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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.packcoordinators;
import java.util.*;
import java.util.Map;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.GameAdapter;
import hughai.PlayerObjects;
import hughai.basictypes.*;
import hughai.*;
import hughai.mapping.*;
import hughai.packcoordinators.*;
import hughai.unitdata.*;
import hughai.utils.*;
// this sets units to guard a particular unit
// not used or tested yet
public class GuardPackCoordinator extends PackCoordinator
{
Unit target;
Unit lasttarget;
HashMap<Unit,Integer> LastOrderTimeByUnit = new HashMap<Unit, Integer>();
HashSet<Unit> idlingunits = new HashSet<Unit>();
PlayerObjects playerObjects;
// can pass in pointer to a hashtable in another class if we want
// ie other class can directly modify our hashtable
public GuardPackCoordinator(
PlayerObjects playerObjects )
{
super( playerObjects );
this.playerObjects = playerObjects;
csai.registerGameListener( new GameListenerHandler() );
}
// does NOT imply Activate()
public void SetTarget( Unit target )
{
this.target = target;
//Activate();
}
@Override
public void SetTarget( TerrainPos target )
{
// this.targetid = targetid;
// Activate();
}
// AIFloat3 lasttargetpos = null;
// handle units that were reported as idling, that are probably still idling
// we didn't just give them stuff to do straight away, in order to avoid order spam
void RedoIdling( int frame ){
for( Unit unit : idlingunits ) {
SetGuard( unit );
LastOrderTimeByUnit.put( unit, frame );
}
idlingunits.clear();
}
@Override
void Recoordinate()
{
logfile.WriteLine( this.getClass().getSimpleName() + ".recoordinate()" );
if( !activated )
{
return;
}
//if( restartedfrompause || AIFloat3Helper.GetSquaredDistance(targetpos, lasttargetpos ) > ( 20 * 20 ) )
if( restartedfrompause
|| target != lasttarget )
{
// int frame = aicallback.getGame().getCurrentFrame();
int frame = playerObjects.getFrameController().getFrame();
for( Unit unit : unitsControlled )
{
//int deployedid = (int)de.Key;
//UnitDef unitdef = de.Value as UnitDef;
SetGuard( unit );
LastOrderTimeByUnit.put( unit, frame );
}
idlingunits.clear();
lasttarget = target;
}
}
void SetGuard( Unit guardingunit )
{
logfile.WriteLine( this.getClass().getSimpleName() + ".SetGuard() " + guardingunit.getUnitId() + " " + guardingunit.getDef().getHumanName() );
giveOrderWrapper.Guard(guardingunit, target);
//aicallback.GiveOrder( unitid, new Command( Command.CMD_GUARD, new double[]{ targetid } ) );
}
class GameListenerHandler extends GameAdapter {
@Override
public void UnitIdle( Unit unit )
{
if( activated )
{
if( unitsControlled.contains( unit ) )
{
// int frame = aicallback.getGame().getCurrentFrame();
int frame = playerObjects.getFrameController().getFrame();
Integer lastordertime = LastOrderTimeByUnit.get( unit );
if( ( lastordertime == null ) || ( lastordertime < ( frame - 30 ) ) ) {
SetGuard( unit );
LastOrderTimeByUnit.put( unit, frame );
} else {
idlingunits.add( unit );
}
}
}
}
// int ticks = 0;
@Override
public void Tick( int frame )
{
// ticks++;
// if( ticks >= 30 )
// {
RedoIdling(frame);
//Recoordinate();
// ticks = 0;
// }
}
}
}
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