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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <algorithm> // std::min
#include <cstdint> // std::uint8_t
#include <cstring> // std::mem{cpy,set}
#include <new>
#include "LuaMemPool.h"
#include "System/SafeUtil.h"
#include "System/Log/ILog.h"
#include "System/Threading/SpringThreading.h"
// if 1, places an upper limit on pool allocation size
// needed most when free chunks are stored in an array
// rather than a hmap since the former would be highly
// sparse; it also prevents the larger (ie more rarely
// requested, so not often recycled either) allocations
// from accumulating
#define CHECK_MAX_ALLOC_SIZE 1
// global, affects all pool instances
bool LuaMemPool::enabled = false;
static LuaMemPool gSharedPool(-1);
static std::vector<LuaMemPool*> gPools;
static std::vector<size_t> gIndcs;
static std::atomic<size_t> gCount = {0};
static spring::mutex gMutex;
// Lua code tends to perform many smaller *short-lived* allocations
// this frees us from having to handle all possible sizes, just the
// most common
static bool AllocInternal(size_t size) { return ((size * CHECK_MAX_ALLOC_SIZE) <= LuaMemPool::MAX_ALLOC_SIZE); }
static bool AllocExternal(size_t size) { return (!LuaMemPool::enabled || !AllocInternal(size)); }
size_t LuaMemPool::GetPoolCount() { return (gCount.load()); }
LuaMemPool* LuaMemPool::GetSharedPtr() { return &gSharedPool; }
LuaMemPool* LuaMemPool::AcquirePtr(bool shared, bool owned)
{
LuaMemPool* p = GetSharedPtr();
if (!shared) {
// caller can be any thread; cf LuaParser context-data ctors
// (the shared pool must *not* be used by different threads)
gMutex.lock();
if (gIndcs.empty()) {
gPools.push_back(p = new LuaMemPool(gPools.size()));
} else {
p = gPools[gIndcs.back()];
gIndcs.pop_back();
}
gMutex.unlock();
}
// only wipe statistics; blocks will be recycled
// p->ClearStats((p->GetSharedCount() += shared) <= 1);
// wipe statistics and blocks if we are the first to request p
if ((p->GetSharedCount() += shared) <= 1) {
p->Clear();
p->Reserve(16384);
}
// track the number of active state-owned pools (for /debug)
gCount += owned;
return p;
}
void LuaMemPool::ReleasePtr(LuaMemPool* p, const CLuaHandle* o)
{
gCount -= (o != nullptr);
if (p == GetSharedPtr()) {
p->GetSharedCount() -= 1;
return;
}
gMutex.lock();
gIndcs.push_back(p->GetGlobalIndex());
gMutex.unlock();
}
void LuaMemPool::FreeShared() { gSharedPool.Clear(); }
void LuaMemPool::InitStatic(bool enable) { LuaMemPool::enabled = enable; }
void LuaMemPool::KillStatic()
{
for (LuaMemPool*& p: gPools) {
spring::SafeDelete(p);
}
gPools.clear();
gIndcs.clear();
}
LuaMemPool::LuaMemPool(size_t lmpIndex): globalIndex(lmpIndex)
{
if (!LuaMemPool::enabled)
return;
Reserve(16384);
}
void LuaMemPool::LogStats(const char* handle, const char* lctype) const
{
LOG(
"[LuaMemPool::%s][handle=%s (%s)] index=%lu {blocks,sizes}={%lu,%lu} {int,ext,rec}Allocs={%lu,%lu,%lu} {chunk,block}Bytes={%lu,%lu}",
__func__,
handle,
lctype,
(unsigned long) globalIndex,
(unsigned long) allocBlocks.size(),
(unsigned long) chunkCountTable.size(),
(unsigned long) allocStats[STAT_NIA],
(unsigned long) allocStats[STAT_NEA],
(unsigned long) allocStats[STAT_NRA],
(unsigned long) allocStats[STAT_NCB],
(unsigned long) allocStats[STAT_NBB]
);
}
void LuaMemPool::DeleteBlocks()
{
#if 1
for (void* p: allocBlocks) {
::operator delete(p);
}
allocBlocks.clear();
#endif
}
void* LuaMemPool::Alloc(size_t size)
{
if (AllocExternal(size)) {
allocStats[STAT_NEA] += 1;
return ::operator new(size);
}
allocStats[STAT_NIA] += 1;
allocStats[STAT_NCB] += (size = std::max(size, size_t(MIN_ALLOC_SIZE)));
auto freeChunksTablePair = std::make_pair(freeChunksTable.find(size), false);
if (freeChunksTablePair.first == freeChunksTable.end())
freeChunksTablePair = freeChunksTable.insert(size, nullptr);
void* ptr = (freeChunksTablePair.first)->second;
if (ptr != nullptr) {
(freeChunksTablePair.first)->second = (*(void**) ptr);
allocStats[STAT_NRA] += 1;
return ptr;
}
auto chunkCountTablePair = std::make_pair(chunkCountTable.find(size), false);
if (chunkCountTablePair.first == chunkCountTable.end())
chunkCountTablePair = chunkCountTable.insert(size, 8);
const size_t numChunks = (chunkCountTablePair.first)->second;
const size_t numBytes = size * numChunks;
void* newBlock = ::operator new(numBytes);
uint8_t* newBytes = reinterpret_cast<uint8_t*>(newBlock);
#if 1
allocBlocks.push_back(newBlock);
#endif
// new allocation; construct chain of chunks within the memory block
// (this requires the block size to be at least MIN_ALLOC_SIZE bytes)
for (size_t i = 0; i < (numChunks - 1); ++i) {
*(void**) &newBytes[i * size] = (void*) &newBytes[(i + 1) * size];
}
*(void**) &newBytes[(numChunks - 1) * size] = nullptr;
freeChunksTable[size] = (*(void**) newBlock);
chunkCountTable[size] *= 2; // geometric increase
allocStats[STAT_NBB] += numBytes;
return newBlock;
}
void* LuaMemPool::Realloc(void* ptr, size_t nsize, size_t osize)
{
void* ret = Alloc(nsize);
if (ptr == nullptr)
return ret;
std::memcpy(ret, ptr, std::min(nsize, osize));
std::memset(ptr, 0, osize);
Free(ptr, osize);
return ret;
}
void LuaMemPool::Free(void* ptr, size_t size)
{
if (ptr == nullptr)
return;
if (AllocExternal(size)) {
::operator delete(ptr);
return;
}
allocStats[STAT_NCB] -= (size = std::max(size, size_t(MIN_ALLOC_SIZE)));
*(void**) ptr = freeChunksTable[size];
freeChunksTable[size] = ptr;
}
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