrono::nanoseconds(toNanoSecsi()));
this_thread::sleep_until(tp);
#else
spring_time napTime = gettime() - *this;
if (napTime.toMilliSecsf() < avgThreadYieldTimeMilliSecs) {
while (napTime.isTime()) {
thread_yield();
napTime = gettime() - *this;
}
return;
}
napTime.sleep();
#endif
}
#if defined USING_CREG && !defined UNIT_TEST
void spring_time::Serialize(creg::ISerializer* s)
{
if (s->IsWriting()) {
int y = spring_tomsecs(*this - spring_gettime());
s->SerializeInt(&y, 4);
} else {
int y;
s->SerializeInt(&y, 4);
*this = *this + spring_msecs(y);
}
}
#endif
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