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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_OBJECT_MATERIAL_H
#define LUA_OBJECT_MATERIAL_H
// NOTE: some implementation is done in LuaMaterial.cpp
typedef int GLint;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef unsigned int GLenum;
#include <algorithm>
#include <cassert>
#include <vector>
class CSolidObject;
class LuaMatBin;
/******************************************************************************/
/******************************************************************************/
enum LuaObjType {
LUAOBJ_UNIT = 0,
LUAOBJ_FEATURE = 1,
LUAOBJ_LAST = 2,
};
enum LuaMatType { //FIXME move deferred here
LUAMAT_ALPHA = 0,
LUAMAT_OPAQUE = 1,
LUAMAT_ALPHA_REFLECT = 2,
LUAMAT_OPAQUE_REFLECT = 3,
LUAMAT_SHADOW = 4,
LUAMAT_TYPE_COUNT = 5,
};
/******************************************************************************/
class LuaMatRef {
friend class LuaMatHandler;
public:
LuaMatRef() : bin(nullptr) {}
LuaMatRef(const LuaMatRef&);
LuaMatRef& operator=(const LuaMatRef&);
~LuaMatRef();
void Reset();
void AddUnit(CSolidObject*);
void AddFeature(CSolidObject*);
inline bool IsActive() const { return (bin != nullptr); }
inline const LuaMatBin* GetBin() const { return bin; }
private:
LuaMatRef(LuaMatBin* _bin);
private:
LuaMatBin* bin; // can be NULL
};
/******************************************************************************/
class LuaObjectLODMaterial {
public:
LuaObjectLODMaterial()
: preDisplayList(0),
postDisplayList(0)
{}
inline bool IsActive() const { return matref.IsActive(); }
inline void AddUnit(CSolidObject* o) { matref.AddUnit(o); }
inline void AddFeature(CSolidObject* o) { matref.AddFeature(o); }
public:
GLuint preDisplayList;
GLuint postDisplayList;
LuaMatRef matref;
};
/******************************************************************************/
class LuaObjectMaterial {
public:
LuaObjectMaterial() : lodCount(0), lastLOD(0) {}
bool SetLODCount(unsigned int count);
bool SetLastLOD(unsigned int count);
inline const unsigned int GetLODCount() const { return lodCount; }
inline const unsigned int GetLastLOD() const { return lastLOD; }
inline bool IsActive(unsigned int lod) const {
if (lod >= lodCount)
return false;
return lodMats[lod].IsActive();
}
inline LuaObjectLODMaterial* GetMaterial(unsigned int lod) {
if (lod >= lodCount)
return nullptr;
return &lodMats[lod];
}
inline const LuaObjectLODMaterial* GetMaterial(unsigned int lod) const {
if (lod >= lodCount)
return nullptr;
return &lodMats[lod];
}
private:
unsigned int lodCount;
unsigned int lastLOD;
std::vector<LuaObjectLODMaterial> lodMats;
};
/******************************************************************************/
struct LuaObjectMaterialData {
public:
LuaObjectMaterialData() {
lodCount = 0;
currentLOD = 0;
}
bool Enabled() const { return (lodCount > 0); }
bool ValidLOD(unsigned int lod) const { return (lod < lodCount); }
const LuaObjectMaterial* GetLuaMaterials() const { return &luaMats[0]; }
const LuaObjectMaterial* GetLuaMaterial(LuaMatType type) const { return &luaMats[type]; }
LuaObjectMaterial* GetLuaMaterial(LuaMatType type) { return &luaMats[type]; }
const LuaObjectLODMaterial* GetLuaLODMaterial(LuaMatType type) const {
const LuaObjectMaterial* mat = GetLuaMaterial(type);
const LuaObjectLODMaterial* lodMat = mat->GetMaterial(currentLOD);
return lodMat;
}
LuaObjectLODMaterial* GetLuaLODMaterial(LuaMatType type) {
LuaObjectMaterial* mat = GetLuaMaterial(type);
LuaObjectLODMaterial* lodMat = mat->GetMaterial(currentLOD);
return lodMat;
}
void UpdateCurrentLOD(LuaObjType objType, float lodDist, LuaMatType matType) {
SetCurrentLOD(CalcCurrentLOD(objType, lodDist, luaMats[matType].GetLastLOD()));
}
unsigned int CalcCurrentLOD(LuaObjType objType, float lodDist, unsigned int lastLOD) const {
if (lastLOD == 0)
return 0;
// positive values only!
const float lpp = std::max(0.0f, lodDist * GLOBAL_LOD_FACTORS[objType]);
for (/* no-op */; lastLOD != 0; lastLOD--) {
if (lpp > lodLengths[lastLOD]) {
break;
}
}
return lastLOD;
}
unsigned int SetCurrentLOD(unsigned int lod) { return (currentLOD = lod); }
unsigned int GetLODCount() const { return lodCount; }
unsigned int GetCurrentLOD() const { return currentLOD; }
float GetLODLength(unsigned int lod) const { return lodLengths[lod]; }
void PushLODCount(unsigned int tmpCount) { lodStack.push_back(lodCount); lodCount = tmpCount; }
void PopLODCount() { lodCount = lodStack.back(); lodStack.pop_back(); }
void SetLODCount(unsigned int count) {
const unsigned int oldCount = lodCount;
lodLengths.resize(lodCount = count);
for (unsigned int i = oldCount; i < count; i++) {
lodLengths[i] = -1.0f;
}
for (int m = 0; m < LUAMAT_TYPE_COUNT; m++) {
luaMats[m].SetLODCount(count);
}
}
void SetLODLength(unsigned int lod, float length) {
if (lod >= lodCount)
return;
lodLengths[lod] = length;
}
bool AddObjectForLOD(CSolidObject* o, LuaObjType objType, LuaMatType matType, float lodDist) {
if (!Enabled())
return false;
LuaObjectMaterial* objMat = GetLuaMaterial(matType);
LuaObjectLODMaterial* lodMat = objMat->GetMaterial(SetCurrentLOD(CalcCurrentLOD(objType, lodDist, objMat->GetLastLOD())));
if ((lodMat != nullptr) && lodMat->IsActive()) {
switch (objType) {
case LUAOBJ_UNIT : { lodMat->AddUnit (o); } break;
case LUAOBJ_FEATURE: { lodMat->AddFeature(o); } break;
default : { assert(false); } break; // gcc needs always a default case, else it's not able to optimize the switch
}
return true;
}
return false;
}
static void SetGlobalLODFactor(LuaObjType objType, float lodFactor) {
GLOBAL_LOD_FACTORS[objType] = lodFactor;
}
private:
static float GLOBAL_LOD_FACTORS[LUAOBJ_LAST];
// equal to lodLengths.size(); if non-zero, then at least
// one LOD-level has been assigned a custom Lua material
unsigned int lodCount;
// which LuaObjectLODMaterial should be used
unsigned int currentLOD;
// length-per-pixel; see CalcCurrentLOD
std::vector<float> lodLengths;
std::vector<unsigned int> lodStack;
LuaObjectMaterial luaMats[LUAMAT_TYPE_COUNT];
};
/******************************************************************************/
/******************************************************************************/
#endif /* LUA_OBJECT_MATERIAL_H */
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