File: units3o_shadow.fp

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (48 lines) | stat: -rw-r--r-- 1,396 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
!!ARBfp1.0
# S3O model rendering with shadows

OPTION ARB_fog_linear;
OPTION ARB_fragment_program_shadow;

TEMP temp,reflect,texColor,extraColor,specular;
TEMP shadow,tempColor,shadeColor,shadeTex;

#get unit texture
TEX texColor, fragment.texcoord[1], texture[0], 2D;
TEX extraColor, fragment.texcoord[1], texture[1], 2D;

#get shadow status
TEX shadow, fragment.texcoord[0], texture[2], SHADOW2D;

#normalize surface normal
DP3 temp.x, fragment.texcoord[2], fragment.texcoord[2];
RSQ temp.x, temp.x;
MUL temp, fragment.texcoord[2], temp.x;

#calc reflection dir
DP3 reflect.x, temp, fragment.texcoord[3];
MUL reflect.x, reflect.x,{-2};
MAD reflect, temp, reflect.x, fragment.texcoord[3];

#get specular highlight and remove if in shadow
TEX specular, reflect, texture[4], CUBE;
MUL specular, specular, {4,4,4,1};
MUL specular, specular, shadow.x;
MUL specular, specular, extraColor.y;

#soften shadow with shadow intensity
ADD shadow.x, 1,-shadow.x;
MUL shadow.x, shadow.x,program.env[10].w;
ADD shadow.x, 1,-shadow.x;

#change color depending on if in shadow
LRP shadeColor, shadow.x, fragment.color, program.env[11];

TEX reflect, reflect, texture[3], CUBE;
LRP shadeColor, extraColor.y, reflect, shadeColor;
LRP	texColor, texColor.w, program.env[14], texColor;
ADD shadeColor, shadeColor, extraColor.x;

MAD result.color, texColor, shadeColor, specular;
MOV result.color.w, extraColor.w;
END