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#ifndef SCOPEDTIMER_H
#define SCOPEDTIMER_H
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <cinttypes>
#include <chrono>
#include "headers/Defines.h"
#include "headers/HAIInterface.h"
#include "headers/HEngine.h"
#define PROFILE(x) CScopedTimer t(std::string(#x), ai->cb);
// Time interval in logic frames (1 min)
#define TIME_INTERVAL 1800
static const float3 colors[] = {
float3(1.0f, 0.0f, 0.0f),
float3(0.0f, 1.0f, 0.0f),
float3(0.0f, 0.0f, 1.0f),
float3(1.0f, 1.0f, 0.0f),
float3(0.0f, 1.0f, 1.0f),
float3(1.0f, 0.0f, 1.0f),
float3(0.0f, 0.0f, 0.0f),
float3(1.0f, 1.0f, 1.0f)
};
class CScopedTimer {
public:
CScopedTimer(const std::string& s, IAICallback *_cb);
~CScopedTimer();
private:
static std::vector<std::string> tasks;
static std::map<std::string, int> taskIDs;
static std::map<std::string, std::int64_t> curTime, prevTime;
IAICallback *cb;
bool initialized;
std::int64_t t1, t2;
const std::string task;
};
#endif
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