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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_GAIA_H
#define LUA_GAIA_H
#include <string>
using std::string;
#include "LuaHandleSynced.h"
class CLuaGaia : public CLuaHandleSynced
{
public:
static bool CanLoadHandler();
static bool ReloadHandler() { return (FreeHandler(), LoadFreeHandler()); } // NOTE the ','
static bool LoadFreeHandler() { return (LoadHandler() || FreeHandler()); }
static bool LoadHandler();
static bool FreeHandler();
protected:
bool AddSyncedCode(lua_State* L) { return true; }
bool AddUnsyncedCode(lua_State* L) { return true; }
private:
CLuaGaia();
virtual ~CLuaGaia();
};
extern CLuaGaia* luaGaia;
#endif /* LUA_GAIA_H */
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