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#include "CAI.h"
#include "LegacyCpp/IGlobalAICallback.h"
#include "LegacyCpp/IAICallback.h"
#include "LegacyCpp/IAICheats.h"
std::vector<int> AIClasses::unitIDs;
std::map<int, AIClasses*> AIClasses::instances;
std::map<int, std::map<int, AIClasses*> > AIClasses::instancesByAllyTeam;
AIClasses::AIClasses(IGlobalAICallback* callback):difficulty(DIFFICULTY_HARD) {
if (unitIDs.empty())
unitIDs.resize(MAX_UNITS);
cb = callback->GetAICallback();
cbc = callback->GetCheatInterface();
cbc->EnableCheatEvents(true);
team = cb->GetMyTeam();
allyTeam = cb->GetMyAllyTeam();
updateAllyIndex();
instances[team] = this;
instancesByAllyTeam[allyTeam][team] = this;
}
AIClasses::~AIClasses() {
instances.erase(team);
}
void AIClasses::updateAllyIndex() {
allyIndex = 1;
std::map<int, AIClasses*>::iterator it;
for (it = instances.begin(); it != instances.end(); ++it) {
if (it->first != team) {
if (it->second->allyTeam == allyTeam)
allyIndex++;
}
}
}
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