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// Copyright Hugh Perkins 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.ui;
import java.util.*;
import java.util.Map;
import javax.swing.*;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
import com.springrts.ai.*;
import com.springrts.ai.oo.clb.*;
import hughai.*;
import hughai.EnemyTracker.EnemyAdapter;
import hughai.basictypes.*;
import hughai.building.Workflows;
import hughai.mapping.*;
import hughai.packcoordinators.*;
import hughai.unitdata.*;
import hughai.unitdata.UnitController.UnitAdapter;
import hughai.utils.*;
// provides a GUI for monitoring workflows. Will do. In theory.
//
// Let's think about what our ideal gui will look like:
// - displays a drop-down for selecting from available workflow names
// - button to add a new workflow
// - button for deleting a workflow
// - button to save all workflows, deleting any no longer in existence
// - button to restore all workflows from file
// - button to save current workflow
// - button to restore current workflow form file
//
// then, for each workflow:
// - display a line for each request
// - the contents of the workflow file
// - how many of these units exist in the game right now, as friendly units
// - a button to press to show them on the map
// - how many under construction at the moment
// - a button to show them on the map
// - maybe have their percent construction
// - maybe put each of them on separate lines? with a progress bar for each
// - be able to add new lines, specifying priority, selecting unit from
// current buildtable, by human name, shortname
// - be able to edit current lines, editing quantity, priority, and unit name (?)
//
// conundrum: how much to use reflection, and how much just to statically code?
public class WorkflowUI {
PlayerObjects playerObjects;
JPanel panel;
private JList workflowNames;
public WorkflowUI( PlayerObjects playerObjects ) {
this.playerObjects = playerObjects;
setup();
playerObjects.getCSAI().registerGameListener( new GameListener() );
}
// creaate any initial panels and stuff
void setup() {
panel = new JPanel();
workflowNames = new JList();
Workflows workflows = playerObjects.getWorkflows();
DefaultListModel listModel = new DefaultListModel();
for( String name : workflows.getWorkflowsByName().keySet() ) {
listModel.addElement( name );
}
workflowNames.setModel( listModel );
workflowNames.addListSelectionListener( new WorkflowNamesSelectionListener() );
panel.add( workflowNames );
JTable table = new JTable( 0, 3 );
refresh();
playerObjects.getMainUI().addPanelToTabbedPanel( "Workflows", panel );
}
class WorkflowNamesSelectionListener implements ListSelectionListener {
@Override
public void valueChanged( ListSelectionEvent e ) {
displaySelectedWorkflow();
}
}
void displaySelectedWorkflow() {
String selectedWorkflowname = (String)workflowNames.getSelectedValue();
Workflows workflows = playerObjects.getWorkflows();
Workflows.Workflow workflow = workflows.getWorkflowsByName().get( selectedWorkflowname );
for( Workflows.Workflow.Order order : workflow.orders ) {
}
}
// will run once a second or so, and update the workflows panel
void refresh() {
Workflows workflows = playerObjects.getWorkflows();
DefaultListModel listModel = new DefaultListModel();
for( String name : workflows.getWorkflowsByName().keySet() ) {
listModel.addElement( name );
}
workflowNames.setModel( listModel );
// workflows.
panel.validate();
}
class GameListener extends GameAdapter {
@Override
public void Tick( int frame ) {
refresh();
}
}
}
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