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--[[
--------------------------------------------------------------------------------
Info Definition Table format
These keywords must be lowercase for LuaParser to read them.
key: user defined or one of the SKIRMISH_AI_PROPERTY_* defines in
SSkirmishAILibrary.h
value: the value of the property
desc: the description (could be used as a tooltip)
--------------------------------------------------------------------------------
]]
local infos = {
{
key = 'shortName',
value = 'AAI',
desc = 'machine conform name.',
},
{
key = 'version',
value = '0.9', -- AI version - !This comment is used for parsing!
},
{
key = 'name',
value = 'submarines Skirmish AI (AAI)',
desc = 'human readable name.',
},
{
key = 'description',
value = [[
Plays a nice and slow game, using ground, air & hovercrafts.
Though water gets used too, it happens seldomly.
Sometimes it uses smart moves, but needs many test games
to get better through aquiring learning data.
Realtive CPU usage: 1.0
Scales well with growing unit numbers.
Special: needs a (manually managed) config file per mod.
Known to Support (if config available): BA, SA, XTA, S44]],
desc = 'this should help noobs to find out whether this AI is what they want',
},
{
key = 'url',
value = 'https://springrts.com/wiki/AI:AAI',
desc = 'URL with more detailed info about the AI',
},
{
key = 'loadSupported',
value = 'no',
desc = 'whether this AI supports loading or not',
},
{
key = 'interfaceShortName',
value = 'C', -- AI Interface name - !This comment is used for parsing!
desc = 'the shortName of the AI interface this AI needs',
},
{
key = 'interfaceVersion',
value = '0.1', -- AI Interface version - !This comment is used for parsing!
desc = 'the minimum version of the AI interface this AI needs',
},
}
return infos
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