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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef WINDOW_H
#define WINDOW_H
#include <string>
#include <boost/signals2/signal.hpp>
#include "GuiElement.h"
namespace agui {
class Window : public GuiElement
{
public:
Window(const std::string& title = "", GuiElement* parent = NULL);
virtual void AddChild(GuiElement* elem);
boost::signals2::signal<void (void)> WantClose;
protected:
std::string title;
private:
virtual void DrawSelf();
virtual bool HandleEventSelf(const SDL_Event& ev);
virtual float Opacity() const;
bool dragging;
float dragPos[2];
float titleHeight;
};
}
#endif
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