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// Copyright Hugh Perkins 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.test;
import java.util.List;
import com.springrts.ai.*;
import com.springrts.ai.oo.*;
import com.springrts.ai.oo.clb.*;
import hughai.*;
import hughai.unitdata.*;
import hughai.utils.*;
import hughai.basictypes.*;
import hughai.ui.*;
// performance tests and such...
public class Tester {
Config config;
PlayerObjects playerObjects;
OOAICallback aicallback;
LogFile logfile;
CSAI csai;
public Tester( PlayerObjects playerObjects ) {
this.playerObjects = playerObjects;
csai = playerObjects.getCSAI();
config = playerObjects.getConfig();
aicallback = playerObjects.getAicallback();
logfile = playerObjects.getLogFile();
// csai.RegisterVoiceCommand( "runtests", new VoiceGo() );
playerObjects.getMainUI().registerButton( "Run tests",
new ButtonRunTests() );
playerObjects.getMainUI().registerButton( "Run drawline tests",
new ButtonRunDrawlineTests() );
}
class ButtonRunTests implements MainUI.ButtonHandler {
@Override
public void go() {
csai.sendTextMessage( "Running tests. please check console" );
runTests();
}
}
class ButtonRunDrawlineTests implements MainUI.ButtonHandler {
@Override
public void go() {
csai.sendTextMessage( "Running drawline tests." );
drawlineTests();
}
}
void drawlineTests() {
drawlineTests3();
// drawlineTests2();
// drawmapTests1();
// drawmapTests2();
}
// This will crash spring, at least with Java interface 0.1,
// running against Spring 0.80.02 :
void drawlineTests2() {
aicallback.getMap().getDrawer().getFigure().drawLine(
new AIFloat3( 0,100,0 ),
new AIFloat3( 100, 100 , 0 ),
1,
false,
200,
0 );
// AIFloat3 pos1, AIFloat3 pos2, float width,
// boolean arrow, int lifeTime, int figureGroupId,
// int ret_newFigureGroupId)
}
void drawmapTests1() {
Map gamemap = aicallback.getMap();
int mapwidth = gamemap.getWidth();
int mapheight = gamemap.getHeight();
boolean[][]map = new boolean[mapwidth][mapheight];
DrawingUtils drawingUtils = playerObjects.getDrawingUtils();
for( int x = 100; x < 320; x++ ) {
for( int z = 100; z < 320; z++ ) {
map[x][z] = true;
}
}
drawingUtils.DrawMap( map );
}
void drawmapTests2() {
Map gamemap = aicallback.getMap();
int mapwidth = gamemap.getWidth();
int mapheight = gamemap.getHeight();
boolean[][]map = new boolean[mapwidth][mapheight];
DrawingUtils drawingUtils = playerObjects.getDrawingUtils();
int thismapwidth = mapwidth;
int thismapheight = mapheight;
for( int x = 100; x < 320; x++ ) {
for( int z = 100; z < 320; z++ ) {
map[x][z] = true;
}
}
final int multiplier = 8;
for( int z = 0; z < thismapheight; z += 1 )
{
for (int x = 0; x < thismapwidth; x+= 1 )
{
// float elevation = gamemap.getElevationAt( x *multiplier, y * multiplier ) + 10;
//float elevation = heightMapArray[x][z];
float elevation = 100;
if (x < (thismapwidth - 1) &&
map[x][z] != map[x + 1][z] )
{
drawingUtils.AddLine(new TerrainPos((x + 1) * multiplier, elevation, z * multiplier),
new TerrainPos((x + 1) * multiplier, elevation, (z + 1) * multiplier) );
}
if (z < (thismapheight - 1) &&
map[x][z] != map[x][z + 1] )
{
drawingUtils.AddLine(new TerrainPos(x * multiplier, elevation, (z + 1) * multiplier),
new TerrainPos((x + 1) * multiplier, elevation, (z + 1) * multiplier) );
}
}
}
}
// this crashes spring as soon as the area where the lines are being
// drawn comes into view...
void drawlineTests3() {
Map gamemap = aicallback.getMap();
int mapwidth = gamemap.getWidth();
int mapheight = gamemap.getHeight();
DrawingUtils drawingUtils = playerObjects.getDrawingUtils();
for( int i = 0; i < 8193; i++ ) {
drawingUtils.AddLine( new TerrainPos( 100, 100, 100 ),
new TerrainPos( 200, 100, 100 ) );
}
}
void drawlineTests1() {
Map gamemap = aicallback.getMap();
int mapwidth = gamemap.getWidth();
int mapheight = gamemap.getHeight();
DrawingUtils drawingUtils = playerObjects.getDrawingUtils();
drawingUtils.AddLine( new TerrainPos( -100, 100, -100 ),
new TerrainPos( 5000, 100, 5000 ) );
for( int z = 0; z < mapheight; z++ ) {
drawingUtils.AddLine( new TerrainPos( 0, 100, z * 8 ),
new TerrainPos( 100, 100, z * 8 ) );
drawingUtils.AddLine( new TerrainPos( (mapwidth - 10 ) * 8, 100, z * 8 ),
new TerrainPos( mapwidth * 8, 100, z * 8 ) );
drawingUtils.AddLine( new TerrainPos( 0, 100, z * 8 ),
new TerrainPos( mapwidth * 8, 100, z * 8 ) );
}
for( int x = 0; x < mapheight; x++ ) {
drawingUtils.AddLine( new TerrainPos( x * 8, 100, 0 ),
new TerrainPos( x * 8, 100, 1000 ) );
drawingUtils.AddLine( new TerrainPos( x * 8, 100, (mapheight - 10 ) * 8 ),
new TerrainPos( x * 8, 100, (mapheight - 0 ) * 8 ) );
drawingUtils.AddLine( new TerrainPos( x * 8, 100, 0 ),
new TerrainPos( x * 8, 100, (mapheight - 0 ) * 8 ) );
}
}
class VoiceGo implements VoiceCommandHandler {
@Override
public void commandReceived( String command, String[] args, int team ) {
runTests();
}
}
void runTests() {
testgetmilliseconds();
testgetunitdefs();
testgetfriendlyunits();
testgetpos();
testgetunitdef();
testgetsquareddistance();
testismobile();
testunithash();
testgethumanname();
testgetspeed();
testCheats();
}
void debug( Object message ) {
logfile.WriteLine( "" + message );
}
void dumpEnemyUnits() {
debug("num units: " + aicallback.getEnemyUnits().size() );
for( Unit unit : aicallback.getEnemyUnits() ) {
debug( unit.getUnitId() + " " + unit.getDef().getHumanName() + " " + unit.getPos() );
}
}
void testCheats() {
boolean previousCheatState = aicallback.getCheats().isEnabled();
logfile.WriteLine( "Enemy units with cheating off:" );
aicallback.getCheats().setEnabled( false );
dumpEnemyUnits();
logfile.WriteLine( "Enemy units with cheating ON:" );
aicallback.getCheats().setEnabled( true );
dumpEnemyUnits();
aicallback.getCheats().setEnabled( previousCheatState );
}
// control test: no test can go faster than this one
void testgetmilliseconds() {
// logfile.WriteLine( "testgetmilliseconds >>>" );
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
count++;
}
logfile.WriteLine( "testgetmilliseconds count: " + count );
}
void testgetunitdefs() {
// logfile.WriteLine( "testgetunitdefs >>>" );
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
aicallback.getUnitDefs();
count++;
}
logfile.WriteLine( "testgetunitdefs count: " + count );
}
void testgetfriendlyunits() {
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
aicallback.getFriendlyUnits();
count++;
}
logfile.WriteLine( "testgetfriendlyunits count: " + count );
}
void testgetpos() {
Unit unit = aicallback.getFriendlyUnits().get( 0 );
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
AIFloat3 pos = unit.getPos();
count++;
}
logfile.WriteLine( "testgetpos count: " + count );
}
void testgetunitdef() {
Unit unit = aicallback.getFriendlyUnits().get( 0 );
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
UnitDef unitdef = unit.getDef();
count++;
}
logfile.WriteLine( "testgetunitdef count: " + count );
}
void testgethumanname() {
UnitDef unitdef = aicallback.getFriendlyUnits().get( 0 ).getDef();
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
String name = unitdef.getHumanName();
if( name.equals( "foo" ) ) {
logfile.WriteLine( "blah" );
}
count++;
}
logfile.WriteLine( "testgethumanname count: " + count );
}
void testgetspeed() {
UnitDef unitdef = aicallback.getFriendlyUnits().get( 0 ).getDef();
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
float speed = unitdef.getSpeed();
count++;
}
logfile.WriteLine( "testgetspeed count: " + count );
}
void testgetsquareddistance() {
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
Float3 a = new Float3( 1000.3353f, 125.25f, 2353.35f );
Float3 b = new Float3( 3550.3353f, 130.25f, 3235.35f );
long totaldistance = 0;
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
float distance = a.GetSquaredDistance( b );
totaldistance += distance;
b.x += 1;
count++;
}
logfile.WriteLine( "testgetsquareddistance count: " + count );
}
void testismobile() {
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
Float3 a = new Float3( 1000.3353f, 125.25f, 2353.35f );
Float3 b = new Float3( 3550.3353f, 130.25f, 3235.35f );
long totaldistance = 0;
UnitDefHelp unitDefHelp = playerObjects.getUnitDefHelp();
List<UnitDef> unitdefs = aicallback.getUnitDefs();
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
float distance = a.GetSquaredDistance( b );
totaldistance += distance;
b.x += 1;
UnitDef unitdef = unitdefs.get( count % 100 );
unitDefHelp.IsMobile( unitdef );
count++;
}
logfile.WriteLine( "testismobile count: " + count );
}
void testunithash() {
int count = 0;
long start = System.currentTimeMillis();
long finish = start + 1000;
Unit unit1 = aicallback.getFriendlyUnits().get( 0 );
Unit unit2 = aicallback.getFriendlyUnits().get( 1 );
while( ( (byte)count != 0 ) || ( System.currentTimeMillis() < finish ) ) {
int hashcode = unit1.hashCode();
count++;
}
logfile.WriteLine( "testunithash count: " + count );
}
}
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