File: LuaMetalMap.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#include "LuaMetalMap.h"

#include "LuaInclude.h"
#include "LuaUtils.h"
#include "Map/MetalMap.h"
#include "Map/ReadMap.h"

/******************************************************************************/
/******************************************************************************/

bool LuaMetalMap::PushReadEntries(lua_State* L)
{
	REGISTER_LUA_CFUNC(GetMetalMapSize);
	REGISTER_LUA_CFUNC(GetMetalAmount);
	REGISTER_LUA_CFUNC(GetMetalExtraction);
	return true;
}

bool LuaMetalMap::PushCtrlEntries(lua_State* L)
{
	REGISTER_LUA_CFUNC(SetMetalAmount);
	return true;
}

int LuaMetalMap::GetMetalMapSize(lua_State* L)
{
	lua_pushnumber(L, readMap->metalMap->GetSizeX());
	lua_pushnumber(L, readMap->metalMap->GetSizeZ());
	return 2;
}

int LuaMetalMap::GetMetalAmount(lua_State* L)
{
	const int x = luaL_checkint(L, 1);
	const int z = luaL_checkint(L, 2);
	// GetMetalAmount automatically clamps the value
	lua_pushnumber(L, readMap->metalMap->GetMetalAmount(x, z));
	return 1;
}

int LuaMetalMap::SetMetalAmount(lua_State* L)
{
	const int x = luaL_checkint(L, 1);
	const int z = luaL_checkint(L, 2);
	const float m = luaL_checkfloat(L, 3);
	// SetMetalAmount automatically clamps the value
	readMap->metalMap->SetMetalAmount(x, z, m);
	return 0;
}

int LuaMetalMap::GetMetalExtraction(lua_State* L)
{
	const int x = luaL_checkint(L, 1);
	const int z = luaL_checkint(L, 2);
	// GetMetalExtraction automatically clamps the value
	lua_pushnumber(L, readMap->metalMap->GetMetalExtraction(x, z));
	return 1;
}




/******************************************************************************/
/******************************************************************************/