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// Copyright Hugh Perkins 2006, 2009
// hughperkins@gmail.com http://manageddreams.com
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program in the file licence.txt; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-
// 1307 USA
// You can find the licence also on the web at:
// http://www.opensource.org/licenses/gpl-license.php
//
// ======================================================================================
//
package hughai.utils;
import java.util.Stack;
import com.springrts.ai.*;
import com.springrts.ai.oo.*;
import com.springrts.ai.oo.clb.*;
import hughai.CSAI;
import hughai.GameAdapter;
import hughai.PlayerObjects;
import hughai.VoiceCommandHandler;
import hughai.basictypes.*;
import hughai.*;
import hughai.mapping.HeightMap;
import hughai.ui.MainUI;
import hughai.unitdata.*;
// methods to draw stuff on the map
public class DrawingUtils
{
CSAI csai;
OOAICallback aicallback;
BuildTable buildTable;
LogFile logfile;
Config config;
//int squaresize;
PlayerObjects playerObjects;
final int maxlines;
int linesDrawn = 0;
public DrawingUtils( PlayerObjects playerObjects ){
this.csai = playerObjects.getCSAI();
this.aicallback = playerObjects.getAicallback();
this.buildTable = playerObjects.getBuildTable();
this.logfile = playerObjects.getLogFile();
this.config = playerObjects.getConfig();
this.playerObjects = playerObjects;
maxlines = config.getMaxLinesOnMap();
csai.registerGameListener( new GameListener() );
// csai.RegisterVoiceCommand( "cleanmap", new VoiceCleanMap() );
csai.RegisterVoiceCommand( "drawpoint", new VoiceDrawPoint() );
playerObjects.getMainUI().registerButton( "Clean map lines", new CleanMapButton() );
}
class CleanMapButton implements MainUI.ButtonHandler {
@Override
public void go() {
CleanDrawing();
}
}
class VoiceDrawPoint implements VoiceCommandHandler {
@Override
public void commandReceived( String command, String[] args, int player ) {
float posx = Float.parseFloat( args[2] );
float posz = Float.parseFloat( args[3] );
drawText(new TerrainPos( posx, 0, posz ), "(" + posx + ", " + posz + ")" );;
}
}
class VoiceCleanMap implements VoiceCommandHandler {
@Override
public void commandReceived( String command, String[] args, int player ) {
CleanDrawing();
}
}
class GameListener extends GameAdapter {
// @Override
// public void Tick( int frame ) {
//// if( frame % ( 150 * 5 ) == 0 ) {
//// // csai.sendTextMessage( "" + frame );
//// // CleanDrawing();
//// }
// }
}
public void CleanDrawing() {
csai.sendTextMessage( "cleaning map..." );
pushCheating();
setCheating( false );
int squaresize = playerObjects.getMaps().getMovementMaps().SQUARE_SIZE;
int mapwidth = aicallback.getMap().getWidth() * squaresize;
int mapheight = aicallback.getMap().getHeight() * squaresize;
logfile.WriteLine( "cleandrawing, " + mapwidth + " x " + mapheight );
for( int z = 0; z < mapheight; z+= 100 ) {
for( int x = 0; x < mapwidth; x+= 100 ) {
float elevation = aicallback.getMap().getElevationAt( x, z );
try {
aicallback.getMap().getDrawer().deletePointsAndLines(new AIFloat3( x, elevation, z ));
} catch (CallbackAIException ex) {
logfile.writeStackTrace(ex);
}
}
}
popCheating();
csai.sendTextMessage( " ... done" );
linesDrawn = 0;
}
public void setFigureColor(float r, float g, float b){
// TODO
// csai.handleEngineCommand(
// new AddLineDrawAICommand(startpos, endpos));
}
public void AddLine(TerrainPos startpos, TerrainPos endpos ) {
// csai.handleEngineCommand(
// new CreateLineFigureDrawerAICommand(
// startpos,
// endpos,
// 2,
// false,
// 200,
// -1,
// -1) );
// AIFloat3 pos1, AIFloat3 pos2, float width,
// boolean arrow, int lifeTime, int figureGroupId,
// int ret_newFigureGroupId)
if( linesDrawn >= maxlines ) {
csai.sendTextMessage( "DrawingUtils.AddLine: too many lines drawn. drawing more would crash Spring..." );
return;
// throw new RuntimeException("DrawingUtils.AddLine: too many lines drawn. drawing more would crash Spring..." );
}
pushCheating();
setCheating( false );
try {
aicallback.getMap().getDrawer().addLine(startpos.toAIFloat3(), endpos.toAIFloat3());
} catch (CallbackAIException ex) {
logfile.writeStackTrace(ex);
}
linesDrawn++;
popCheating();
}
Stack<Boolean> cheatingStack = new Stack<Boolean>();
void pushCheating() {
cheatingStack.push( isCheating() );
}
boolean isCheating() {
return playerObjects.getAicallback().getCheats().isEnabled();
}
void setCheating( boolean cheating ) {
if( isCheating() != cheating ) {
playerObjects.getAicallback().getCheats().setEnabled( cheating );
}
}
void popCheating() {
boolean oldCheating = cheatingStack.pop();
setCheating( oldCheating );
}
// public void AddLine(Float3 startpos, Float3 endpos ) {
// AddLine(startpos, endpos);
// }
public void DrawUnit( UnitDef toDrawUnitDef, TerrainPos pos, float rotation, int lifeTime, int teamId, boolean transparent, boolean drawBorder, int facing) {
try {
aicallback.getMap().getDrawer().drawUnit(toDrawUnitDef, pos.toAIFloat3(), rotation, lifeTime, teamId, transparent, drawBorder, facing);
} catch (CallbackAIException ex) {
logfile.writeStackTrace(ex);
}
}
public void DrawUnit( String defname, TerrainPos pos ) {
DrawUnit( defname, pos, 0, 200, aicallback.getSkirmishAI().getTeamId(), true, false );
}
public void DrawUnit( String defname, TerrainPos pos, float rotation, int lifeTime, int teamId, boolean transparent, boolean drawBorder ) {
if( pos == null ){ throw new RuntimeException( "drawunit: pos was null"); }
UnitDef toDrawUnitDef = buildTable.getUnitDefByName( defname.toLowerCase() );
if( toDrawUnitDef == null ){ throw new RuntimeException( "unit " + defname + " doesn't exist."); }
lifeTime = 200;
try {
aicallback.getMap().getDrawer().drawUnit(toDrawUnitDef, pos.toAIFloat3(), rotation, lifeTime, teamId, transparent, drawBorder, 0);
} catch (CallbackAIException ex) {
logfile.writeStackTrace(ex);
}
}
public void drawText( TerrainPos pos, String text ) {
pushCheating();
setCheating( false );
try {
aicallback.getMap().getDrawer().addPoint(pos.toAIFloat3(), text);
} catch (CallbackAIException ex) {
logfile.writeStackTrace(ex);
}
popCheating();
}
public void DrawRectangle(TerrainPos pos, int width, int height )
{
//Float3 pos = new Float3(inpos);
float elevation = aicallback.getMap().getElevationAt(pos.x, pos.z) + 10;
AddLine(pos.add( new TerrainPos(0f, elevation, 0f) ),
pos.add( new TerrainPos(width, elevation, 0) ) );
AddLine(pos.add( new TerrainPos(width, elevation, 0) ),
pos.add( new TerrainPos(width, elevation, height) ) );
AddLine(pos.add( new TerrainPos(width, elevation, height) ),
pos.add( new TerrainPos(0, elevation, height) ) );
AddLine(pos.add( new TerrainPos(0, elevation, height) ),
pos.add( new TerrainPos(0, elevation, 0) ) );
}
public void DrawCircle( TerrainPos pos, double radius )
{
TerrainPos lastpos = null;
for( int angle = 0; angle <= 360; angle += 20 )
{
int x = (int)( (double)radius * Math.cos ( (double)angle * Math.PI / 180 ) );
int y = (int)( (double)radius * Math.sin ( (double)angle * Math.PI / 180 ) );
TerrainPos thispos = new TerrainPos( x, 0, y ).add( pos );
if( lastpos != null )
{
AddLine( thispos,lastpos );
}
lastpos = thispos;
}
}
// returns figure group
public void DrawMap(int[][] map )
{
Map gamemap = aicallback.getMap();
int thismapwidth = map.length;
int thismapheight = map[0].length;
int gamemapwidth = gamemap.getWidth();
int gamemapheight = gamemap.getHeight();
int multiplier = ( gamemapwidth / thismapwidth ) * 8;
int figuregroup = 0;
int granularity = config.getMapDrawGranularity();
int skip = ( granularity * thismapwidth ) / gamemapwidth; // so, if they are the same, skip will be equal to granularity
// if thismapwidith is half gamemapwidth, then skip will be granularity / 2
logfile.WriteLine( "drawingUtils.drawmap granularity: " + granularity
+ " skip: " + skip + " mapwidth: " + thismapwidth + " / " + gamemapwidth
+ " x " + thismapheight + " / " + gamemapheight );
if( skip < 1 ) { skip = 1; }
HeightMap heightMap = playerObjects.getMaps().getHeightMap();
// float[][] heightMapArray = heightMap.GetHeightMap();
for( int z = 0; z < thismapheight; z += skip )
{
for (int x = 0; x < thismapwidth; x+= skip )
{
// float elevation = gamemap.getElevationAt( x *multiplier, y * multiplier ) + 10;
// float elevation = heightMapArray[x][z];
float elevation = heightMap.getElevationAt(
new HeightMap.HeightMapPos( x, z ) );
if (x < (thismapwidth - skip) &&
map[x][z] != map[x + skip][z] )
{
AddLine(new TerrainPos((x + skip) * multiplier, elevation, z * multiplier),
new TerrainPos((x + skip) * multiplier, elevation, (z + skip) * multiplier) );
}
if (z < (thismapheight - skip) &&
map[x][z] != map[x][z + skip] )
{
AddLine(new TerrainPos(x * multiplier, elevation, (z + skip) * multiplier),
new TerrainPos((x + skip) * multiplier, elevation, (z + skip) * multiplier) );
}
}
}
}
// returns figure group
public void DrawMap(boolean[][] map)
{
Map gamemap = aicallback.getMap();
int thismapwidth = map.length;
int thismapheight = map[0].length;
int multiplier = ( gamemap.getWidth() / thismapwidth ) * 8;
int figuregroup = 0;
for (int y = 1; y < thismapheight - 1; y++)
// for (int y = 0; y < thismapheight; y++)
{
for (int x = 1; x < thismapwidth - 1; x++)
// for (int x = 0; x < thismapwidth; x++)
{
if (x < (thismapwidth - 2) &&
// if (x < (thismapwidth - 1) &&
map[x][y] != map[x + 1][y])
{
float elevation = gamemap.getElevationAt(x * multiplier, y * multiplier) + 10;
AddLine(new TerrainPos((x + 1) * multiplier, elevation, y * multiplier),
new TerrainPos((x + 1) * multiplier, elevation, (y + 1) * multiplier) );
}
if (y < (thismapheight - 2) &&
// if (y < (thismapheight - 1) &&
map[x][y] != map[x][y + 1])
{
float elevation = gamemap.getElevationAt(x * multiplier, y * multiplier) + 10;
AddLine(new TerrainPos(x * multiplier, elevation, (y + 1) * multiplier),
new TerrainPos((x + 1) * multiplier, elevation, (y + 1) * multiplier) );
}
}
}
}
}
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