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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.packcoordinators;
import java.util.*;
import java.util.Map;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.GameAdapter;
import hughai.PlayerObjects;
import hughai.basictypes.*;
import hughai.*;
import hughai.mapping.*;
import hughai.packcoordinators.*;
import hughai.unitdata.*;
import hughai.utils.*;
// this carries out a spread search: sends all units around randomly
// can be used by scoutcontroller, or by tankcontroller, for example
public class SpreadSearchPackCoordinator extends PackCoordinator
{
Float3 targetpos;
// can pass in pointer to a hashtable in another class if we want
// ie other class can directly modify our hashtable
public SpreadSearchPackCoordinator(
PlayerObjects playerObjects )
{
super( playerObjects );
csai.registerGameListener( new GameListenerHandler() );
}
// does NOT imply Activate()
public void SetTarget( TerrainPos newtarget )
{
this.targetpos = newtarget;
//Activate();
}
@Override
public void Activate()
{
if( !activated )
{
logfile.WriteLine( "SpreadSearchPackCoordinator initiating spreadsearch" );
activated = true;
restartedfrompause = true;
Recoordinate();
}
}
@Override
public void Disactivate()
{
if( activated )
{
activated = false;
logfile.WriteLine( "SpreadSearchPackCoordinator shutting down" );
}
}
TerrainPos lasttargetpos = null;
@Override
void Recoordinate()
{
if( !activated )
{
return;
}
// just send each unit to random destination
// in unit onidle, we send each unit to a new place
for( Unit unit : unitsControlled )
{
//int deployedid = (int)de.Key;
//UnitDef unitdef = de.Value as UnitDef;
ExploreWith( unit );
}
}
void ExploreWith( Unit unit )
{
TerrainPos destination = GetRandomDestination();
giveOrderWrapper.MoveTo(unit, destination);
}
TerrainPos GetRandomDestination()
{
TerrainPos destination = new TerrainPos();
destination.x = random.nextFloat() * aicallback.getMap().getWidth() * maps.getMovementMaps().SQUARE_SIZE;
destination.z = random.nextFloat() * aicallback.getMap().getHeight() * maps.getMovementMaps().SQUARE_SIZE;
destination.y = aicallback.getMap().getElevationAt( destination.x, destination.y );
return destination;
}
class GameListenerHandler extends GameAdapter {
@Override
public void UnitIdle( Unit unit )
{
if( activated )
{
if( unitsControlled.contains( unit ) )
{
ExploreWith( unit );
}
}
}
// int ticks = 0;
@Override
public void Tick( int frame )
{
// ticks++;
// if( ticks >= 30 )
// {
//Recoordinate();
// ticks = 0;
// }
}
}
}
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