1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "System/float3.h"
#include "System/creg/creg_cond.h"
#include "System/myMath.h"
CR_BIND(float3, )
CR_REG_METADATA(float3, (CR_MEMBER(x), CR_MEMBER(y), CR_MEMBER(z)))
//! gets initialized later when the map is loaded
float float3::maxxpos = -1.0f;
float float3::maxzpos = -1.0f;
bool float3::IsInBounds() const
{
assert(maxxpos > 0.0f); // check if initialized
return ((x >= 0.0f && x <= maxxpos) && (z >= 0.0f && z <= maxzpos));
}
void float3::ClampInBounds()
{
assert(maxxpos > 0.0f); // check if initialized
x = Clamp(x, 0.0f, maxxpos);
z = Clamp(z, 0.0f, maxzpos);
}
bool float3::IsInMap() const
{
assert(maxxpos > 0.0f); // check if initialized
return ((x >= 0.0f && x <= maxxpos + 1) && (z >= 0.0f && z <= maxzpos + 1));
}
void float3::ClampInMap()
{
assert(maxxpos > 0.0f); // check if initialized
x = Clamp(x, 0.0f, maxxpos + 1);
z = Clamp(z, 0.0f, maxzpos + 1);
}
float3 float3::min(const float3 v1, const float3 v2)
{
return float3(std::min(v1.x, v2.x), std::min(v1.y, v2.y), std::min(v1.z, v2.z));
}
float3 float3::max(const float3 v1, const float3 v2)
{
return float3(std::max(v1.x, v2.x), std::max(v1.y, v2.y), std::max(v1.z, v2.z));
}
float3 float3::fabs(const float3 v)
{
return float3(std::fabs(v.x), std::fabs(v.y), std::fabs(v.z));
}
bool float3::equals(const float3& f, const float3& eps) const
{
return (epscmp(x, f.x, eps.x) && epscmp(y, f.y, eps.y) && epscmp(z, f.z, eps.z));
}
|