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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaGaia.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "System/FileSystem/FileHandler.h" // SPRING_VFS*
#include "System/FileSystem/VFSHandler.h"
#include "System/StringUtil.h"
#include "System/Threading/SpringThreading.h"
CLuaGaia* luaGaia = nullptr;
static const char* LuaGaiaSyncedFilename = "LuaGaia/main.lua";
static const char* LuaGaiaUnsyncedFilename = "LuaGaia/draw.lua";
/******************************************************************************/
/******************************************************************************/
static spring::mutex m_singleton;
DECL_LOAD_HANDLER(CLuaGaia, luaGaia)
DECL_FREE_HANDLER(CLuaGaia, luaGaia)
/******************************************************************************/
/******************************************************************************/
CLuaGaia::CLuaGaia(): CLuaHandleSynced("LuaGaia", LUA_HANDLE_ORDER_GAIA)
{
if (!IsValid())
return;
SetFullCtrl(true);
SetFullRead(true);
SetCtrlTeam(CEventClient::AllAccessTeam);
SetReadTeam(CEventClient::AllAccessTeam);
SetReadAllyTeam(CEventClient::AllAccessTeam);
SetSelectTeam(teamHandler->GaiaTeamID());
Init(LuaGaiaSyncedFilename, LuaGaiaUnsyncedFilename, SPRING_VFS_MAP_BASE);
}
CLuaGaia::~CLuaGaia()
{
luaGaia = nullptr;
}
bool CLuaGaia::CanLoadHandler()
{
return (gs->useLuaGaia && (vfsHandler->FileExists(LuaGaiaSyncedFilename, CVFSHandler::Map) || vfsHandler->FileExists(LuaGaiaUnsyncedFilename, CVFSHandler::Map)));
}
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