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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <map>
#include <array>
#include <boost/cstdint.hpp>
#include <boost/thread.hpp>
#include "lib/streflop/streflop_cond.h"
#include "LuaInclude.h"
#include "Game/GameVersion.h"
#include "Lua/LuaHandle.h"
#include "System/myMath.h"
#include "System/Platform/Threading.h"
#include "System/Threading/SpringMutex.h"
#include "System/Log/ILog.h"
#if (!defined(DEDICATED) && !defined(UNITSYNC) && !defined(BUILDING_AI))
#include "System/Misc/SpringTime.h"
#endif
///////////////////////////////////////////////////////////////////////////
// Custom Lua Mutexes
static std::map<lua_State*, spring::recursive_mutex*> mutexes;
static std::map<lua_State*, bool> coroutines;
static spring::recursive_mutex* GetLuaMutex(lua_State* L)
{
assert(!mutexes[L]);
return new spring::recursive_mutex();
}
void LuaCreateMutex(lua_State* L)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
// if LoadingMT=1, everything runs in the game-load thread (on startup)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
luaContextData* lcd = GetLuaContextData(L);
if (!lcd) return; // CLuaParser
assert(lcd);
spring::recursive_mutex* mutex = GetLuaMutex(L);
lcd->luamutex = mutex;
mutexes[L] = mutex;
}
void LuaDestroyMutex(lua_State* L)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
if (!GetLuaContextData(L)) return; // CLuaParser
assert(GetLuaContextData(L));
if (coroutines.find(L) != coroutines.end()) {
mutexes.erase(L);
coroutines.erase(L);
} else {
lua_unlock(L);
assert(mutexes.find(L) != mutexes.end());
spring::recursive_mutex* mutex = GetLuaContextData(L)->luamutex;
assert(mutex);
delete mutex;
mutexes.erase(L);
//TODO erase all related coroutines too?
}
}
void LuaLinkMutex(lua_State* L_parent, lua_State* L_child)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
luaContextData* plcd = GetLuaContextData(L_parent);
assert(plcd);
luaContextData* clcd = GetLuaContextData(L_child);
assert(clcd);
assert(plcd == clcd);
coroutines[L_child] = true;
mutexes[L_child] = plcd->luamutex;
}
void LuaMutexLock(lua_State* L)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
if (!GetLuaContextData(L)) return; // CLuaParser
spring::recursive_mutex* mutex = GetLuaContextData(L)->luamutex;
if (mutex->try_lock())
return;
//static int failedLocks = 0;
//LOG("LuaMutexLock %i", ++failedLocks);
mutex->lock();
}
void LuaMutexUnlock(lua_State* L)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
if (!GetLuaContextData(L)) return; // CLuaParser
spring::recursive_mutex* mutex = GetLuaContextData(L)->luamutex;
mutex->unlock();
}
void LuaMutexYield(lua_State* L)
{
#if (ENABLE_USERSTATE_LOCKS == 0)
//assert(Threading::IsMainThread() || Threading::IsGameLoadThread() || SpringVersion::IsUnitsync());
return;
#endif
assert(GetLuaContextData(L));
/*mutexes[L]->unlock();
if (!mutexes[L]->try_lock()) {
// only yield if another thread is waiting for the mutex
boost::this_thread::yield();
mutexes[L]->lock();
}*/
static int count = 0;
bool y = false;
if (count-- <= 0) { y = true; count = 30; }
LuaMutexUnlock(L);
if (y) boost::this_thread::yield();
LuaMutexLock(L);
}
///////////////////////////////////////////////////////////////////////////
//
const char* spring_lua_getName(lua_State* L)
{
auto ld = GetLuaContextData(L);
if (ld) {
return ld->owner->GetName().c_str();
}
static const char* c = "";
return c;
}
///////////////////////////////////////////////////////////////////////////
// Custom Memory Allocator
//
// these track allocations across all states
static Threading::AtomicCounterInt64 totalBytesAlloced = 0;
static Threading::AtomicCounterInt64 totalNumLuaAllocs = 0;
static Threading::AtomicCounterInt64 totalLuaAllocTime = 0;
static const unsigned int maxAllocedBytes = 768u * 1024u*1024u;
static const char* maxAllocFmtStr = "%s: cannot allocate more memory! (%u bytes already used, %u bytes maximum)";
void* spring_lua_alloc(void* ud, void* ptr, size_t osize, size_t nsize)
{
auto lcd = (luaContextData*) ud;
if (nsize == 0) {
totalBytesAlloced -= osize;
free(ptr);
return NULL;
}
if ((nsize > osize) && (totalBytesAlloced > maxAllocedBytes)) {
// better kill Lua than whole engine
// NOTE: this will trigger luaD_throw --> exit(EXIT_FAILURE)
LOG_L(L_FATAL, maxAllocFmtStr, (lcd->owner->GetName()).c_str(), (unsigned int) totalBytesAlloced, maxAllocedBytes);
return NULL;
}
#if (!defined(DEDICATED) && !defined(UNITSYNC) && !defined(BUILDING_AI))
const spring_time t0 = spring_gettime();
void* mem = realloc(ptr, nsize);
const spring_time t1 = spring_gettime();
totalBytesAlloced += (nsize - osize);
totalNumLuaAllocs += 1;
totalLuaAllocTime += (t1 - t0).toMicroSecsi();
return mem;
#else
return (realloc(ptr, nsize));
#endif
}
void spring_lua_alloc_get_stats(SLuaInfo* info)
{
info->allocedBytes = totalBytesAlloced;
info->numLuaAllocs = totalNumLuaAllocs;
info->luaAllocTime = totalLuaAllocTime;
info->numLuaStates = mutexes.size() - coroutines.size();
}
void spring_lua_alloc_update_stats(bool clear)
{
if (clear) {
totalNumLuaAllocs = 0;
totalLuaAllocTime = 0;
}
}
//////////////////////////////////////////////////////////
////// Custom synced float to string
//////////////////////////////////////////////////////////
#ifdef WIN32
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wformat"
static inline int sprintf64(char* dst, boost::int64_t x) { return sprintf(dst, "%I64d", x); }
#pragma GCC diagnostic pop
#else
static inline int sprintf64(char* dst, long int x) { return sprintf(dst, "%ld", x); }
static inline int sprintf64(char* dst, long long int x) { return sprintf(dst, "%lld", x); }
#endif
// excluding mantissa, a float has a rest int-precision of: 2^24 = 16,777,216
// int numbers in that range are 100% exact, and don't suffer float precision issues
static constexpr int MAX_PRECISE_DIGITS_IN_FLOAT = std::numeric_limits<float>::digits10;
static constexpr auto SPRING_FLOAT_MAX = std::numeric_limits<float>::max();
static constexpr auto SPRING_INT64_MAX = std::numeric_limits<boost::int64_t>::max();
static constexpr std::array<double, 11> v = {
1, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9, 1e10
};
static constexpr inline double Pow10d(unsigned i)
{
return (i<v.size()) ? v[i] : std::pow(double(10), i);
}
static const inline int FastLog10(const float f)
{
assert(f != 0.0f); // log10(0) = -inf
if (f>=1.f && f<(SPRING_INT64_MAX >> 1)) {
const boost::int64_t i = f;
int log10 = 0;
boost::int64_t n = 10;
while (i >= n) {
++log10;
n *= 10;
}
return log10;
}
return std::floor(std::log10(f));
}
static constexpr inline int GetDigitsInStdNotation(const int log10)
{
// log10(0.01) = -2 (4 chars)
// log10(0.1) = -1 (3 chars)
// log10(1) = 0 (1 char)
// log10(10) = 1 (2 chars)
// log10(100) = 2 (3 chars)
return (log10 >= 0) ? (log10 + 1) : (-log10 + 2);
}
static inline int PrintIntPart(char* buf, float f, const bool carrierBit = false)
{
#ifdef WIN32
if (f < (std::numeric_limits<int>::max() - carrierBit)) {
return sprintf(buf, "%d", int(f) + carrierBit);
} else
#endif
if (f < (SPRING_INT64_MAX - carrierBit)) {
return sprintf64(buf, boost::int64_t(f) + carrierBit); // much faster than printing a float!
} else {
return sprintf(buf, "%1.0f", f + carrierBit);
}
}
static inline int PrintFractPart(char* buf, float f, int digits, int precision)
{
//XXX: Hacks, with streflop enabled we limit the FPU normally to 32bit float
// and doing any double math will use floats math then!
// But here we need the precision of doubles, so switch the FPU to it just
// for this casting.
//Note: We are still in synced code, so even these doubles need to sync!
// Also performance seems to be unaffected by switching the FPU mode.
streflop::streflop_init<streflop::Double>();
const auto old = buf;
assert(digits <= 15);
assert(digits <= std::numeric_limits<boost::int64_t>::digits10);
const boost::int64_t i = double(f) * Pow10d(digits) + 0.5;
char s[16];
const int len = sprintf64(s, i);
if (len < digits) {
memset(buf, '0', digits - len);
buf += digits - len;
}
memcpy(buf, s, len);
buf += len;
// removing trailing zeros
precision = std::max(1, precision);
while (buf[-1] == '0' && (buf - old) > precision) --buf;
buf[0] = '\0';
streflop::streflop_init<streflop::Simple>();
return (buf - old);
}
static inline bool HandleRounding(float* fractF, int log10, int charsInStdNotation, int nDigits, bool scienceNotation, int precision)
{
// We handle here the case when rounding in the
// fract part carries into the integer part.
// We don't handle the fract rounding itself!
int iDigits = 1;
if (!scienceNotation) {
if (log10 >= 0) {
iDigits = charsInStdNotation;
}
}
int fDigits = std::max(0, nDigits - (iDigits + 1)); // excluding dot
if (precision >= 0) {
fDigits = precision;
}
// 1 -> 0.95 -%.1f-> 1.0
// 2 -> 0.995 -%.2f-> 1.00
// 3 -> 0.9995 -%.3f-> 1.000
const float roundLimit = 1.f - 0.5f * std::pow(0.1f, fDigits);
if (*fractF >= roundLimit) {
*fractF = 0.0f;
return true;
}
return false;
}
void spring_lua_ftoa(float f, char* buf, int precision)
{
static constexpr int MAX_DIGITS = 10;
static_assert(MAX_DIGITS > 6, "must have enough room for at least 1.0e+23");
// get rid of integers
int x = f;
if (float(x) == f) {
sprintf(buf, "%i", x);
if (precision > 0) {
char* endBuf = strchr(buf, '\0');
*endBuf = '.'; ++endBuf;
memset(endBuf, '0', precision);
endBuf[precision] = '\0';
}
return;
}
int nDigits = MAX_DIGITS;
if (std::signbit(f)) { // use signbit() cause < doesn't work with nans
f = -f;
buf[0] = '-';
++buf;
--nDigits;
}
if (std::isinf(f)) {
strcpy(buf, "inf");
return;
}
if (std::isnan(f)) {
strcpy(buf, "nan");
return;
}
int e10 = 0;
const int log10 = FastLog10(f);
const int charsInStdNotation = GetDigitsInStdNotation(log10);
if ((charsInStdNotation > nDigits) && (precision == -1)) {
e10 = log10;
nDigits -= 4; // space needed for "e+01"
f *= std::pow(10.f, -e10);
}
const bool scienceNotation = (e10 != 0);
float truncF;
float fractF = std::modf(f, &truncF);
const bool carrierBit = HandleRounding(&fractF, log10, charsInStdNotation, nDigits, scienceNotation, precision);
const int iDigits = PrintIntPart(buf, truncF, carrierBit);
if (scienceNotation)
assert(iDigits == 1);
nDigits -= iDigits;
buf += iDigits;
if (precision >= 0)
nDigits = precision + 1; //+1 for dot
if ((nDigits > 1) && (scienceNotation || fractF != 0 || precision > 0)) {
buf[0] = '.';
++buf;
--nDigits;
const int fDigits = PrintFractPart(buf, fractF, nDigits, precision);
assert(fDigits >= 1);
buf += fDigits;
}
if (scienceNotation) {
sprintf(buf, "e%+02d", e10);
}
}
void spring_lua_format(float f, const char* fmt, char* buf)
{
if (fmt[0] == '\0')
return spring_lua_ftoa(f, buf);
// handles `%(sign)(width)(.precision)f`, i.e. %+10.2f
char bufC[128];
char* buf2 = bufC;
// sign
if (fmt[0] == '+' || fmt[0] == ' ') {
if (!std::signbit(f)) { // use signbit() cause < doesn't work with nans
buf2[0] = fmt[0];
++buf2;
}
++fmt;
}
// width
const int width = atoi(fmt);
// precision
int precision = -1;
const char* dotPos = strchr(fmt, '.');
if (dotPos != nullptr) {
fmt = dotPos + 1;
precision = Clamp(atoi(fmt), 0, 15);
}
// convert the float
spring_lua_ftoa(f, buf2, precision);
// right align the number when `width` is given
const int len = strlen(bufC);
if (len < width) {
memset(buf, ' ', width - len);
buf += width - len;
}
// copy the float string into dst
memcpy(buf, bufC, len+1);
}
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