File: GameController.h

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (36 lines) | stat: -rw-r--r-- 804 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _GAME_CONTROLLER_H_
#define _GAME_CONTROLLER_H_

#include <string>

class CGameController
{
public:
	CGameController();
	virtual ~CGameController();

	virtual bool Draw() { return true; }
	virtual bool Update() { return true; }
	virtual int KeyPressed(int key, bool isRepeat) { return 0; }
	virtual int KeyReleased(int key) { return 0; }
	virtual int TextInput(const std::string& utf8Text) { return 0; }
	virtual void ResizeEvent() {}

	void PasteClipboard();

public:
	/// true if user is writing
	bool userWriting;
	/// current writing position
	int  writingPos;
	bool ignoreNextChar;

	std::string userInput;
	std::string userPrompt;
};

extern CGameController* activeController;

#endif // _GAME_CONTROLLER_H_