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#ifndef CCONFIGPARSER_H
#define CCONFIGPARSER_H
#include <string>
#include <map>
#include <vector>
#include "headers/Defines.h"
#include "CUnitTable.h"
enum GetFilenameFlags {
GET_CFG = (1<<0),
GET_CAT = (1<<1),
GET_VER = (1<<2),
GET_TEAM = (1<<3),
GET_PATCH = (1<<4)
};
struct UnitType;
class AIClasses;
class CConfigParser {
public:
CConfigParser(AIClasses* ai);
~CConfigParser() {};
std::string getFilename(unsigned int f);
bool fileExists(const std::string& filename);
int determineState(int metalIncome, int energyIncome);
int getMinWorkers();
int getMaxWorkers();
int getMinScouts();
int getMaxTechLevel();
int getTotalStates();
int getMinGroupSize(unitCategory techLevel);
int getState();
/**
* Tries to load the config file from filename.
* @return true if file was loaded, false otherwise
*/
bool parseConfig(std::string filename);
/**
* Tries to load the categorization file from filename.
* @return true if file was loaded, false otherwise
*/
bool parseCategories(std::string filename, std::map<int, UnitType>& units, bool patchMode = false);
/**
* Indicates whether a config file was loaded
* and whether it is valid to be used.
* @return true if (loaded && (!template || DEBUG)), false otherwise
*/
bool isUsable() const;
void debugConfig();
protected:
AIClasses* ai;
private:
bool loaded;
bool templt; // cause template is a reserved word
int state;
std::map<int, std::map<std::string, int> > states;
std::map<std::string, int> stateVariables;
};
#endif
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