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#include "CCoverageHandler.h"
#include <limits>
#include "ReusableObjectFactory.hpp"
#include "CUnitTable.h"
#include "CConfigParser.h"
void CCoverageHandler::update() {
std::map<CCoverageCell::NType, std::list<CCoverageCell*> >::iterator itLayer;
std::list<CCoverageCell*>::iterator itCell;
std::list<CUnit*> uncovered;
for (itLayer = layers.begin(); itLayer != layers.end(); ++itLayer) {
uncovered.clear();
for (itCell = itLayer->second.begin(); itCell != itLayer->second.end(); ++itCell)
(*itCell)->update(uncovered);
if (!uncovered.empty()) {
std::list<CUnit*>::iterator itUnit;
std::map<int, CCoverageCell*>* coveredUnits = &unitsCoveredBy[itLayer->first];
for (itUnit = uncovered.begin(); itUnit != uncovered.end(); ++itUnit) {
CUnit* unit = *itUnit;
coveredUnits->erase(unit->key);
assert(unitsCoveredCount[unit->key] > 0);
if(--unitsCoveredCount[unit->key] == 0) {
unit->unreg(*this); // no need to track this unit anymore
}
addUnit(unit);
}
// re-assign uncovered units to existing cores...
for (itUnit = uncovered.begin(); itUnit != uncovered.end(); ++itUnit) {
addUnit(*itUnit);
}
}
}
if (visualizationEnabled) {
visualizeLayer(visualizationLayer);
}
}
void CCoverageHandler::addUnit(CUnit* unit) {
LOG_II("CCoverageHandler::addUnit " << (*unit))
CCoverageCell::NType coreType = getCoreType(unit->type);
if (coreType != CCoverageCell::UNDEFINED) {
if (coreUnits.find(unit->key) == coreUnits.end()) {
// register new core...
CCoverageCell* c = ReusableObjectFactory<CCoverageCell>::Instance();
c->ai = ai;
c->type = coreType;
c->setCore(unit);
c->reg(*this);
layers[c->type].push_back(c);
coreUnits[unit->key] = c;
addUncoveredUnits(c);
LOG_II((*c))
}
}
// NOTE: only static units can be registered within coverage cells
if ((unit->type->cats&STATIC).any()) {
const float3 pos = unit->pos();
std::map<CCoverageCell::NType, std::list<CCoverageCell*> >::iterator itLayer;
std::list<CCoverageCell*>::iterator itCell;
for (itLayer = layers.begin(); itLayer != layers.end(); ++itLayer) {
CCoverageCell::NType layer = itLayer->first;
if (layer == coreType)
continue; // this unit represents a core within current layer
if (unitsCoveredBy[layer].find(unit->key) != unitsCoveredBy[layer].end())
continue; // unit already covered by current layer
std::map<int, CUnit*>* validUnits = getScanList(layer);
if (validUnits == NULL)
continue;
// OPTIMIZE: replace this check with category tags?
if (validUnits->find(unit->key) == validUnits->end())
continue; // this unit can't be registered in current layer
// detect to which core this unit belongs...
for (itCell = itLayer->second.begin(); itCell != itLayer->second.end(); ++itCell) {
CCoverageCell *c = *itCell;
if (c->isInRange(pos)) {
if (c->addUnit(unit)) {
LOG_II("CCoverageHandler::addUnit " << (*unit) << " covered by " << (*c))
unitsCoveredBy[layer][unit->key] = c;
unitsCoveredCount[unit->key]++;
if (unitsCoveredCount[unit->key] == 1) {
unit->reg(*this);
}
break;
}
}
}
}
}
}
CCoverageCell::NType CCoverageHandler::getCoreType(const UnitType* ut) const {
const unitCategory cats = ut->cats;
// NOTE: core unit should never belong to different types of layers
// simultaneously
if ((cats&NANOTOWER).any())
return CCoverageCell::BUILD_ASSISTER;
if ((cats&EBOOSTER).any())
return CCoverageCell::ECONOMY_BOOSTER;
// FIXME: though mobile defense can be passed, it is not supported below
if ((cats&DEFENSE).any()) {
if ((cats&JAMMER).any())
return CCoverageCell::DEFENSE_JAMMER;
if ((cats&ANTINUKE).any())
return CCoverageCell::DEFENSE_ANTINUKE;
if ((cats&SHIELD).any())
return CCoverageCell::DEFENSE_SHIELD;
if ((cats&TORPEDO).any())
return CCoverageCell::DEFENSE_UNDERWATER;
if ((cats&ANTIAIR).any())
return CCoverageCell::DEFENSE_ANTIAIR;
if ((cats&ATTACKER).any())
return CCoverageCell::DEFENSE_GROUND;
}
return CCoverageCell::UNDEFINED;
}
std::map<int, CUnit*>* CCoverageHandler::getScanList(CCoverageCell::NType layer) const {
switch (layer) {
case CCoverageCell::DEFENSE_GROUND:
case CCoverageCell::DEFENSE_ANTIAIR:
case CCoverageCell::DEFENSE_ANTINUKE:
case CCoverageCell::DEFENSE_SHIELD:
case CCoverageCell::DEFENSE_JAMMER:
return &ai->unittable->staticUnits;
case CCoverageCell::DEFENSE_UNDERWATER:
return &ai->unittable->staticWaterUnits;
case CCoverageCell::BUILD_ASSISTER:
return &ai->unittable->factories; // TODO: +defenses?
case CCoverageCell::ECONOMY_BOOSTER:
return &ai->unittable->staticEconomyUnits;
default:
return NULL;
}
}
float3 CCoverageHandler::getNextClosestBuildSite(const CUnit* builder, UnitType* toBuild) {
bool allowLand = (toBuild->cats&(LAND|AIR)).any();
bool allowWater = (toBuild->cats&(SEA|SUB|AIR)).any();
float3 pos = builder->pos();
float3 goal = ERRORVECTOR;
CCoverageCell::NType layer = getCoreType(toBuild);
if (layer == CCoverageCell::UNDEFINED)
return goal;
std::map<int, CUnit*>* scanList = getScanList(layer);
if (scanList == NULL || scanList->empty())
return goal;
float minDistance = std::numeric_limits<float>::max();
std::map<int, CCoverageCell*>* coveredUnits = &(unitsCoveredBy[layer]);
for (std::map<int, CUnit*>::iterator it = scanList->begin(); it != scanList->end(); ++it) {
CUnit* unit = it->second;
if (getCoreType(unit->type) == layer)
continue;
float3 upos = unit->pos();
if ((!allowLand && upos.y >= 0.0f) || (!allowWater && upos.y < 0.0f))
continue;
if (coveredUnits->find(unit->key) == coveredUnits->end()) {
// NOTE: i would use getETA but this is a great CPU hit
float distance = upos.distance2D(pos);
if (distance < minDistance) {
minDistance = distance;
goal = upos;
}
}
}
updateBestBuildSite(toBuild, goal);
return goal;
}
float3 CCoverageHandler::getNextImportantBuildSite(UnitType* toBuild) {
bool allowLand = (toBuild->cats&(LAND|AIR)).any();
bool allowWater = (toBuild->cats&(SEA|SUB|AIR)).any();
float3 goal = ERRORVECTOR;
CCoverageCell::NType layer = getCoreType(toBuild);
if (layer == CCoverageCell::UNDEFINED)
return goal;
std::map<int, CUnit*>* scanList = getScanList(layer);
if (scanList == NULL || scanList->empty())
return goal;
float maxCost = std::numeric_limits<float>::min();
CUnit* bestUnit = NULL;
std::map<int, CCoverageCell*>* coveredUnits = &unitsCoveredBy[layer];
for (std::map<int, CUnit*>::iterator it = scanList->begin(); it != scanList->end(); ++it) {
CUnit* unit = it->second;
if (getCoreType(unit->type) == layer)
continue;
float3 upos = unit->pos();
if ((!allowLand && upos.y >= 0.0f) || (!allowWater && upos.y < 0.0f))
continue;
if (coveredUnits->find(unit->key) == coveredUnits->end()) {
if (maxCost < unit->type->cost) {
maxCost = unit->type->cost;
bestUnit = unit;
}
}
}
if (bestUnit) {
goal = bestUnit->pos();
updateBestBuildSite(toBuild, goal);
}
return goal;
}
void CCoverageHandler::updateBestBuildSite(UnitType* toBuild, float3& pos) {
if (pos == ERRORVECTOR)
return;
CCoverageCell::NType layer = getCoreType(toBuild);
float range = getCoreRange(layer, toBuild);
float3 oldPos, basePos;
basePos = pos;
do {
oldPos = pos; pos = ZeroVector;
int numAppended = 0;
int numUnits = ai->cb->GetFriendlyUnits(&ai->unitIDs[0], oldPos, range);
for (int i = 0; i < numUnits; i++) {
const int uid = ai->unitIDs[i];
const UnitDef* ud = ai->cb->GetUnitDef(uid);
if (ud == NULL)
continue;
UnitType* ut = UT(ud->id);
bool append = ((ut->cats&STATIC).any() && getCoreType(ut) != layer);
if (append) {
CUnit* unit = ai->unittable->getUnit(uid);
if (unit)
append = (unitsCoveredBy[layer].find(uid) == unitsCoveredBy[layer].end());
else
append = true; // allied unit
if (append) {
pos += ai->cb->GetUnitPos(uid);
numAppended++;
}
}
}
if (numAppended == 0) {
pos = oldPos;
break;
}
pos /= numAppended;
if (basePos.distance2D(pos) > range) {
// center has moved too far from base position => break
pos = oldPos;
break;
}
} while (pos.distance2D(oldPos) > FOOTPRINT2REAL);
pos.y = ai->cb->GetElevation(pos.x, pos.z);
}
int CCoverageHandler::getLayerSize(CCoverageCell::NType layer) {
return layers[layer].size();
}
float3 CCoverageHandler::getClosestDefendedPos(float3& pos) const {
float3 bestPos = ERRORVECTOR;
float minDistance = std::numeric_limits<float>::max();
std::list<CCoverageCell*>::const_iterator itCell;
std::map<CCoverageCell::NType, std::list<CCoverageCell*> >::const_iterator itLayer;
for (itLayer = layers.begin(); itLayer != layers.end(); ++itLayer) {
for (itCell = itLayer->second.begin(); itCell != itLayer->second.end(); ++itCell) {
float distance = pos.distance2D((*itCell)->getCenter());
if (distance < minDistance) {
minDistance = distance;
bestPos = (*itCell)->getCenter();
}
}
}
return bestPos;
}
float3 CCoverageHandler::getBestDefendedPos(float safetyLevel) const {
return ZeroVector;
}
/*
bool CCoverageHandler::isPosInBounds(float3& pos) const {
}
float CCoverageHandler::distance2D(float3& pos) const {
}
*/
void CCoverageHandler::remove(ARegistrar& obj) {
switch(obj.regtype()) {
case ARegistrar::UNIT: {
LOG_II("CCoverageHandler::remove Unit(" << obj.key << ")")
assert(unitsCoveredCount[obj.key] > 0);
int left = unitsCoveredCount[obj.key];
std::map<CCoverageCell::NType, std::map<int, CCoverageCell*> >::iterator it;
// remove unit from all layers...
for (it = unitsCoveredBy.begin(); it != unitsCoveredBy.end(); ++it) {
left -= it->second.erase(obj.key);
}
assert(left == 0);
unitsCoveredCount[obj.key] = 0;
obj.unreg(*this);
break;
}
case ARegistrar::COVERAGE_CELL: {
CCoverageCell* c = dynamic_cast<CCoverageCell*>(&obj);
CCoverageCell::NType layer = c->type;
LOG_II("CCoverageHandler::remove " << (*c))
std::list<CUnit*> uncoveredUnits;
if (c->units.size() > 0) {
// remember uncovered units...
std::map<int, CUnit*>::iterator it;
std::map<int, CCoverageCell*>* coveredUnits = &unitsCoveredBy[layer];
for (it = c->units.begin(); it != c->units.end(); ++it) {
uncoveredUnits.push_back(it->second);
coveredUnits->erase(it->first);
assert(unitsCoveredCount[it->first] > 0);
if(--unitsCoveredCount[it->first] == 0)
it->second->unreg(*this); // no need to track unit anymore
}
}
c->unreg(*this);
layers[layer].remove(c);
assert(c->getCore() != NULL);
coreUnits.erase(c->getCore()->key);
ReusableObjectFactory<CCoverageCell>::Release(c);
if (!(uncoveredUnits.empty() || layers[layer].empty())) {
// re-assign uncovered units to existing cores of current layer...
for (std::list<CUnit*>::iterator itUnit = uncoveredUnits.begin(); itUnit != uncoveredUnits.end(); ++itUnit) {
addUnit(*itUnit);
}
}
break;
}
default:
assert(false);
}
}
float CCoverageHandler::getCoreRange(CCoverageCell::NType type, UnitType* ut) {
float result = 0.0f;
if (ut == NULL)
return result;
switch (type) {
case CCoverageCell::DEFENSE_GROUND:
case CCoverageCell::DEFENSE_ANTIAIR:
case CCoverageCell::DEFENSE_ANTINUKE:
case CCoverageCell::DEFENSE_UNDERWATER:
result = ut->def->maxWeaponRange;
break;
case CCoverageCell::DEFENSE_SHIELD:
for (int i = 0; i < ut->def->weapons.size(); i++) {
const WeaponDef* wdef = ut->def->weapons[i].def;
if(wdef->isShield) {
result = wdef->shieldRadius;
}
}
break;
case CCoverageCell::ECONOMY_BOOSTER:
// TODO: get the real effective range
result = 200.0f;
break;
case CCoverageCell::DEFENSE_JAMMER:
result = ut->def->jammerRadius;
break;
case CCoverageCell::BUILD_ASSISTER:
result = ut->def->buildDistance;
break;
case CCoverageCell::UNDEFINED:
result = 0.0f;
break;
}
switch (type) {
case CCoverageCell::DEFENSE_GROUND:
case CCoverageCell::DEFENSE_ANTIAIR:
case CCoverageCell::DEFENSE_UNDERWATER:
switch (ai->difficulty) {
case DIFFICULTY_EASY:
result *= 2.0f;
break;
case DIFFICULTY_NORMAL:
result *= (1.5f - 0.5f * (ai->cfgparser->getMaxTechLevel() / MAX_TECHLEVEL));
break;
case DIFFICULTY_HARD:
result *= (0.8f - 0.3f * (ai->cfgparser->getMaxTechLevel() / MAX_TECHLEVEL));
break;
}
break;
case CCoverageCell::DEFENSE_JAMMER:
case CCoverageCell::DEFENSE_ANTINUKE:
case CCoverageCell::ECONOMY_BOOSTER:
result *= 0.95f;
case CCoverageCell::DEFENSE_SHIELD:
case CCoverageCell::BUILD_ASSISTER:
case CCoverageCell::UNDEFINED:
break;
}
return result;
}
void CCoverageHandler::addUncoveredUnits(CCoverageCell* c) {
float range = c->getRange();
float3 pos = c->getCenter();
std::map<int, CUnit*>* units = getScanList(c->type);
std::map<int, CCoverageCell*>* coveredUnits = &unitsCoveredBy[c->type];
if (units == NULL)
return;
// register uncovered units in a cell...
for (std::map<int, CUnit*>::iterator it = units->begin(); it != units->end(); ++it) {
if (coveredUnits->find(it->first) == coveredUnits->end()) {
// NOTE: due to optimization purposes we do not use c->isInRange() here
if (pos.distance2D(ai->cb->GetUnitPos(it->first)) <= range) {
if (c->addUnit(it->second)) {
(*coveredUnits)[it->first] = c;
unitsCoveredCount[it->first]++;
if (unitsCoveredCount[it->first] == 1) {
it->second->reg(*this);
}
}
}
}
}
}
bool CCoverageHandler::isUnitCovered(int uid, CCoverageCell::NType layer) {
return (unitsCoveredBy[layer].find(uid) != unitsCoveredBy[layer].end());
}
bool CCoverageHandler::toggleVisualization() {
visualizationEnabled = !visualizationEnabled;
if (visualizationEnabled) {
// NOTE: to enable visualization at least one unit should be selected
if (ai->cb->GetSelectedUnits(&ai->unitIDs[0], 1) > 0) {
CUnit* unit = ai->unittable->getUnit(ai->unitIDs[0]);
if (unit) {
visualizationLayer = getCoreType(unit->type);
if (visualizationLayer != CCoverageCell::UNDEFINED)
return true;
}
}
visualizationEnabled = false;
}
return visualizationEnabled;
}
void CCoverageHandler::visualizeLayer(CCoverageCell::NType layer) {
static const int figureID = 13;
int i = 0;
std::list<CCoverageCell*>* l = &layers[layer];
const float size = l->size();
for (std::list<CCoverageCell*>::iterator it = l->begin(); it != l->end(); ++it, i++) {
CCoverageCell* c = *it;
float3 p0(c->getCenter());
p0.y = ai->cb->GetElevation(p0.x, p0.z) + 10.0f;
for (std::map<int, CUnit*>::iterator itUnit = c->units.begin(); itUnit != c->units.end(); ++itUnit) {
float3 p2 = itUnit->second->pos();
ai->cb->CreateLineFigure(p0, p2, 5.0f, 0, MULTIPLEXER, figureID);
}
ai->cb->SetFigureColor(figureID, 0.0f, 0.0f, i/size, 1.0f);
}
}
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