File: SyncDebugger.cpp

package info (click to toggle)
spring 103.0%2Bdfsg2-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 43,720 kB
  • ctags: 63,685
  • sloc: cpp: 368,283; ansic: 33,988; python: 12,417; java: 12,203; awk: 5,879; sh: 1,846; xml: 655; perl: 405; php: 211; objc: 194; makefile: 77; sed: 2
file content (501 lines) | stat: -rw-r--r-- 15,872 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#ifdef SYNCDEBUG

#include "SyncDebugger.h"
#include "Game/GlobalUnsynced.h"
#include "Game/Players/PlayerHandler.h"
#include "Game/Players/Player.h"
#include "Net/Protocol/BaseNetProtocol.h"
#include "Sim/Misc/GlobalSynced.h"
#include "System/Log/ILog.h"
#include "Net/Protocol/NetProtocol.h"

#include "HsiehHash.h"
#include "Logger.h"
#include "SyncTracer.h"

#include <string.h>
#include <map>

#ifndef WIN32
	/* for backtrace() function */
	#include <execinfo.h>
	#define HAVE_BACKTRACE
#elif defined __MINGW32__ || defined _MSC_VER
	/* from backtrace.c: */
	extern "C" int backtrace(void** array, int size);
	#define HAVE_BACKTRACE
#else
	#undef HAVE_BACKTRACE
#endif


#define LOGFILE_SERVER "syncdebug-server.log"
#define LOGFILE_CLIENT "syncdebug-client.log"


#define LOG_SECTION_SYNC_DEBUGGER "SD"
LOG_REGISTER_SECTION_GLOBAL(LOG_SECTION_SYNC_DEBUGGER)

// use the specific section for all LOG*() calls in this source file
#ifdef LOG_SECTION_CURRENT
	#undef LOG_SECTION_CURRENT
#endif
#define LOG_SECTION_CURRENT LOG_SECTION_SYNC_DEBUGGER



/**
 * @brief logging instance
 */
static CLogger logger;


CSyncDebugger* CSyncDebugger::GetInstance() {
	static CSyncDebugger instance;
	return &instance;
}


CSyncDebugger::CSyncDebugger()
	: history(NULL)
	, historybt(NULL)
	, historyIndex(0)
	, disable_history(false)
	, may_enable_history(false)
	, flop(0)
	, waitingForBlockResponse(false)
{
}


CSyncDebugger::~CSyncDebugger()
{
	delete[] history;
	delete[] historybt;
}


void CSyncDebugger::Initialize(bool useBacktrace, unsigned numPlayers)
{
	delete[] history;
	history = NULL;
	delete[] historybt;
	historybt = NULL;

#ifdef HAVE_BACKTRACE
	if (useBacktrace) {
		historybt = new HistItemWithBacktrace[HISTORY_SIZE * BLOCK_SIZE];
		memset(historybt, 0, HISTORY_SIZE * BLOCK_SIZE * sizeof(HistItemWithBacktrace));
	} else
#endif
	{
		history = new HistItem[HISTORY_SIZE * BLOCK_SIZE];
		memset(history, 0, HISTORY_SIZE * BLOCK_SIZE * sizeof(HistItem));
	}

	//cleanup
	historyIndex = 0;
	disable_history = false;
	may_enable_history = false;
	flop = 0;
	players.clear();
	players.resize(numPlayers);
	pendingBlocksToRequest.clear();
	waitingForBlockResponse = false;

	// init logger
	logger.SetFilename(useBacktrace ? LOGFILE_SERVER : LOGFILE_CLIENT);
	logger.AddLine("SyncDebugger initialized");
	logger.FlushBuffer();
}


void CSyncDebugger::Sync(const void* p, unsigned size, const char* op)
{
	if (!history && !historybt) {
		return;
	}

	HistItem* h = &history[historyIndex];

#ifdef HAVE_BACKTRACE
	if (historybt) {
		// HACK to skip the uppermost 2 or 3 (32 resp. 64 bit) frames without memcpy'ing the whole backtrace
		const int frameskip = (8 + sizeof(void*)) / sizeof(void*);
		historybt[historyIndex].bt_size = backtrace(historybt[historyIndex].bt - frameskip, MAX_STACK + frameskip) - frameskip;
		historybt[historyIndex].op = op;
		historybt[historyIndex].frameNum = gs->frameNum;
		h = &historybt[historyIndex];
	}
#endif

	if (size == 4) {
		// common case
		h->data = *(const unsigned*) p;
	}
	else {
		// > XOR seems dangerous in that every bit is independent of any other, this is bad.
		// This isn't the case here, however, because typically we checksum only 1-8 bytes
		// of data at a time, so most of it fits in the checksum anyway.
		// (see SyncedPrimitiveBase / SyncedPrimitive, the main client of this method)
		unsigned i = 0;
		h->data = 0;
		// whole dwords
		for (; i < (size & ~3); i += 4)
			h->data ^= *(const unsigned*) ((const unsigned char*) p + i);
		// remaining 0 to 3 bytes
		for (; i < size; ++i)
			h->data ^= *((const unsigned char*) p + i);
	}

	if (++historyIndex == HISTORY_SIZE * BLOCK_SIZE) {
		historyIndex = 0; // wrap around
	}
	++flop;
}


void CSyncDebugger::Backtrace(int index, const char* prefix) const
{
	if (historybt) {
		for (unsigned i = 0; i < historybt[index].bt_size; ++i) {
			// the "{%p}" part is resolved to "functionname [filename:lineno]"
			// by the CLogger class.
			if (historybt[index].bt[i] != 0) { //%p prints (nul), ignore it
				logger.AddLine("%s#%u {%p}", prefix, i, historybt[index].bt[i]);
			}
		}
	}
}


unsigned CSyncDebugger::GetBacktraceChecksum(int index) const
{
	return HsiehHash((char *)historybt[index].bt, sizeof(void*) * historybt[index].bt_size, 0xf00dcafe);
}


bool CSyncDebugger::ServerReceived(const unsigned char* inbuf)
{
	bool syncDebugPacket = false;
	switch (inbuf[0]) {
		case NETMSG_SD_CHKRESPONSE:
			if (*(short*)&inbuf[1] != HISTORY_SIZE * sizeof(unsigned) + 12) {
				logger.AddLine("Server: received checksum response of %d instead of %d bytes", *(short*)&inbuf[1], HISTORY_SIZE * 4 + 12);
			} else {
				int player = inbuf[3];
				if (!playerHandler->IsValidPlayer(player)) {
					logger.AddLine("Server: got invalid playernum %d in checksum response", player);
				} else {
					logger.AddLine("Server: got checksum response from %d", player);
					const unsigned* begin = (unsigned*)&inbuf[12];
					const unsigned* end = begin + HISTORY_SIZE;
					players[player].checksumResponses.resize(HISTORY_SIZE);
					std::copy(begin, end, players[player].checksumResponses.begin());
					players[player].remoteFlop = *(boost::uint64_t*)&inbuf[4];
					assert(!players[player].checksumResponses.empty());
					int i = 0;
					while (i < playerHandler->ActivePlayers() && 
						(!players[i].checksumResponses.empty() ||
						!playerHandler->Player(i)->active)) ++i;
					if (i == playerHandler->ActivePlayers()) {
						ServerQueueBlockRequests();
						logger.AddLine("Server: checksum responses received; %d block requests queued", pendingBlocksToRequest.size());
					}
				}
			}
			syncDebugPacket = true;
			break;
		case NETMSG_SD_BLKRESPONSE:
			if (*(short*)&inbuf[1] != BLOCK_SIZE * sizeof(unsigned) + 4) {
				logger.AddLine("Server: received block response of %d instead of %d bytes", *(short*)&inbuf[1], BLOCK_SIZE * 4 + 4);
			} else {
				int player = inbuf[3];
				if (!playerHandler->IsValidPlayer(player)) {
					logger.AddLine("Server: got invalid playernum %d in block response", player);
				} else {
					const unsigned* begin = (unsigned*)&inbuf[4];
					const unsigned* end = begin + BLOCK_SIZE;
					unsigned size = players[player].remoteHistory.size();
					players[player].remoteHistory.resize(size + BLOCK_SIZE);
					std::copy(begin, end, players[player].remoteHistory.begin() + size);
					int i = 0;
					size += BLOCK_SIZE; 
					while (i < playerHandler->ActivePlayers() &&
						(size == players[i].remoteHistory.size() ||
						!playerHandler->Player(i)->active)) ++i;
					if (i == playerHandler->ActivePlayers()) {
						logger.AddLine("Server: block responses received");
						ServerReceivedBlockResponses();
					}
				}
			}
			syncDebugPacket = true;
			break;
		default:
			logger.AddLine("Server: unknown packet");
			break;
	}
	logger.FlushBuffer();
	return syncDebugPacket;
}


bool CSyncDebugger::ClientReceived(const unsigned char* inbuf)
{
	bool syncDebugPacket = false;
	switch (inbuf[0]) {
		case NETMSG_SD_CHKREQUEST:
			if (gs->frameNum != *(int*)&inbuf[1]) {
				logger.AddLine("Client: received checksum request for frame %d instead of %d", *(int*)&inbuf[1], gs->frameNum);
			} else {
				disable_history = true; // no more additions to the history until we're done
				may_enable_history = false;
				ClientSendChecksumResponse();
				logger.AddLine("Client: checksum response sent");
			}
			syncDebugPacket = true;
			break;
		case NETMSG_SD_BLKREQUEST:
			if (*(unsigned short*)&inbuf[1] >= HISTORY_SIZE) {
				logger.AddLine("Client: invalid block number %d in block request", *(unsigned short*)&inbuf[1]);
			} else {
				ClientSendBlockResponse(*(unsigned short*)&inbuf[1]);
				logger.AddLine("Client: block response sent for block %d", *(unsigned short*)&inbuf[1]);
				// simple progress indication
				LOG("Client: %d / %d", *(unsigned short*)&inbuf[3], *(unsigned short*)&inbuf[5]);
			}
			syncDebugPacket = true;
			break;
		case NETMSG_SD_RESET:
			logger.CloseSession();
			LOG("Client: Done!");
// 			disable_history = false;
			may_enable_history = true;
			syncDebugPacket = true;
			break;
	}
	logger.FlushBuffer();
	return syncDebugPacket;
}


void CSyncDebugger::ServerTriggerSyncErrorHandling(int serverframenum)
{
	if (!disable_history) {
		//this will set disable_history = true once received so only one sync errors is handled at a time.
	}
}


void CSyncDebugger::ClientSendChecksumResponse()
{
	std::vector<unsigned> checksums;
	for (unsigned i = 0; i < HISTORY_SIZE; ++i) {
		unsigned checksum = 123456789;
		for (unsigned j = 0; j < BLOCK_SIZE; ++j) {
			if (historybt) {
				checksum = HsiehHash((char*)&historybt[BLOCK_SIZE * i + j].data, sizeof(historybt[0].data), checksum);
			} else {
				checksum = HsiehHash((char*)&history[BLOCK_SIZE * i + j].data, sizeof(history[0].data), checksum);
			}
		}
		checksums.push_back(checksum);
	}
	clientNet->Send(CBaseNetProtocol::Get().SendSdCheckresponse(gu->myPlayerNum, flop, checksums));
}


void CSyncDebugger::ServerQueueBlockRequests()
{
	logger.AddLine("Server: queuing block requests");
	boost::uint64_t correctFlop = 0;
	for (int j = 0; j < playerHandler->ActivePlayers(); ++j) {
		if (correctFlop) {
			if (players[j].remoteFlop != correctFlop)
				logger.AddLine(
#ifdef _WIN32
			"Server: bad flop# %I64u instead of %I64u for player %d",
#else
			"Server: bad flop# %llu instead of %llu for player %d",
#endif
				players[j].remoteFlop, correctFlop, j);
		} else {
			correctFlop = players[j].remoteFlop;
		}
	}
	unsigned i = ((unsigned)(correctFlop % (HISTORY_SIZE * BLOCK_SIZE)) / BLOCK_SIZE) + 1;
	for (unsigned c = 0; c < HISTORY_SIZE; ++i, ++c) {
		unsigned correctChecksum = 0;
		if (i == HISTORY_SIZE) i = 0;
		for (int j = 0; j < playerHandler->ActivePlayers(); ++j) {
			if (players[j].checksumResponses.empty())
				continue;
			if (correctChecksum && players[j].checksumResponses[i] != correctChecksum) {
				pendingBlocksToRequest.push_back(i);
				break;
			}
			correctChecksum = players[j].checksumResponses[i];
		}
	}
	if (!pendingBlocksToRequest.empty()) {
		logger.AddLine("Server: blocks: %u equal, %u not equal", HISTORY_SIZE - pendingBlocksToRequest.size(), pendingBlocksToRequest.size());
		requestedBlocks = pendingBlocksToRequest;
		// we know the first FPU bug occured in block # ii, so we send out a block request for it.
// 		serverNet->SendData<unsigned> (NETMSG_SD_BLKREQUEST, ii);
	} else {
		logger.AddLine("Server: huh, all blocks equal?!?");
		clientNet->Send(CBaseNetProtocol::Get().SendSdReset());
	}
	//cleanup
	for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it)
		it->checksumResponses.clear();
	logger.FlushBuffer();
}


void CSyncDebugger::ServerHandlePendingBlockRequests()
{
	if (!pendingBlocksToRequest.empty() && !waitingForBlockResponse) {
		// last two shorts are for progress indication
		clientNet->Send(CBaseNetProtocol::Get().SendSdBlockrequest(pendingBlocksToRequest.front(), requestedBlocks.size() - pendingBlocksToRequest.size() + 1, requestedBlocks.size()));
		waitingForBlockResponse = true;
	}
}


void CSyncDebugger::ClientSendBlockResponse(int block)
{
	std::vector<unsigned> checksums;
#ifdef TRACE_SYNC
	tracefile << "Sending block response for block " << block << "\n";
#endif
	for (unsigned i = 0; i < BLOCK_SIZE; ++i) {
		if (historybt) {
			checksums.push_back(historybt[BLOCK_SIZE * block + i].data);
		}
		else {
			checksums.push_back(history[BLOCK_SIZE * block + i].data);
		}
#ifdef TRACE_SYNC
		if (historybt) {
			tracefile << historybt[BLOCK_SIZE * block + i].data << " " << historybt[BLOCK_SIZE * block + i].data << "\n";
		}
		else {
			tracefile << history[BLOCK_SIZE * block + i].data << " " << history[BLOCK_SIZE * block + i].data  << "\n";
		}
#endif
	}
#ifdef TRACE_SYNC
	tracefile << "done\n";
#endif
	clientNet->Send(CBaseNetProtocol::Get().SendSdBlockresponse(gu->myPlayerNum, checksums));
}


void CSyncDebugger::ServerReceivedBlockResponses()
{
	pendingBlocksToRequest.pop_front();
	waitingForBlockResponse = false;
	// analyse data and reset if this was the last block response
	if (pendingBlocksToRequest.empty())
		ServerDumpStack();
}


void CSyncDebugger::ServerDumpStack()
{
	// first calculate start iterator...
	unsigned posInHistory = (unsigned)(players[0].remoteFlop % (HISTORY_SIZE * BLOCK_SIZE));
	logger.AddLine("Server: position in history: %u", posInHistory);
	unsigned blockNr = posInHistory / BLOCK_SIZE;
	unsigned virtualBlockNr = 0; // block nr in remoteHistory (which skips unchanged blocks)
	for (; virtualBlockNr < requestedBlocks.size() && requestedBlocks[virtualBlockNr] != blockNr; ++virtualBlockNr) {}
	unsigned virtualPosInHistory = (virtualBlockNr * BLOCK_SIZE) + (posInHistory % BLOCK_SIZE) + 1;
	unsigned virtualHistorySize = players[0].remoteHistory.size();
	if (virtualBlockNr >= requestedBlocks.size())
		virtualPosInHistory = virtualHistorySize;
	unsigned ndif = 0; // number of differences
	assert(virtualPosInHistory <= virtualHistorySize);

	// we make a pool of backtraces (to merge identical ones)
	unsigned curBacktrace = 0;
	std::map<unsigned, unsigned> checksumToIndex;
	std::map<unsigned, unsigned> indexToHistPos;

	// then loop from virtualPosInHistory to virtualHistorySize and from 0 to virtualPosInHistory.
	for (unsigned i = virtualPosInHistory, c = 0; c < virtualHistorySize; ++i, ++c) {
		unsigned correctChecksum = 0;
		if (i == virtualHistorySize) i = 0;
		bool err = false;
		for (int j = 0; j < playerHandler->ActivePlayers(); ++j) {
			if (!playerHandler->Player(j)->active) 
				continue;
			if (correctChecksum && players[j].remoteHistory[i] != correctChecksum) {
				if (historybt) {
					virtualBlockNr = i / BLOCK_SIZE;
					blockNr = requestedBlocks[virtualBlockNr];
					unsigned histPos = blockNr * BLOCK_SIZE + i % BLOCK_SIZE;
					unsigned checksum = GetBacktraceChecksum(histPos);
					std::map<unsigned, unsigned>::iterator it = checksumToIndex.find(checksum);
					if (it == checksumToIndex.end()) {
						++curBacktrace;
						checksumToIndex[checksum] = curBacktrace;
						indexToHistPos[curBacktrace] = histPos;
					}
					logger.AddLine("Server: 0x%08X/%15.8e instead of 0x%08X/%15.8e, frame %06u, backtrace %u in \"%s\"",
							players[j].remoteHistory[i], *(float*)(char*)&players[j].remoteHistory[i],
							correctChecksum, *(float*)(char*)&correctChecksum,
							historybt[histPos].frameNum, checksumToIndex[checksum], historybt[histPos].op);
				} else {
					logger.AddLine("Server: 0x%08X/%15.8e instead of 0x%08X/%15.8e",
							players[j].remoteHistory[i], *(float*)(char*)&players[j].remoteHistory[i],
							correctChecksum, *(float*)(char*)&correctChecksum);
				}
				err = true;
			} else {
				correctChecksum = players[j].remoteHistory[i];
			}
		}
		if (err) {
			++ndif;
		}
	}
	if (ndif)
		logger.AddLine("Server: chks: %d equal, %d not equal", virtualHistorySize - ndif, ndif);
	else
		// This is impossible (internal error).
		// Server first finds there are differing blocks, then all checksums equal??
		// Turns out this can happen if the checksum function is weak.
		logger.AddLine("Server: huh, all checksums equal?!? (INTERNAL ERROR)");

	//cleanup
	for (PlayerVec::iterator it = players.begin(); it != players.end(); ++it)
		it->remoteHistory.clear();

	if (historybt) {
		// output backtraces we collected earlier this function
		for (std::map<unsigned, unsigned>::iterator it = indexToHistPos.begin(); it != indexToHistPos.end(); ++it) {
			logger.AddLine("Server: === Backtrace %u ===", it->first);
			Backtrace(it->second, "Server: ");
		}
	}

	// and reset
	clientNet->Send(CBaseNetProtocol::Get().SendSdReset());
	logger.AddLine("Server: Done!");
	logger.CloseSession();
	LOG("Server: Done!");
}


void CSyncDebugger::Reset()
{
	if (may_enable_history)
		disable_history = false;
}

#endif // SYNCDEBUG