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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LUA_SYNCED_MOVE_CTRL_H
#define LUA_SYNCED_MOVE_CTRL_H
class CUnit;
struct lua_State;
class LuaSyncedMoveCtrl {
public:
static bool PushMoveCtrl(lua_State* L);
private:
static bool CreateMetaTable(lua_State* L);
static bool CreateMoveCtrl(lua_State* L, CUnit* unit);
private: // call-outs
static int IsEnabled(lua_State* L);
static int Enable(lua_State* L);
static int Disable(lua_State* L);
static int SetTag(lua_State* L);
static int GetTag(lua_State* L);
static int SetProgressState(lua_State* L);
static int SetExtrapolate(lua_State* L);
static int SetRelativeVelocity(lua_State* L);
static int SetPhysics(lua_State* L);
static int SetPosition(lua_State* L);
static int SetVelocity(lua_State* L);
static int SetRotation(lua_State* L);
static int SetRotationOffset(lua_State* L);
static int SetRotationVelocity(lua_State* L);
static int SetHeading(lua_State* L);
static int SetTrackSlope(lua_State* L);
static int SetTrackGround(lua_State* L);
static int SetGroundOffset(lua_State* L);
static int SetGravity(lua_State* L);
static int SetDrag(lua_State* L);
static int SetWindFactor(lua_State* L);
static int SetLimits(lua_State* L);
static int SetNoBlocking(lua_State* L);
static int SetShotStop(lua_State* L);
static int SetSlopeStop(lua_State* L);
static int SetCollideStop(lua_State* L);
// *MoveType-specific setters
static int SetGroundMoveTypeData(lua_State* L);
static int SetAirMoveTypeData(lua_State* L);
static int SetGunshipMoveTypeData(lua_State* L);
static int SetBaseMoveTypeData(lua_State* L);
static int SetMoveDef(lua_State* L);
};
#endif /* LUA_SYNCED_MOVE_CTRL_H */
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