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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <vector>
#include "System/Matrix44f.h"
#include "System/Log/ILog.h"
#define BOOST_TEST_MODULE RotationMatrix44f
#include <boost/test/unit_test.hpp>
// FIXME: Add to float3.h?
namespace std
{
ostream& operator<<(ostream& s, float3 const& f) {
s << "x:" << f.x << ", y:" << f.y << " z:" << f.z;
return s;
}
}
BOOST_AUTO_TEST_CASE( GetEulerAnglesRgtHand )
{
const std::vector<float3> testAngles = {
//Order is PYR, in degrees because it's easier to understand
float3(0, 0, 0),
float3(30, 30, 30),
float3(45, 45, 45),
float3(0, 83, 0), //breaks
float3(0, 265, 0), //breaks
// not wrong but order isn't ideal
//float3(0, 90, 50), // produces float3(-50, 90, 0)
//float(140, 120, 45), // produces float3(-40, 60, -135)
};
CMatrix44f m;
for (int i = 0; i < testAngles.size(); i++) {
float3 origAngles = testAngles[i];
m.LoadIdentity();
m.RotateEulerXYZ(float3(origAngles.x / 180 * PI, origAngles.y / 180 * PI, origAngles.z / 180 * PI));
float3 resultAngles = m.GetEulerAnglesLftHand();
resultAngles.x = resultAngles.x * 180 / PI;
resultAngles.y = resultAngles.y * 180 / PI;
resultAngles.z = resultAngles.z * 180 / PI;
BOOST_CHECK_EQUAL(origAngles, resultAngles);
}
}
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