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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _NULL_SOUND_H_
#define _NULL_SOUND_H_
#include "System/Sound/ISound.h"
#include "System/float3.h"
#include <string>
class float3;
class CSoundSource;
/// Empty sound system implementation
class NullSound : public ISound
{
public:
NullSound() {}
virtual ~NullSound() {}
bool HasSoundItem(const std::string& name) const { return false; }
size_t GetSoundId(const std::string& name) { return 0; }
SoundItem* GetSoundItem(size_t id) const { return NULL; }
CSoundSource* GetNextBestSource(bool lock = true) { return NULL; }
void UpdateListener(const float3& campos, const float3& camdir, const float3& camup) {}
void NewFrame() {}
void ConfigNotify(const std::string& key, const std::string& value) {}
void PitchAdjust(const float newPitch) {}
bool Mute() { return true; }
bool IsMuted() const { return true; }
void Iconified(bool state) {}
void PrintDebugInfo();
bool SoundThreadQuit() const { return false; }
bool CanLoadSoundDefs() const { return true; }
bool LoadSoundDefsImpl(const std::string& fileName, const std::string& modes) { return false; }
const float3& GetListenerPos() const { return ZeroVector; }
};
#endif // _NULL_SOUND_H_
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