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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "WindowManagerHelper.h"
#include <string>
#include <SDL_video.h>
#include "Rendering/GlobalRendering.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "Game/GameVersion.h"
namespace WindowManagerHelper {
static SDL_Surface* currentIcon = nullptr;
void SetIcon(const CBitmap* icon) {
if (SpringVersion::IsHeadless())
return;
if (icon != NULL) {
// 24bit RGB or 32bit RGBA
if (((icon->channels != 3) && (icon->channels != 4))
//#ifdef WIN32
// on windows, the icon has to be 32x32
|| (icon->xsize != 32)
|| (icon->ysize != 32)
//#endif
) {
LOG_L(L_WARNING, "window-manager icon: Trying to set a window-manager icon with the wrong format.");
LOG_L(L_WARNING, "window-manager icon: It has to be 24bit or 32bit, and on windows it additionally has to be 32x32 pixels.");
} else {
// supplied bitmap is usable as icon
SDL_Surface* newIcon = icon->CreateSDLSurface();
if (newIcon == NULL) {
LOG_L(L_WARNING, "window-manager icon: Failed to create SDL surface, reason: %s", SDL_GetError());
} else {
SDL_SetWindowIcon(globalRendering->window, newIcon);
if (currentIcon != NULL) {
// release the old icon
unsigned char* pixelData = (unsigned char*) currentIcon->pixels;
SDL_FreeSurface(currentIcon);
delete[] pixelData;
currentIcon = NULL;
}
currentIcon = newIcon;
}
}
}
}
void FreeIcon() {
if (globalRendering != NULL)
SDL_SetWindowIcon(globalRendering->window, NULL);
if (currentIcon != NULL) {
// release the old icon
unsigned char* pixelData = (unsigned char*) currentIcon->pixels;
SDL_FreeSurface(currentIcon);
delete[] pixelData;
currentIcon = NULL;
}
}
void SetCaption(const std::string& title) {
SDL_SetWindowTitle(globalRendering->window, title.c_str());
}
}; // namespace WindowManagerHelper
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