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#ifdef THREADPOOL
#include "ThreadPool.h"
#include "Exceptions.h"
#include "Platform/Threading.h"
#include "TimeProfiler.h"
#include "Util.h"
#if !defined(UNITSYNC) && !defined(UNIT_TEST)
#include "OffscreenGLContext.h"
#endif
#include <deque>
#include <vector>
#include <utility>
#include <boost/optional.hpp>
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
static std::deque<std::shared_ptr<ITaskGroup>> taskGroups;
static std::deque<void*> thread_group;
static boost::shared_mutex taskMutex;
static boost::condition_variable newTasks;
static std::atomic<bool> waitForLock(false);
#if !defined(UNITSYNC) && !defined(UNIT_TEST)
static bool hasOGLthreads = false; // disable for now (not used atm)
#else
static bool hasOGLthreads = false;
#endif
#if defined(_MSC_VER)
static __declspec(thread) int threadnum(0);
static __declspec(thread) bool exitThread(false);
#else
static __thread int threadnum(0);
static __thread bool exitThread(false);
#endif
static int spinlockMs = 5;
namespace ThreadPool {
int GetThreadNum()
{
//return omp_get_thread_num();
return threadnum;
}
static void SetThreadNum(const int idx)
{
threadnum = idx;
}
int GetMaxThreads()
{
#ifndef UNIT_TEST
return std::min(MAX_THREADS, Threading::GetPhysicalCpuCores());
#else
return 10;
#endif
}
int GetNumThreads()
{
// FIXME: mutex/atomic?
// NOTE: +1 cause we also count mainthread
return (thread_group.size() + 1);
}
bool HasThreads()
{
return !thread_group.empty();
}
/// returns false, when no further tasks were found
static bool DoTask(boost::shared_lock<boost::shared_mutex>& lk_)
{
if (waitForLock.load(std::memory_order_acquire))
return true;
#ifndef __MINGW32__
auto& lk = lk_;
#else
boost::unique_lock<boost::shared_mutex> lk(taskMutex, boost::defer_lock);
#endif
if (!taskGroups.empty()) {
if (lk.try_lock()) {
bool foundEmpty = false;
for (auto tg: taskGroups) {
if (tg->IsEmpty()) {
foundEmpty = true;
break;
} else {
lk.unlock();
auto p = tg->GetTask();
do {
if (p) {
SCOPED_MT_TIMER("::ThreadWorkers (accumulated)");
(*p)();
}
} while (bool(p = tg->GetTask()));
break;
}
}
if (lk.owns_lock()) lk.unlock();
if (foundEmpty) {
//FIXME this could be made lock-free too, but is it worth it?
waitForLock.store(true, std::memory_order_release);
boost::unique_lock<boost::shared_mutex> ulk(taskMutex, boost::defer_lock);
while (!ulk.try_lock()) {}
for(auto it = taskGroups.begin(); it != taskGroups.end();) {
if ((*it)->IsEmpty()) {
it = taskGroups.erase(it);
} else {
++it;
}
}
waitForLock.store(false, std::memory_order_release);
ulk.unlock();
}
return false;
}
// we didn't got a lock, so we couldn't see if there are further tasks
return true;
}
return false;
}
static bool DoTask(std::shared_ptr<ITaskGroup> tg)
{
auto p = tg->GetTask();
if (p) {
SCOPED_MT_TIMER("::ThreadWorkers (accumulated)");
(*p)();
}
return static_cast<bool>(p);
}
__FORCE_ALIGN_STACK__
static void WorkerLoop(int id)
{
SetThreadNum(id);
#ifndef UNIT_TEST
Threading::SetThreadName(IntToString(id, "worker%i"));
#endif
boost::shared_lock<boost::shared_mutex> lk(taskMutex, boost::defer_lock);
boost::mutex m;
boost::unique_lock<boost::mutex> lk2(m);
while (!exitThread) {
const auto spinlockStart = boost::chrono::high_resolution_clock::now() + boost::chrono::milliseconds(spinlockMs);
while (!DoTask(lk) && !exitThread) {
if (spinlockStart < boost::chrono::high_resolution_clock::now()) {
#ifndef BOOST_THREAD_USES_CHRONO
const boost::system_time timeout = boost::get_system_time() + boost::posix_time::microseconds(1);
newTasks.timed_wait(lk2, timeout);
#else
newTasks.wait_for(lk2, boost::chrono::nanoseconds(100));
#endif
}
}
}
}
void WaitForFinished(std::shared_ptr<ITaskGroup> taskgroup)
{
while (DoTask(taskgroup)) {
}
while (!taskgroup->wait_for(boost::chrono::seconds(5))) {
LOG_L(L_WARNING, "Hang in ThreadPool");
}
//LOG("WaitForFinished %i", taskgroup->GetExceptions().size());
//for (auto& r: taskgroup->results())
// r.get();
}
void PushTaskGroup(std::shared_ptr<ITaskGroup> taskgroup)
{
waitForLock.store(true, std::memory_order_release);
boost::unique_lock<boost::shared_mutex> lk(taskMutex, boost::defer_lock);
while (!lk.try_lock()) {}
taskGroups.emplace_back(taskgroup);
waitForLock.store(false, std::memory_order_release);
lk.unlock();
newTasks.notify_all();
}
void NotifyWorkerThreads()
{
newTasks.notify_all();
}
void SetThreadCount(int num)
{
int curThreads = ThreadPool::GetNumThreads();
LOG("[ThreadPool::%s][1] #wanted=%d #current=%d #max=%d", __FUNCTION__, num, curThreads, ThreadPool::GetMaxThreads());
num = std::min(num, ThreadPool::GetMaxThreads());
if (curThreads < num) {
#ifndef UNITSYNC
if (hasOGLthreads) {
try {
for (int i = curThreads; i < num; ++i) {
thread_group.push_back(new COffscreenGLThread(boost::bind(&WorkerLoop, i)));
}
} catch (const opengl_error& gle) {
// shared gl context creation failed :<
ThreadPool::SetThreadCount(0);
hasOGLthreads = false;
curThreads = ThreadPool::GetNumThreads();
}
}
#endif
if (!hasOGLthreads) {
for (int i = curThreads; i<num; ++i) {
thread_group.push_back(new boost::thread(boost::bind(&WorkerLoop, i)));
}
}
} else {
for (int i = curThreads; i > num && i > 1; --i) {
assert(!thread_group.empty());
auto taskgroup = std::make_shared<ParallelTaskGroup<const std::function<void()>>>();
taskgroup->enqueue_unique(GetNumThreads() - 1, []{ exitThread = true; });
ThreadPool::PushTaskGroup(taskgroup);
#ifndef UNITSYNC
if (hasOGLthreads) {
auto th = reinterpret_cast<COffscreenGLThread*>(thread_group.back());
th->join();
delete th;
} else
#endif
{
auto th = reinterpret_cast<boost::thread*>(thread_group.back());
th->join();
delete th;
}
thread_group.pop_back();
}
if (num == 0)
assert(thread_group.empty());
}
LOG("[ThreadPool::%s][2] #threads=%u", __FUNCTION__, (unsigned) thread_group.size());
}
void SetThreadSpinTime(int milliSeconds)
{
spinlockMs = milliSeconds;
}
}
#endif
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