1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Threading.h"
#include "Game/GameController.h"
#include "System/bitops.h"
#include "System/ThreadPool.h"
#ifndef UNIT_TEST
#include "System/Config/ConfigHandler.h"
#endif
#include "System/Log/ILog.h"
#include "System/Platform/CpuID.h"
#include "System/Platform/CrashHandler.h"
#ifndef DEDICATED
#include "System/Sync/FPUCheck.h"
#endif
#include <memory>
#include <boost/version.hpp>
#include <boost/thread.hpp>
#include <boost/cstdint.hpp>
#if defined(__APPLE__) || defined(__FreeBSD__)
#elif defined(WIN32)
#include <windows.h>
#else
#if defined(__USE_GNU)
#include <sys/prctl.h>
#endif
#include <sched.h>
#endif
#ifndef UNIT_TEST
CONFIG(int, WorkerThreadCount).defaultValue(-1).safemodeValue(0).minimumValue(-1).description("Count of worker threads (including mainthread!) used in parallel sections.");
CONFIG(int, WorkerThreadSpinTime).defaultValue(5).minimumValue(0).description("The number of milliseconds worker threads will spin after no tasks to perform.");
#endif
namespace Threading {
static std::shared_ptr<Error> threadError;
static bool haveMainThreadID = false;
static bool haveGameLoadThreadID = false;
static bool haveWatchDogThreadID = false;
static NativeThreadId nativeMainThreadID;
static NativeThreadId nativeGameLoadThreadID;
static NativeThreadId nativeWatchDogThreadID;
boost::thread_specific_ptr<std::shared_ptr<Threading::ThreadControls>> threadCtls;
#if defined(__APPLE__) || defined(__FreeBSD__)
#elif defined(WIN32)
static DWORD_PTR cpusSystem = 0;
#else
static cpu_set_t cpusSystem;
#endif
void DetectCores()
{
static bool inited = false;
if (inited)
return;
#if defined(__APPLE__) || defined(__FreeBSD__)
// no-op
#elif defined(WIN32)
// Get the available cores
DWORD_PTR curMask;
GetProcessAffinityMask(GetCurrentProcess(), &curMask, &cpusSystem);
#else
// Get the available cores
CPU_ZERO(&cpusSystem);
sched_getaffinity(0, sizeof(cpu_set_t), &cpusSystem);
#endif
GetPhysicalCpuCores(); // (uses a static, too)
inited = true;
}
boost::uint32_t GetAffinity()
{
#if defined(__APPLE__) || defined(__FreeBSD__)
// no-op
return 0;
#elif defined(WIN32)
DWORD_PTR curMask;
DWORD_PTR systemCpus;
GetProcessAffinityMask(GetCurrentProcess(), &curMask, &systemCpus);
return curMask;
#else
cpu_set_t curAffinity;
CPU_ZERO(&curAffinity);
sched_getaffinity(0, sizeof(cpu_set_t), &curAffinity);
boost::uint32_t mask = 0;
int numCpus = std::min(CPU_COUNT(&curAffinity), 32); // w/o the min(.., 32) `(1 << n)` could overflow!
for (int n = numCpus - 1; n >= 0; --n) {
if (CPU_ISSET(n, &curAffinity)) {
mask |= (1 << n);
}
}
return mask;
#endif
}
boost::uint32_t SetAffinity(boost::uint32_t cores_bitmask, bool hard)
{
if (cores_bitmask == 0) {
return ~0;
}
#if defined(__APPLE__) || defined(__FreeBSD__)
// no-op
return 0;
#elif defined(WIN32)
// Create mask
DWORD_PTR cpusWanted = (cores_bitmask & cpusSystem);
// Set the affinity
HANDLE thread = GetCurrentThread();
DWORD_PTR result = 0;
if (hard) {
result = SetThreadAffinityMask(thread, cpusWanted);
} else {
result = SetThreadIdealProcessor(thread, (DWORD)cpusWanted);
}
// Return final mask
return (result > 0) ? (boost::uint32_t)cpusWanted : 0;
#else
// Create mask
cpu_set_t cpusWanted; CPU_ZERO(&cpusWanted);
int numCpus = std::min(CPU_COUNT(&cpusSystem), 32); // w/o the min(.., 32) `(1 << n)` could overflow!
for (int n = numCpus - 1; n >= 0; --n) {
if ((cores_bitmask & (1 << n)) != 0) {
CPU_SET(n, &cpusWanted);
}
}
CPU_AND(&cpusWanted, &cpusWanted, &cpusSystem);
// Set the affinity
int result = sched_setaffinity(0, sizeof(cpu_set_t), &cpusWanted);
// Return final mask
uint32_t finalMask = 0;
for (int n = numCpus - 1; n >= 0; --n) {
if (CPU_ISSET(n, &cpusWanted)) {
finalMask |= (1 << n);
}
}
return (result == 0) ? finalMask : 0;
#endif
}
void SetAffinityHelper(const char *threadName, boost::uint32_t affinity) {
const boost::uint32_t cpuMask = Threading::SetAffinity(affinity);
if (cpuMask == ~0) {
LOG("[Threading] %s thread CPU affinity not set", threadName);
}
else if (cpuMask != affinity) {
LOG("[Threading] %s thread CPU affinity mask set: %d (config is %d)", threadName, cpuMask, affinity);
}
else if (cpuMask == 0) {
LOG_L(L_ERROR, "[Threading] %s thread CPU affinity mask failed: %d", threadName, affinity);
}
else {
LOG("[Threading] %s thread CPU affinity mask set: %d", threadName, cpuMask);
}
}
boost::uint32_t GetAvailableCoresMask()
{
boost::uint32_t systemCores = 0;
#if defined(__APPLE__) || defined(__FreeBSD__)
// no-op
systemCores = ~0;
#elif defined(WIN32)
// Create mask
systemCores = cpusSystem;
#else
// Create mask
const int numCpus = std::min(CPU_COUNT(&cpusSystem), 32); // w/o the min(.., 32) `(1 << n)` could overflow!
for (int n = numCpus - 1; n >= 0; --n) {
if (CPU_ISSET(n, &cpusSystem)) {
systemCores |= (1 << n);
}
}
#endif
return systemCores;
}
static boost::uint32_t GetCpuCoreForWorkerThread(int index, boost::uint32_t availCores, boost::uint32_t avoidCores)
{
boost::uint32_t ompCore = 1;
// find an unused core
// count down cause hyperthread cores are appended to the end and we prefer those for our worker threads
// (the physical cores are prefered for task specific threads)
{
while ((ompCore) && !(ompCore & availCores))
ompCore <<= 1;
int n = index;
// select n'th bit in availCores
while (n--)
do ompCore <<= 1; while ((ompCore) && !(ompCore & availCores));
}
// select one of the mainthread cores if none found
if (ompCore == 0) {
/*int cntBits =*/ count_bits_set(avoidCores);
ompCore = 1;
while ((ompCore) && !(ompCore & avoidCores))
ompCore <<= 1;
int n = index;
// select n'th bit in avoidCores
while (n--)
do ompCore <<= 1; while ((ompCore) && !(ompCore & avoidCores));
}
// fallback use all
if (ompCore == 0) {
ompCore = ~0;
}
return ompCore;
}
int GetLogicalCpuCores() {
// auto-detect number of system threads (including hyperthreading)
return boost::thread::hardware_concurrency();
}
/** Function that returns the number of real cpu cores (not
hyperthreading ones). These are the total cores in the system
(across all existing processors, if more than one)*/
int GetPhysicalCpuCores() {
// Get CPU features
static springproc::CpuId cpuid;
return cpuid.getCoreTotalNumber();
}
bool HasHyperThreading() {
return (GetLogicalCpuCores() > GetPhysicalCpuCores());
}
void InitThreadPool() {
boost::uint32_t systemCores = Threading::GetAvailableCoresMask();
boost::uint32_t mainAffinity = systemCores;
#ifndef UNIT_TEST
mainAffinity &= configHandler->GetUnsigned("SetCoreAffinity");
#endif
boost::uint32_t ompAvailCores = systemCores & ~mainAffinity;
{
#ifndef UNIT_TEST
int workerCount = configHandler->GetInt("WorkerThreadCount");
ThreadPool::SetThreadSpinTime(configHandler->GetInt("WorkerThreadSpinTime"));
#else
int workerCount = -1;
#endif
const int numCores = ThreadPool::GetMaxThreads();
// For latency reasons our worker threads yield rarely and so eat a lot cputime with idleing.
// So it's better we always leave 1 core free for our other threads, drivers & OS
if (workerCount < 0) {
if (numCores == 2) {
workerCount = numCores;
} else if (numCores < 6) {
workerCount = numCores - 1;
} else {
workerCount = numCores / 2;
}
}
if (workerCount > numCores) {
LOG_L(L_WARNING, "Set ThreadPool workers to %i, but there are just %i cores!", workerCount, numCores);
workerCount = numCores;
}
ThreadPool::SetThreadCount(workerCount);
}
// set affinity of worker threads
boost::uint32_t ompCores = 0;
ompCores = parallel_reduce([&]() -> boost::uint32_t {
const int i = ThreadPool::GetThreadNum();
// 0 is the source thread, skip
if (i == 0)
return 0;
boost::uint32_t ompCore = GetCpuCoreForWorkerThread(i - 1, ompAvailCores, mainAffinity);
//boost::uint32_t ompCore = ompAvailCores;
Threading::SetAffinity(ompCore);
return ompCore;
}, [](boost::uint32_t a, boost::unique_future<boost::uint32_t>& b) -> boost::uint32_t { return a | b.get(); });
// affinity of mainthread
boost::uint32_t nonOmpCores = ~ompCores;
if (mainAffinity == 0) mainAffinity = systemCores;
Threading::SetAffinityHelper("Main", mainAffinity & nonOmpCores);
}
void SetThreadScheduler()
{
#if defined(__APPLE__) || defined(__FreeBSD__)
// no-op
#elif defined(WIN32)
//TODO add MMCSS (http://msdn.microsoft.com/en-us/library/ms684247.aspx)
//Note: only available with mingw64!!!
#else
if (GetLogicalCpuCores() > 1) {
// Change os scheduler for this process.
// This way the kernel knows that we are a CPU-intensive task
// and won't randomly move us across the cores and tries
// to maximize the runtime (_slower_ wakeups, less yields)
//Note:
// It _may_ be possible that this has negative impact in case
// threads are waiting for mutexes (-> less yields).
int policy;
struct sched_param param;
pthread_getschedparam(Threading::GetCurrentThread(), &policy, ¶m);
pthread_setschedparam(Threading::GetCurrentThread(), SCHED_BATCH, ¶m);
}
#endif
}
NativeThreadHandle GetCurrentThread()
{
#ifdef WIN32
// we need to use this cause GetCurrentThread() just returns a pseudo handle,
// which returns in all threads the current active one, so we need to translate it
// with DuplicateHandle to an absolute handle valid in our watchdog thread
NativeThreadHandle hThread;
::DuplicateHandle(::GetCurrentProcess(), ::GetCurrentThread(), ::GetCurrentProcess(), &hThread, 0, TRUE, DUPLICATE_SAME_ACCESS);
return hThread;
#else
return pthread_self();
#endif
}
NativeThreadId GetCurrentThreadId()
{
#ifdef WIN32
return ::GetCurrentThreadId();
#else
return pthread_self();
#endif
}
ThreadControls::ThreadControls():
handle(0),
running(false)
{
#ifndef WIN32
memset(&ucontext, 0, sizeof(ucontext_t));
#endif
}
std::shared_ptr<ThreadControls> GetCurrentThreadControls()
{
// If there is no object registered, need to return an "empty" shared_ptr
if (threadCtls.get() == nullptr) {
return std::shared_ptr<ThreadControls>();
}
return *(threadCtls.get());
}
boost::thread CreateNewThread(boost::function<void()> taskFunc, std::shared_ptr<Threading::ThreadControls>* ppCtlsReturn)
{
#ifndef WIN32
// only used as locking mechanism, not installed by thread
Threading::ThreadControls tempCtls;
boost::unique_lock<boost::mutex> lock(tempCtls.mutSuspend);
boost::thread localthread(boost::bind(Threading::ThreadStart, taskFunc, ppCtlsReturn, &tempCtls));
// Wait so that we know the thread is running and fully initialized before returning.
tempCtls.condInitialized.wait(lock);
#else
boost::thread localthread(taskFunc);
#endif
return localthread;
}
void SetMainThread() {
if (!haveMainThreadID) {
haveMainThreadID = true;
// boostMainThreadID = boost::this_thread::get_id();
nativeMainThreadID = Threading::GetCurrentThreadId();
}
SetCurrentThreadControls(false);
}
bool IsMainThread() {
return NativeThreadIdsEqual(Threading::GetCurrentThreadId(), nativeMainThreadID);
}
bool IsMainThread(NativeThreadId threadID) {
return NativeThreadIdsEqual(threadID, Threading::nativeMainThreadID);
}
void SetGameLoadThread() {
if (!haveGameLoadThreadID) {
haveGameLoadThreadID = true;
// boostGameLoadThreadID = boost::this_thread::get_id();
nativeGameLoadThreadID = Threading::GetCurrentThreadId();
}
SetCurrentThreadControls(true);
}
bool IsGameLoadThread() {
return NativeThreadIdsEqual(Threading::GetCurrentThreadId(), nativeGameLoadThreadID);
}
bool IsGameLoadThread(NativeThreadId threadID) {
return NativeThreadIdsEqual(threadID, Threading::nativeGameLoadThreadID);
}
void SetWatchDogThread() {
if (!haveWatchDogThreadID) {
haveWatchDogThreadID = true;
// boostWatchDogThreadID = boost::this_thread::get_id();
nativeWatchDogThreadID = Threading::GetCurrentThreadId();
}
}
bool IsWatchDogThread() {
return NativeThreadIdsEqual(Threading::GetCurrentThreadId(), nativeWatchDogThreadID);
}
bool IsWatchDogThread(NativeThreadId threadID) {
return NativeThreadIdsEqual(threadID, Threading::nativeWatchDogThreadID);
}
void SetThreadName(const std::string& newname)
{
#if defined(__USE_GNU) && !defined(WIN32)
//alternative: pthread_setname_np(pthread_self(), newname.c_str());
prctl(PR_SET_NAME, newname.c_str(), 0, 0, 0);
#elif _MSC_VER
const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push,8)
struct THREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} info;
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = newname.c_str();
info.dwThreadID = (DWORD)-1;
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*) &info);
}
__except (EXCEPTION_EXECUTE_HANDLER) {
}
#endif
}
void SetThreadError(const Error& err) { threadError.reset(new Error(err)); }
Error* GetThreadError() { return (threadError.get()); }
}
|