1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _THREADING_H_
#define _THREADING_H_
#include <string>
#ifndef WIN32
#include <pthread.h>
#include "System/Platform/Linux/ThreadSupport.h"
#include <semaphore.h>
#endif
#ifdef __APPLE__
#include <libkern/OSAtomic.h> // OSAtomicIncrement64
#endif
#include "System/Platform/Win/win32.h"
#include <functional>
#include <atomic>
#include <boost/thread.hpp>
#include <boost/cstdint.hpp>
class CGameController;
namespace Threading {
class ThreadControls;
extern boost::thread_specific_ptr<std::shared_ptr<Threading::ThreadControls>> threadCtls;
/**
* Generic types & functions to handle OS native threads
*/
#ifdef WIN32
typedef DWORD NativeThreadId;
typedef HANDLE NativeThreadHandle;
#else
typedef pthread_t NativeThreadId;
typedef pthread_t NativeThreadHandle;
#endif
NativeThreadHandle GetCurrentThread();
NativeThreadId GetCurrentThreadId();
/**
* Used to indicate the result of a suspend or resume operation.
*/
enum SuspendResult {
THREADERR_NONE,
THREADERR_NOT_RUNNING,
THREADERR_MISC
};
/**
* Creates a new boost::thread whose entry function is wrapped by some boilerplate code that allows for suspend/resume.
* These suspend/resume controls are exposed via the ThreadControls object that is provided by the caller and initialized by the thread.
* The thread is guaranteed to be in a running and initialized state when this function returns.
*
* The ppThreadCtls object is an optional return parameter that gives access to the Suspend/Resume controls under Linux.
*
*/
boost::thread CreateNewThread(boost::function<void()> taskFunc, std::shared_ptr<Threading::ThreadControls>* ppThreadCtls = nullptr);
/**
* Retrieves a shared pointer to the current ThreadControls for the calling thread.
*/
std::shared_ptr<ThreadControls> GetCurrentThreadControls();
#ifndef WIN32
void SetCurrentThreadControls(bool);
#else
static inline void SetCurrentThreadControls(bool) {}
#endif
/**
* @brief Provides suspend/resume functionality for worker threads.
*/
class ThreadControls {
public:
ThreadControls();
/* These are implemented in System/Platform/<platform>/ThreadSupport.cpp */
SuspendResult Suspend();
SuspendResult Resume();
NativeThreadHandle handle;
std::atomic<bool> running;
#ifndef WIN32
boost::mutex mutSuspend;
boost::condition_variable condInitialized;
ucontext_t ucontext;
pid_t thread_id;
#endif
friend void ThreadStart(
boost::function<void()> taskFunc,
std::shared_ptr<ThreadControls>* ppCtlsReturn,
ThreadControls* tempCtls
);
};
inline bool NativeThreadIdsEqual(const NativeThreadId thID1, const NativeThreadId thID2);
/**
* Sets the affinity of the current thread
*
* Interpret <cores_bitmask> as a bit-mask indicating on which of the
* available system CPU's (which are numbered logically from 1 to N) we
* want to run. Note that this approach will fail when N > 32.
*/
void DetectCores();
boost::uint32_t GetAffinity();
boost::uint32_t SetAffinity(boost::uint32_t cores_bitmask, bool hard = true);
void SetAffinityHelper(const char* threadName, boost::uint32_t affinity);
boost::uint32_t GetAvailableCoresMask();
/**
* returns count of cpu cores/ hyperthreadings cores
*/
int GetPhysicalCpuCores(); /// physical cores only (excluding hyperthreading)
int GetLogicalCpuCores(); /// physical + hyperthreading
bool HasHyperThreading();
/**
* threadpool related stuff
*/
void InitThreadPool();
/**
* Inform the OS kernel that we are a cpu-intensive task
*/
void SetThreadScheduler();
/**
* Used to detect the main-thread which runs SDL, GL, Input, Sim, ...
*/
void SetMainThread();
bool IsMainThread();
bool IsMainThread(NativeThreadId threadID);
void SetGameLoadThread();
bool IsGameLoadThread();
bool IsGameLoadThread(NativeThreadId threadID);
void SetWatchDogThread();
bool IsWatchDogThread();
bool IsWatchDogThread(NativeThreadId threadID);
/**
* Give the current thread a name (posix-only)
*/
void SetThreadName(const std::string& newname);
/**
* Used to raise errors in the main-thread issued by worker-threads
*/
struct Error {
Error() : flags(0) {}
Error(const std::string& _caption, const std::string& _message, const unsigned int _flags) : caption(_caption), message(_message), flags(_flags) {}
std::string caption;
std::string message;
unsigned int flags;
};
void SetThreadError(const Error& err);
Error* GetThreadError();
/**
* A 64bit atomic counter
*/
struct AtomicCounterInt64;
}
//
// Inlined Definitions
//
namespace Threading {
bool NativeThreadIdsEqual(const NativeThreadId thID1, const NativeThreadId thID2)
{
#ifdef __APPLE__
// quote from the pthread_equal manpage:
// Implementations may choose to define a thread ID as a structure.
// This allows additional flexibility and robustness over using an int.
//
// -> Linux implementation seems always to be done as integer type.
// Only Windows & MacOSX use structs afaik. But for Windows we use their native thread funcs.
// So only MacOSX is left.
{
return pthread_equal(thID1, thID2);
}
#endif
return (thID1 == thID2);
}
struct AtomicCounterInt64 {
public:
AtomicCounterInt64(boost::int64_t start = 0) : num(start) {}
// prefix
boost::int64_t operator++() {
#ifdef _MSC_VER
return InterlockedIncrement64(&num);
#elif defined(__APPLE__)
return OSAtomicIncrement64(&num);
#else // assuming GCC (__sync_add_and_fetch is a builtin)
return __sync_add_and_fetch(&num, boost::int64_t(1));
#endif
}
boost::int64_t operator+=(int x) {
#ifdef _MSC_VER
return InterlockedExchangeAdd64(&num, boost::int64_t(x));
#elif defined(__APPLE__)
return OSAtomicAdd64(boost::int64_t(x), &num);
#else // assuming GCC (__sync_fetch_and_add is a builtin)
return __sync_fetch_and_add(&num, boost::int64_t(x));
#endif
}
boost::int64_t operator-=(int x) {
#ifdef _MSC_VER
return InterlockedExchangeAdd64(&num, boost::int64_t(-x));
#elif defined(__APPLE__)
return OSAtomicAdd64(boost::int64_t(-x), &num);
#else // assuming GCC (__sync_fetch_and_add is a builtin)
return __sync_fetch_and_add(&num, boost::int64_t(-x));
#endif
}
operator boost::int64_t() {
return num;
}
private:
#ifdef _MSC_VER
__declspec(align(8)) boost::int64_t num;
#else
__attribute__ ((aligned (8))) boost::int64_t num;
#endif
};
}
#endif // _THREADING_H_
|