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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaMenu.h"
#include "LuaInclude.h"
#include "LuaArchive.h"
#include "LuaCallInCheck.h"
#include "LuaConstEngine.h"
#include "LuaConstGL.h"
#include "LuaConstPlatform.h"
#include "LuaIO.h"
#include "LuaOpenGL.h"
#include "LuaScream.h"
#include "LuaUtils.h"
#include "LuaUnitDefs.h"
#include "LuaUnsyncedCtrl.h"
#include "LuaUnsyncedRead.h"
#include "LuaVFS.h"
#include "LuaVFSDownload.h"
#include "LuaZip.h"
#include "System/EventHandler.h"
#include "System/Config/ConfigHandler.h"
#include "System/FileSystem/FileHandler.h"
#include "System/FileSystem/FileSystem.h"
#include "System/Threading/SpringThreading.h"
#include "lib/luasocket/src/luasocket.h"
#include "LuaUI.h"
CLuaMenu* luaMenu = nullptr;
/******************************************************************************/
/******************************************************************************/
static spring::mutex m_singleton;
DECL_LOAD_HANDLER(CLuaMenu, luaMenu)
DECL_FREE_HANDLER(CLuaMenu, luaMenu)
/******************************************************************************/
/******************************************************************************/
CLuaMenu::CLuaMenu()
: CLuaHandle("LuaMenu", LUA_HANDLE_ORDER_MENU, true, false)
{
luaMenu = this;
if (!IsValid())
return;
const bool luaSocketEnabled = configHandler->GetBool("LuaSocketEnabled");
const std::string file = "LuaMenu/main.lua";
const std::string code = LoadFile(file);
LOG("LuaMenu Entry Point: \"%s\"", file.c_str());
//LOG("LuaSocket Enabled: %s", (luaSocketEnabled ? "yes": "no" ));
if (code.empty()) {
KillLua();
return;
}
// load the standard libraries
LUA_OPEN_LIB(L, luaopen_base);
LUA_OPEN_LIB(L, luaopen_io);
LUA_OPEN_LIB(L, luaopen_os);
LUA_OPEN_LIB(L, luaopen_math);
LUA_OPEN_LIB(L, luaopen_table);
LUA_OPEN_LIB(L, luaopen_string);
LUA_OPEN_LIB(L, luaopen_debug);
//initialize luasocket
if (luaSocketEnabled)
InitLuaSocket(L);
// setup the lua IO access check functions
lua_set_fopen(L, LuaIO::fopen);
lua_set_popen(L, LuaIO::popen, LuaIO::pclose);
lua_set_system(L, LuaIO::system);
lua_set_remove(L, LuaIO::remove);
lua_set_rename(L, LuaIO::rename);
// remove a few dangerous calls
lua_getglobal(L, "io");
lua_pushstring(L, "popen"); lua_pushnil(L); lua_rawset(L, -3);
lua_pop(L, 1);
lua_getglobal(L, "os"); {
lua_pushliteral(L, "exit"); lua_pushnil(L); lua_rawset(L, -3);
lua_pushliteral(L, "execute"); lua_pushnil(L); lua_rawset(L, -3);
//lua_pushliteral(L, "remove"); lua_pushnil(L); lua_rawset(L, -3);
//lua_pushliteral(L, "rename"); lua_pushnil(L); lua_rawset(L, -3);
lua_pushliteral(L, "tmpname"); lua_pushnil(L); lua_rawset(L, -3);
lua_pushliteral(L, "getenv"); lua_pushnil(L); lua_rawset(L, -3);
//lua_pushliteral(L, "setlocale"); lua_pushnil(L); lua_rawset(L, -3);
}
lua_pop(L, 1); // os
lua_pushvalue(L, LUA_GLOBALSINDEX);
AddBasicCalls(L); // into Global
// load the spring libraries
if (
!AddEntriesToTable(L, "Spring", LoadUnsyncedCtrlFunctions) ||
!AddEntriesToTable(L, "Spring", LoadUnsyncedReadFunctions) ||
!AddEntriesToTable(L, "Spring", LoadLuaMenuFunctions) ||
!AddEntriesToTable(L, "Engine", LuaConstEngine::PushEntries) ||
!AddEntriesToTable(L, "Platform", LuaConstPlatform::PushEntries) ||
!AddEntriesToTable(L, "Script", LuaScream::PushEntries) ||
!AddEntriesToTable(L, "VFS", LuaVFS::PushUnsynced) ||
!AddEntriesToTable(L, "VFS", LuaZipFileReader::PushUnsynced) ||
!AddEntriesToTable(L, "VFS", LuaZipFileWriter::PushUnsynced) ||
!AddEntriesToTable(L, "VFS", LuaArchive::PushEntries) ||
!AddEntriesToTable(L, "gl", LuaOpenGL::PushEntries) ||
!AddEntriesToTable(L, "GL", LuaConstGL::PushEntries) ||
!AddEntriesToTable(L, "LOG", LuaUtils::PushLogEntries) ||
!AddEntriesToTable(L, "VFS", LuaVFSDownload::PushEntries)
) {
KillLua();
return;
}
RemoveSomeOpenGLFunctions(L);
lua_settop(L, 0);
// note: this also runs the Initialize callin
if (!LoadCode(L, code, file)) {
KillLua();
return;
}
// register for call-ins
eventHandler.AddClient(this);
lua_settop(L, 0);
}
CLuaMenu::~CLuaMenu()
{
luaMenu = nullptr;
}
string CLuaMenu::LoadFile(const string& name) const
{
CFileHandler f(name, SPRING_VFS_MENU SPRING_VFS_MOD SPRING_VFS_BASE);
string code;
if (!f.LoadStringData(code))
code.clear();
return code;
}
void CLuaMenu::InitLuaSocket(lua_State* L) {
std::string code;
std::string filename = "socket.lua";
CFileHandler f(filename);
LUA_OPEN_LIB(L, luaopen_socket_core);
if (f.LoadStringData(code)) {
LoadCode(L, code, filename);
} else {
LOG_L(L_ERROR, "Error loading %s", filename.c_str());
}
}
bool CLuaMenu::RemoveSomeOpenGLFunctions(lua_State* L)
{
// remove some spring opengl functions that don't work preloading
lua_getglobal(L, "gl"); {
#define PUSHNIL(x) lua_pushliteral(L, #x); lua_pushnil(L); lua_rawset(L, -3)
PUSHNIL(DrawMiniMap);
PUSHNIL(SlaveMiniMap);
PUSHNIL(ConfigMiniMap);
//FIXME create a way to render model files
PUSHNIL(Unit);
PUSHNIL(UnitRaw);
PUSHNIL(UnitShape);
PUSHNIL(UnitMultMatrix);
PUSHNIL(UnitPiece);
PUSHNIL(UnitPieceMatrix);
PUSHNIL(UnitPieceMultMatrix);
PUSHNIL(Feature);
PUSHNIL(FeatureShape);
PUSHNIL(DrawListAtUnit);
PUSHNIL(DrawFuncAtUnit);
PUSHNIL(DrawGroundCircle);
PUSHNIL(DrawGroundQuad);
PUSHNIL(GetGlobalTexNames);
PUSHNIL(GetGlobalTexCoords);
PUSHNIL(GetShadowMapParams);
}
lua_pop(L, 1); // gl
return true;
}
bool CLuaMenu::LoadUnsyncedCtrlFunctions(lua_State* L)
{
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Echo);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Log);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, LoadSoundDef);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, PlaySoundFile);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, PlaySoundStream);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, StopSoundStream);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, PauseSoundStream);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetSoundStreamVolume);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetSoundEffectParams);
//REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetTeamColor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, ExtractModArchiveFile);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, GetConfigInt);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetConfigInt);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, GetConfigString);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetConfigString);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, CreateDir);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetWMIcon);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetWMCaption);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetClipboard);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, AssignMouseCursor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, ReplaceMouseCursor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetMouseCursor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, WarpMouse);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, SetLogSectionFilterLevel);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Restart);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Reload);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Quit);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedCtrl, Start);
return true;
}
bool CLuaMenu::LoadLuaMenuFunctions(lua_State* L)
{
REGISTER_SCOPED_LUA_CFUNC(CLuaMenu, SendLuaUIMsg);
return true;
}
bool CLuaMenu::LoadUnsyncedReadFunctions(lua_State* L)
{
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetViewGeometry);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetWindowGeometry);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetScreenGeometry);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetMiniMapDualScreen);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetDrawFrame);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, IsGUIHidden);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetTeamColor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetTeamOrigColor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetLocalPlayerID);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetLocalTeamID);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetLocalAllyTeamID);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetSpectatingState);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetTimer);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, DiffTimers);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetSoundStreamTime);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetSoundEffectParams);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetClipboard);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetMouseState);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetMouseCursor);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetKeyState);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetModKeyState);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetPressedKeys);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetInvertQueueKey);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetKeyCode);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetKeySymbol);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetKeyBindings);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetActionHotKeys);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetLogSections);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetConfigParams);
REGISTER_SCOPED_LUA_CFUNC(LuaUnsyncedRead, GetGameName);
return true;
}
/******************************************************************************/
/******************************************************************************/
void CLuaMenu::ActivateMenu(const std::string& msg)
{
LUA_CALL_IN_CHECK(L);
luaL_checkstack(L, 3, __func__);
static const LuaHashString cmdStr(__func__);
if (!cmdStr.GetGlobalFunc(L))
return; // the call is not defined
// call the routine
lua_pushsstring(L, msg);
RunCallIn(L, cmdStr, 1, 0);
}
void CLuaMenu::ActivateGame()
{
LUA_CALL_IN_CHECK(L);
luaL_checkstack(L, 2, __func__);
static const LuaHashString cmdStr(__func__);
if (!cmdStr.GetGlobalFunc(L))
return; // the call is not defined
// call the routine
RunCallIn(L, cmdStr, 0, 0);
}
bool CLuaMenu::AllowDraw()
{
LUA_CALL_IN_CHECK(L);
luaL_checkstack(L, 2, __func__);
static const LuaHashString cmdStr(__func__);
if (!cmdStr.GetGlobalFunc(L))
return true; // the call is not defined, allow draw
// call the function
if (!RunCallIn(L, cmdStr, 0, 1))
return true;
// get the results
const bool retval = luaL_optboolean(L, -1, true);
lua_pop(L, 1);
return retval;
}
int CLuaMenu::SendLuaUIMsg(lua_State* L)
{
if (luaUI != nullptr)
luaUI->RecvLuaMsg(luaL_checksstring(L, 1), 0);
return 0;
}
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