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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
package hughai.building;
import java.util.*;
import com.springrts.ai.oo.clb.*;
import hughai.*;
import hughai.utils.*;
import hughai.basictypes.*;
import hughai.utils.*;
public class BuildEconomy
{
CSAI csai;
OOAICallback aicallback;
Config config;
Workflows workflows;
//LogFile logfile;
public double energymetalratio = 10.0;
// MobileFusionController mobile;
public BuildEconomy(PlayerObjects playerObjects)
{
config = playerObjects.getConfig();
workflows = playerObjects.getWorkflows();
WorkflowController workflowController = new WorkflowController(playerObjects);
//mobile = new MobileFusionController();
//workflow.AddBuildUnitWeighting(0.2, 0.4, "armmex");
//workflow.AddBuildUnitWeighting(0.2, 0.6, "armsolar");
String energyextractorunitname = playerObjects.getBuildTree().listToOurTeamsUnitName( config.getBasicenergyextractorunitnames() );
workflowController.AddEnergyUnit(energyextractorunitname);
//workflow.AddEnergyUnit("armmfus");
String metalextractorname = playerObjects.getBuildTree().listToOurTeamsUnitName( config.getBasicmetalextractorunitnames() );
workflowController.AddMetalUnit(metalextractorname);
// workflowController.BuildUnit(2.0, "armvp", 1);
//
// workflowController.BuildUnit(2.1, "armfav", 2);
// workflowController.BuildUnit(2.0, "armstump", 10);
// workflowController.BuildUnit(2.0, "armsam", 10);
// workflowController.BuildUnit(1.95, "armmex", 4);
// workflowController.BuildUnit(1.95, "armsolar", 4);
// workflowController.BuildUnit(1.9, "armcv", 3);
// workflowController.BuildUnit(1.8, "armmstor", 1);
// workflowController.BuildUnit(1.8, "armavp", 1);
// workflowController.BuildUnit(2.0, "armbull", 3);
// workflowController.BuildUnit(2.0, "armmart", 2);
// workflowController.BuildUnit(1.9, "armseer", 1); // experimental
// workflowController.BuildUnit(1.7, "armyork", 3);
// workflowController.BuildUnit(1.7, "armbull", 3);
// workflowController.BuildUnit(1.7, "armmart", 2);
// workflowController.BuildUnit(1.0, "armmfus", 1);
// workflowController.BuildUnit(0.9, "armacv", 2);
// workflowController.BuildUnit(0.8, "armmmkr", 4);
// workflowController.BuildUnit(0.8, "armarad", 1);
// workflowController.BuildUnit(0.8, "armestor", 1);
// workflowController.BuildUnit(0.8, "armmfus", 8);
// workflowController.BuildUnit(0.7, "armalab", 1);
// workflowController.BuildUnit(0.7, "armfark", 2);
//
// workflowController.BuildUnit(0.6, "armbull", 20);
// workflowController.BuildUnit(0.6, "armyork", 20);
// workflowController.BuildUnit(0.6, "armmart", 20);
// workflowController.BuildUnit(0.5, "armseer", 1);
// workflowController.BuildUnit(0.5, "armsjam", 1);
//
// workflowController.BuildUnit(0.4, "armmav", 50); // experimental
// workflowController.BuildUnit(0.3, "armfark", 4); // experimental
// // workflow.BuildUnit(0.3, "armpeep", 3); // experimental
// // workflow.BuildUnit(0.3, "armap", 1); // experimental
// //workflow.BuildUnit(0.2, "armbrawl", 50); // experimental
// //workflow.BuildUnit(0.2, "armaap", 1); // experimental
workflowController.Activate();
}
}
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