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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "TextElement.h"
#include "Rendering/Fonts/glFont.h"
namespace agui
{
TextElement::TextElement(const std::string& _text, GuiElement* parent) : GuiElement(parent), text(_text)
{
}
void TextElement::SetText(const std::string& str)
{
text = str;
}
void TextElement::DrawSelf()
{
const float opacity = Opacity();
font->Begin();
font->SetTextColor(1.0f, 1.0f, 1.0f, opacity);
font->SetOutlineColor(0.0f, 0.0f, 0.0f, opacity);
std::string mytext = text;
CglFont* f=font;
f->WrapInPlace(mytext, font->GetSize(), GlToPixelX(size[0]), GlToPixelY(size[1]));
font->glPrint(pos[0]+size[0]/2, pos[1]+size[1]/2, 1.f, FONT_CENTER | FONT_VCENTER | FONT_SHADOW | FONT_SCALE | FONT_NORM, mytext);
font->End();
}
}
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