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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Sound.h"
#include <cstdlib>
#include <cmath>
#include <alc.h>
#ifndef ALC_ALL_DEVICES_SPECIFIER
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
// needed for ALC_ALL_DEVICES_SPECIFIER on some special *nix
// #include <alext.h>
#endif
#include <boost/cstdint.hpp>
#include <boost/thread/thread.hpp>
#include "System/Sound/ISoundChannels.h"
#include "System/Sound/SoundLog.h"
#include "SoundSource.h"
#include "SoundBuffer.h"
#include "SoundItem.h"
#include "ALShared.h"
#include "EFX.h"
#include "EFXPresets.h"
#include "System/TimeProfiler.h"
#include "System/Config/ConfigHandler.h"
#include "System/Exceptions.h"
#include "System/FileSystem/FileHandler.h"
#include "Lua/LuaParser.h"
#include "Map/Ground.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/myMath.h"
#include "System/Util.h"
#include "System/Platform/Threading.h"
#include "System/Platform/Watchdog.h"
#include "System/float3.h"
boost::recursive_mutex soundMutex;
CSound::CSound()
: listenerNeedsUpdate(false)
, soundThread(NULL)
, soundThreadQuit(false)
, canLoadDefs(false)
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
mute = false;
appIsIconified = false;
int maxSounds = configHandler->GetInt("MaxSounds");
pitchAdjust = configHandler->GetBool("PitchAdjust");
masterVolume = configHandler->GetInt("snd_volmaster") * 0.01f;
Channels::General->SetVolume(configHandler->GetInt("snd_volgeneral") * 0.01f);
Channels::UnitReply->SetVolume(configHandler->GetInt("snd_volunitreply") * 0.01f);
Channels::UnitReply->SetMaxConcurrent(1);
Channels::UnitReply->SetMaxEmmits(1);
Channels::Battle->SetVolume(configHandler->GetInt("snd_volbattle") * 0.01f);
Channels::UserInterface->SetVolume(configHandler->GetInt("snd_volui") * 0.01f);
Channels::BGMusic->SetVolume(configHandler->GetInt("snd_volmusic") * 0.01f);
SoundBuffer::Initialise();
soundItemDef temp;
temp["name"] = "EmptySource";
sounds.push_back(NULL);
assert(maxSounds>0);
soundThread = new boost::thread();
*soundThread = Threading::CreateNewThread(boost::bind(&CSound::StartThread, this, maxSounds));
configHandler->NotifyOnChange(this);
}
CSound::~CSound()
{
soundThreadQuit = true;
configHandler->RemoveObserver(this);
LOG_L(L_INFO, "[%s][1] soundThread=%p", __FUNCTION__, soundThread);
if (soundThread != NULL) {
soundThread->join();
delete soundThread;
soundThread = NULL;
}
LOG_L(L_INFO, "[%s][2]", __FUNCTION__);
for (soundVecT::iterator it = sounds.begin(); it != sounds.end(); ++it)
delete *it;
sounds.clear();
SoundBuffer::Deinitialise();
LOG_L(L_INFO, "[%s][3]", __FUNCTION__);
}
bool CSound::HasSoundItem(const std::string& name) const
{
if (soundMap.find(name) != soundMap.end())
return true;
return (soundItemDefs.find(StringToLower(name)) != soundItemDefs.end());
}
size_t CSound::GetSoundId(const std::string& name)
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
if (sources.empty())
return 0;
soundMapT::const_iterator it = soundMap.find(name);
if (it != soundMap.end()) {
// sounditem found
return it->second;
}
soundItemDefMap::const_iterator itemDefIt = soundItemDefs.find(StringToLower(name));
if (itemDefIt != soundItemDefs.end()) {
return MakeItemFromDef(itemDefIt->second);
}
if (LoadSoundBuffer(name) > 0) {
// maybe raw filename?
soundItemDef temp = defaultItem;
temp["file"] = name;
return MakeItemFromDef(temp);
}
LOG_L(L_ERROR, "CSound::GetSoundId: could not find sound: %s", name.c_str());
return 0;
}
SoundItem* CSound::GetSoundItem(size_t id) const {
// id==0 is a special id and invalid
if (id == 0 || id >= sounds.size())
return NULL;
return sounds[id];
}
CSoundSource* CSound::GetNextBestSource(bool lock)
{
boost::recursive_mutex::scoped_lock lck(soundMutex, boost::defer_lock);
if (lock)
lck.lock();
if (sources.empty())
return nullptr;
// find if we got a free source
for (CSoundSource& src: sources) {
if (!src.IsPlaying(false)){
return &src;
}
}
// check the next best free source
CSoundSource* bestSrc = nullptr;
int bestPriority = INT_MAX;
for (CSoundSource& src: sources) {
/*if (!src.IsPlaying(true)) {
return &src;
}
else*/ if (src.GetCurrentPriority() <= bestPriority) {
bestSrc = &src;
bestPriority = src.GetCurrentPriority();
}
}
return bestSrc;
}
void CSound::PitchAdjust(const float newPitch)
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
if (pitchAdjust)
CSoundSource::SetPitch(newPitch);
}
void CSound::ConfigNotify(const std::string& key, const std::string& value)
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
if (key == "snd_volmaster")
{
masterVolume = std::atoi(value.c_str()) * 0.01f;
if (!mute && !appIsIconified)
alListenerf(AL_GAIN, masterVolume);
}
else if (key == "snd_eaxpreset")
{
efx->SetPreset(value);
}
else if (key == "snd_filter")
{
float gainlf = 1.f;
float gainhf = 1.f;
sscanf(value.c_str(), "%f %f", &gainlf, &gainhf);
efx->sfxProperties->filter_properties_f[AL_LOWPASS_GAIN] = gainlf;
efx->sfxProperties->filter_properties_f[AL_LOWPASS_GAINHF] = gainhf;
efx->CommitEffects();
}
else if (key == "UseEFX")
{
bool enable = (std::atoi(value.c_str()) != 0);
if (enable)
efx->Enable();
else
efx->Disable();
}
else if (key == "snd_volgeneral")
{
Channels::General->SetVolume(std::atoi(value.c_str()) * 0.01f);
}
else if (key == "snd_volunitreply")
{
Channels::UnitReply->SetVolume(std::atoi(value.c_str()) * 0.01f);
}
else if (key == "snd_volbattle")
{
Channels::Battle->SetVolume(std::atoi(value.c_str()) * 0.01f);
}
else if (key == "snd_volui")
{
Channels::UserInterface->SetVolume(std::atoi(value.c_str()) * 0.01f);
}
else if (key == "snd_volmusic")
{
Channels::BGMusic->SetVolume(std::atoi(value.c_str()) * 0.01f);
}
else if (key == "PitchAdjust")
{
bool tempPitchAdjust = (std::atoi(value.c_str()) != 0);
if (!tempPitchAdjust)
PitchAdjust(1.0);
pitchAdjust = tempPitchAdjust;
}
}
bool CSound::Mute()
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
mute = !mute;
if (mute)
alListenerf(AL_GAIN, 0.0f);
else
alListenerf(AL_GAIN, masterVolume);
return mute;
}
bool CSound::IsMuted() const
{
return mute;
}
void CSound::Iconified(bool state)
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
if (appIsIconified != state && !mute)
{
if (state == false)
alListenerf(AL_GAIN, masterVolume);
else if (state == true)
alListenerf(AL_GAIN, 0.0);
}
appIsIconified = state;
}
__FORCE_ALIGN_STACK__
void CSound::StartThread(int maxSounds)
{
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
// alc... will create its own thread it will copy the name from the current thread.
// Later we finally rename `our` audio thread.
Threading::SetThreadName("openal");
// NULL -> default device
const ALchar* deviceName = NULL;
std::string configDeviceName = "";
// we do not want to set a default for snd_device,
// so we do it like this ...
if (configHandler->IsSet("snd_device")) {
configDeviceName = configHandler->GetString("snd_device");
deviceName = configDeviceName.c_str();
}
ALCdevice* device = alcOpenDevice(deviceName);
if ((device == NULL) && (deviceName != NULL)) {
LOG_L(L_WARNING,
"Could not open the sound device \"%s\", trying the default device ...",
deviceName);
configDeviceName = "";
deviceName = NULL;
device = alcOpenDevice(deviceName);
}
if (device == NULL) {
LOG_L(L_ERROR, "Could not open a sound device, disabling sounds");
CheckError("CSound::InitAL");
// fall back to NullSound
soundThreadQuit = true;
return;
} else {
ALCcontext* context = alcCreateContext(device, NULL);
if (context != NULL) {
alcMakeContextCurrent(context);
CheckError("CSound::CreateContext");
} else {
alcCloseDevice(device);
LOG_L(L_ERROR, "Could not create OpenAL audio context");
// fall back to NullSound
soundThreadQuit = true;
return;
}
}
maxSounds = GetMaxMonoSources(device, maxSounds);
LOG("OpenAL info:");
const bool hasAllEnum = alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT");
if (hasAllEnum || alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) {
LOG(" Available Devices:");
const char* deviceSpecifier = alcGetString(NULL, hasAllEnum ? ALC_ALL_DEVICES_SPECIFIER : ALC_DEVICE_SPECIFIER);
while (*deviceSpecifier != '\0') {
LOG(" %s", deviceSpecifier);
while (*deviceSpecifier++ != '\0')
;
}
LOG(" Device: %s", (const char*)alcGetString(device, ALC_DEVICE_SPECIFIER));
}
LOG(" Vendor: %s", (const char*)alGetString(AL_VENDOR));
LOG(" Version: %s", (const char*)alGetString(AL_VERSION));
LOG(" Renderer: %s", (const char*)alGetString(AL_RENDERER));
LOG(" AL Extensions: %s", (const char*)alGetString(AL_EXTENSIONS));
LOG(" ALC Extensions: %s", (const char*)alcGetString(device, ALC_EXTENSIONS));
// Init EFX
efx = new CEFX(device);
// Generate sound sources
for (int i = 0; i < maxSounds; i++) {
CSoundSource* thenewone = new CSoundSource();
if (thenewone->IsValid()) {
sources.push_back(thenewone);
} else {
maxSounds = std::max(i-1, 0);
LOG_L(L_WARNING,
"Your hardware/driver can not handle more than %i soundsources",
maxSounds);
delete thenewone;
break;
}
}
LOG(" Max Sounds: %i", maxSounds);
// Set distance model (sound attenuation)
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
alDopplerFactor(0.2f);
alListenerf(AL_GAIN, masterVolume);
}
canLoadDefs = true;
Threading::SetThreadName("audio");
Watchdog::RegisterThread(WDT_AUDIO);
while (!soundThreadQuit) {
constexpr int FREQ_IN_HZ = 30;
boost::this_thread::sleep(boost::posix_time::millisec(1000 / FREQ_IN_HZ));
Watchdog::ClearTimer(WDT_AUDIO);
Update();
}
Watchdog::DeregisterThread(WDT_AUDIO);
sources.clear(); // delete all sources
delete efx; // must happen after sources and before context
efx = NULL;
ALCcontext* curcontext = alcGetCurrentContext();
ALCdevice* curdevice = alcGetContextsDevice(curcontext);
alcMakeContextCurrent(NULL);
alcDestroyContext(curcontext);
alcCloseDevice(curdevice);
}
void CSound::Update()
{
boost::recursive_mutex::scoped_lock lck(soundMutex); // lock
for (sourceVecT::iterator it = sources.begin(); it != sources.end(); ++it)
it->Update();
CheckError("CSound::Update");
UpdateListenerReal();
}
size_t CSound::MakeItemFromDef(const soundItemDef& itemDef)
{
//! MakeItemFromDef is private. Only caller is LoadSoundDefs and it sets the mutex itself.
//boost::recursive_mutex::scoped_lock lck(soundMutex);
const size_t newid = sounds.size();
soundItemDef::const_iterator it = itemDef.find("file");
if (it == itemDef.end())
return 0;
boost::shared_ptr<SoundBuffer> buffer = SoundBuffer::GetById(LoadSoundBuffer(it->second));
if (!buffer)
return 0;
SoundItem* buf = new SoundItem(buffer, itemDef);
sounds.push_back(buf);
soundMap[buf->Name()] = newid;
return newid;
}
void CSound::UpdateListener(const float3& campos, const float3& camdir, const float3& camup)
{
myPos = campos;
camDir = camdir;
camUp = camup;
listenerNeedsUpdate = true;
}
void CSound::UpdateListenerReal()
{
// call from sound thread, cause OpenAL calls tend to cause L2 misses and so are slow (no reason to call them from mainthread)
if (!listenerNeedsUpdate)
return;
// not 100% threadsafe, but worst case we would skip a single listener update (and it runs at multiple Hz!)
listenerNeedsUpdate = false;
const float3 myPosInMeters = myPos * ELMOS_TO_METERS;
alListener3f(AL_POSITION, myPosInMeters.x, myPosInMeters.y, myPosInMeters.z);
// reduce the rolloff when the camera is high above the ground (so we still hear something in tab mode or far zoom)
// for altitudes up to and including 600 elmos, the rolloff is always clamped to 1
const float camHeight = std::max(1.0f, myPos.y - CGround::GetHeightAboveWater(myPos.x, myPos.z));
const float newMod = std::min(600.0f / camHeight, 1.0f);
CSoundSource::SetHeightRolloffModifer(newMod);
efx->SetHeightRolloffModifer(newMod);
// Result were bad with listener related doppler effects.
// The user experiences the camera/listener not as a world-interacting object.
// So changing sounds on camera movements were irritating, esp. because zooming with the mouse wheel
// often is faster than the speed of sound, causing very high frequencies.
// Note: soundsource related doppler effects are not deactivated by this! Flying cannon shoots still change their frequencies.
// Note2: by not updating the listener velocity soundsource related velocities are calculated wrong,
// so even if the camera is moving with a cannon shoot the frequency gets changed.
/*
const float3 velocity = (myPos - prevPos) / (lastFrameTime);
float3 velocityAvg = velocity * 0.6f + prevVelocity * 0.4f;
prevVelocity = velocityAvg;
velocityAvg *= ELMOS_TO_METERS;
velocityAvg.y *= 0.001f; //! scale vertical axis separatly (zoom with mousewheel is faster than speed of sound!)
velocityAvg *= 0.15f;
alListener3f(AL_VELOCITY, velocityAvg.x, velocityAvg.y, velocityAvg.z);
*/
ALfloat ListenerOri[] = {camDir.x, camDir.y, camDir.z, camUp.x, camUp.y, camUp.z};
alListenerfv(AL_ORIENTATION, ListenerOri);
CheckError("CSound::UpdateListener");
}
void CSound::PrintDebugInfo()
{
boost::recursive_mutex::scoped_lock lck(soundMutex);
LOG_L(L_DEBUG, "OpenAL Sound System:");
LOG_L(L_DEBUG, "# SoundSources: %i", (int)sources.size());
LOG_L(L_DEBUG, "# SoundBuffers: %i", (int)SoundBuffer::Count());
LOG_L(L_DEBUG, "# reserved for buffers: %i kB", (int)(SoundBuffer::AllocedSize() / 1024));
LOG_L(L_DEBUG, "# PlayRequests for empty sound: %i", numEmptyPlayRequests);
LOG_L(L_DEBUG, "# Samples disrupted: %i", numAbortedPlays);
LOG_L(L_DEBUG, "# SoundItems: %i", (int)sounds.size());
}
bool CSound::LoadSoundDefsImpl(const std::string& fileName, const std::string& modes)
{
//! can be called from LuaUnsyncedCtrl too
boost::recursive_mutex::scoped_lock lck(soundMutex);
LuaParser parser(fileName, modes, modes);
parser.Execute();
if (!parser.IsValid())
{
LOG_L(L_WARNING, "Could not load %s: %s",
fileName.c_str(), parser.GetErrorLog().c_str());
return false;
}
else
{
const LuaTable soundRoot = parser.GetRoot();
const LuaTable soundItemTable = soundRoot.SubTable("SoundItems");
if (!soundItemTable.IsValid())
{
LOG_L(L_WARNING, "CSound(): could not parse SoundItems table in %s", fileName.c_str());
return false;
}
else
{
std::vector<std::string> keys;
soundItemTable.GetKeys(keys);
for (std::vector<std::string>::const_iterator it = keys.begin(); it != keys.end(); ++it)
{
std::string name(*it);
soundItemDef bufmap;
const LuaTable buf(soundItemTable.SubTable(name));
buf.GetMap(bufmap);
bufmap["name"] = name;
soundItemDefMap::const_iterator sit = soundItemDefs.find(name);
if (name == "default") {
defaultItem = bufmap;
defaultItem.erase("name"); //must be empty for default item
defaultItem.erase("file");
continue;
}
if (sit != soundItemDefs.end())
LOG_L(L_WARNING, "Sound %s gets overwritten by %s", name.c_str(), fileName.c_str());
if (!buf.KeyExists("file")) {
// no file, drop
LOG_L(L_WARNING, "Sound %s is missing file tag (ignoring)", name.c_str());
continue;
} else {
soundItemDefs[name] = bufmap;
}
if (buf.KeyExists("preload")) {
MakeItemFromDef(bufmap);
}
}
LOG(" parsed %i sounds from %s", (int)keys.size(), fileName.c_str());
}
}
//FIXME why do sounds w/o an own soundItemDef create (!=pointer) a new one from the defaultItem?
for (soundItemDefMap::iterator it = soundItemDefs.begin(); it != soundItemDefs.end(); ++it) {
soundItemDef& snddef = it->second;
if (snddef.find("name") == snddef.end()) {
// uses defaultItem! update it!
const std::string file = snddef["file"];
snddef = defaultItem;
snddef["file"] = file;
}
}
return true;
}
//! only used internally, locked in caller's scope
size_t CSound::LoadSoundBuffer(const std::string& path)
{
const size_t id = SoundBuffer::GetId(path);
if (id > 0) {
return id; // file is loaded already
} else {
CFileHandler file(path);
if (!file.FileExists()) {
LOG_L(L_ERROR, "Unable to open audio file: %s", path.c_str());
return 0;
}
std::vector<boost::uint8_t> buf(file.FileSize());
file.Read(&buf[0], file.FileSize());
boost::shared_ptr<SoundBuffer> buffer(new SoundBuffer());
bool success = false;
const std::string ending = file.GetFileExt();
if (ending == "wav") {
success = buffer->LoadWAV(path, buf);
} else if (ending == "ogg") {
success = buffer->LoadVorbis(path, buf);
} else {
LOG_L(L_WARNING, "CSound::LoadALBuffer: unknown audio format: %s",
ending.c_str());
}
CheckError("CSound::LoadALBuffer");
if (!success) {
LOG_L(L_WARNING, "Failed to load file: %s", path.c_str());
return 0;
}
return SoundBuffer::Insert(buffer);
}
}
void CSound::NewFrame()
{
Channels::General->UpdateFrame();
Channels::Battle->UpdateFrame();
Channels::UnitReply->UpdateFrame();
Channels::UserInterface->UpdateFrame();
}
// try to get the maximum number of supported sounds, this is similar to code CSound::StartThread
// but should be more safe
int CSound::GetMaxMonoSources(ALCdevice* device, int maxSounds)
{
ALCint size;
alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
std::vector<ALCint> attrs(size);
alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0] );
for (int i=0; i<attrs.size(); ++i){
if (attrs[i] == ALC_MONO_SOURCES) {
const int maxMonoSources = attrs.at(i + 1);
if (maxMonoSources < maxSounds) {
LOG_L(L_WARNING, "Hardware supports only %d Sound sources, MaxSounds=%d, using Hardware Limit", maxMonoSources, maxSounds);
}
return std::min(maxSounds, maxMonoSources);
}
}
return maxSounds;
}
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