1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _DAMAGE_ARRAY_H_
#define _DAMAGE_ARRAY_H_
#include <algorithm>
#include <vector>
#include "System/creg/creg_cond.h"
namespace springLegacyAI {
struct DamageArray
{
CR_DECLARE_STRUCT(DamageArray)
public:
DamageArray();
DamageArray(const float mul);
/**
* This constructor is currently only used by C++ AIs
* which use the legacy C++ wrapper around the C AI interface.
*/
DamageArray(const std::vector<float>& dmg);
DamageArray(const DamageArray& other);
DamageArray& operator=(const DamageArray& other) {
paralyzeDamageTime = other.paralyzeDamageTime;
impulseFactor = other.impulseFactor;
impulseBoost = other.impulseBoost;
craterMult = other.craterMult;
craterBoost = other.craterBoost;
damages = other.damages;
return *this;
}
float& operator[](int i) { return damages[i]; }
float operator[](int i) const { return damages[i]; }
DamageArray operator*(float mul) const {
DamageArray da(*this);
for (int a = 0; a < damages.size(); ++a)
da.damages[a] *= mul;
return da;
}
int GetNumTypes() const { return damages.size(); }
float GetTypeDamage(int typeIndex) const { return damages[typeIndex]; }
float GetDefaultDamage() const { return damages[0]; }
int paralyzeDamageTime;
float impulseFactor, impulseBoost, craterMult, craterBoost;
private:
#ifdef USING_CREG
void creg_Serialize(creg::ISerializer* s);
#endif // USING_CREG
std::vector<float> damages;
};
} // namespace springLegacyAI
#endif // _DAMAGE_ARRAY_H_
|