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// -------------------------------------------------------------------------
// AAI
//
// A skirmish AI for the Spring engine.
// Copyright Alexander Seizinger
//
// Released under GPL license: see LICENSE.html for more information.
// -------------------------------------------------------------------------
#ifndef AAI_ATTACK_H
#define AAI_ATTACK_H
#include <set>
using namespace std;
class AAI;
class AAISector;
class AAIGroup;
class AAIAttack
{
public:
AAIAttack(AAI *ai);
~AAIAttack(void);
void AddGroup(AAIGroup *group);
void RemoveGroup(AAIGroup *group);
// returns true if attack has failed
bool Failed();
// orders units to attack specidied sector
void AttackSector(AAISector *sector);
// orders all units involved to retreat
void StopAttack();
// target sector
AAISector *dest;
// tick when last attack order has been given (to prevent overflow when unit gets stuck and sends "unit idel" all the time)
int lastAttack;
// specifies what kind of sector the involved unit groups may attack
bool land;
bool water;
// groups participating
set<AAIGroup*> combat_groups;
private:
set<AAIGroup*> aa_groups;
set<AAIGroup*> arty_groups;
AAI *ai;
};
#endif
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