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// Copyright Hugh Perkins 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai;
import java.util.*;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.basictypes.*;
import hughai.unitdata.*;
import hughai.utils.*;
// stores the current frame. A very tough job!
// I'm assuming the current frame is not cached anywhere
// plus, the method to get it - independent from the tick event - is deprecated
// this class should be instantiated early on, so it gets called early on in the tick stack
public class FrameController {
PlayerObjects playerObjects;
CSAI csai;
// OOAICallback aicallback;
// LogFile logfile;
int frame;
public FrameController( PlayerObjects playerObjects ) {
this.playerObjects = playerObjects;
this.csai = playerObjects.getCSAI();
// this.aicallback = playerObjects.getAicallback();
// this.logfile = playerObjects.getLogFile();
}
public void Init() {
csai.registerGameListener( new GameListener() );
}
class GameListener extends GameAdapter {
@Override
public void Tick( int frame ) {
// logfile.WriteLine( "framecontroller.tick frame " + frame );
setFrame( frame );
}
}
public int getFrame() {
return frame;
}
void setFrame( int frame ) {
this.frame = frame;
}
}
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