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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "System/EventHandler.h"
#include "LuaVFSDownload.h"
#include "System/SafeUtil.h"
#include "System/EventHandler.h"
#include "System/Platform/Threading.h" // Is{Main,GameLoad}Thread
#include "System/Threading/SpringThreading.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/DataDirLocater.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
/******************************************************************************/
/******************************************************************************/
struct dlEvent {
int id;
virtual void processEvent() = 0;
virtual ~dlEvent(){}
};
struct dlStarted : public dlEvent {
void processEvent() {
eventHandler.DownloadStarted(id);
}
};
struct dlFinished : public dlEvent {
void processEvent() {
eventHandler.DownloadFinished(id);
}
};
struct dlFailed : public dlEvent {
int errorID;
void processEvent() {
eventHandler.DownloadFailed(id, errorID);
}
};
struct dlProgress : public dlEvent {
long downloaded;
long total;
void processEvent() {
eventHandler.DownloadProgress(id, downloaded, total);
}
};
struct DownloadItem {
int id;
std::string filename;
DownloadEnum::Category cat;
DownloadItem() { }
DownloadItem(int id_, const std::string& filename, DownloadEnum::Category& cat) : id(id_), filename(filename), cat(cat) { }
};
struct DownloadQueue {
public:
DownloadQueue(): thread(nullptr), breakLoop(false) {}
~DownloadQueue() { Join(); }
void Pump();
void Push(const DownloadItem& downloadItem);
bool Remove(int id);
void Join();
private:
std::deque<DownloadItem> queue;
spring::mutex mutex;
spring::thread* thread;
bool breakLoop;
} downloadQueue;
std::deque<dlEvent*> dlEventQueue;
spring::mutex dlEventQueueMutex;
void AddQueueEvent(dlEvent* ev) {
std::lock_guard<spring::mutex> lck(dlEventQueueMutex);
dlEventQueue.push_back(ev);
}
void QueueDownloadStarted(int id) //queue from other thread download started event
{
dlStarted* ev = new dlStarted();
ev->id = id;
AddQueueEvent(ev);
}
void QueueDownloadFinished(int id) //queue from other thread download started event
{
dlFinished* ev = new dlFinished();
ev->id = id;
AddQueueEvent(ev);
}
void QueueDownloadFailed(int id, int errorID) //queue from other thread download started event
{
dlFailed* ev = new dlFailed();
ev->id = id;
ev->errorID = errorID;
AddQueueEvent(ev);
}
void QueueDownloadProgress(int id, long downloaded, long total) //queue from other thread download started event
{
dlProgress* ev = new dlProgress();
ev->id = id;
ev->downloaded = downloaded;
ev->total = total;
AddQueueEvent(ev);
}
static int queueIDCount = -1;
static int currentDownloadID = -1;
void StartDownload();
void UpdateProgress(int done, int size) {
QueueDownloadProgress(currentDownloadID, done, size);
}
int Download(int id, const std::string& filename, DownloadEnum::Category cat)
{
currentDownloadID = id;
// FIXME: Progress is incorrectly updated when rapid is queried to check for existing packages.
SetDownloadListener(UpdateProgress);
LOG_L(L_DEBUG, "Going to download %s", filename.c_str());
const int count = DownloadSearch(cat, filename.c_str());
for (int i = 0; i < count; i++) {
DownloadAdd(i);
struct downloadInfo dl;
if (DownloadGetInfo(i, dl)) {
LOG_L(L_DEBUG, "Download info: %s %d", dl.filename, dl.cat);
}
}
int result;
LOG_L(L_DEBUG, "Download count: %d", count);
// TODO: count will be 1 when archives already exist. We should instead return a different result with DownloadFailed/DownloadFinished?
if (count == 0) { // there's nothing to download
result = 2;
QueueDownloadFailed(id, result);
} else {
LOG_L(L_DEBUG, "Download finished %s", filename.c_str());
QueueDownloadStarted(id);
result = DownloadStart();
// TODO: This works but there are errors spammed as it's trying to clear timers in the main thread, which this is not:
// Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=(nil))
archiveScanner->ScanAllDirs();
}
return result;
}
void DownloadQueue::Join()
{
breakLoop = true;
if (thread != nullptr) {
thread->join();
spring::SafeDelete(thread);
}
breakLoop = false;
}
__FORCE_ALIGN_STACK__
void DownloadQueue::Pump()
{
while (!breakLoop) {
DownloadItem downloadItem;
{
std::lock_guard<spring::mutex> lck(mutex);
assert(queue.size() > 0);
downloadItem = queue.front();
}
const std::string& filename = downloadItem.filename;
DownloadEnum::Category cat = downloadItem.cat;
int id = downloadItem.id;
if (!filename.empty()) {
LOG_L(L_DEBUG, "DOWNLOADING: %s", filename.c_str());
const int result = Download(id, filename, cat);
if (result == 0) {
QueueDownloadFinished(id);
} else {
QueueDownloadFailed(id, result);
}
}
{
std::lock_guard<spring::mutex> lck(mutex);
queue.pop_front();
if(queue.empty())
break;
}
}
}
void DownloadQueue::Push(const DownloadItem& downloadItem)
{
std::unique_lock<spring::mutex> lck(mutex);
if (queue.empty()) {
if (thread != nullptr) {
lck.unlock();
thread->join();
spring::SafeDelete(thread);
lck.lock();
}
// mutex is still locked, thread will block if it gets
// to queue.front() before we get to queue.push_back()
thread = new spring::thread(std::bind(&DownloadQueue::Pump, this));
}
queue.push_back(downloadItem);
}
bool DownloadQueue::Remove(int id)
{
std::unique_lock<spring::mutex> lck(mutex);
for (auto it = queue.begin(); it != queue.end(); ++it) {
if (it->id != id) {
continue;
}
if (it == queue.begin()) {
SetAbortDownloads(true);
lck.unlock();
Join();
lck.lock();
SetAbortDownloads(false);
thread = new spring::thread(std::bind(&DownloadQueue::Pump, this));
} else {
queue.erase(it);
}
return true;
}
return false;
}
/******************************************************************************/
bool LuaVFSDownload::PushEntries(lua_State* L)
{
REGISTER_LUA_CFUNC(DownloadArchive);
REGISTER_LUA_CFUNC(AbortDownload);
return true;
}
LuaVFSDownload::LuaVFSDownload():
CEventClient("[LuaVFSDownload]", 314161, false)
{
DownloadInit();
DownloadSetConfig(CONFIG_FILESYSTEM_WRITEPATH, dataDirLocater.GetWriteDirPath().c_str());
}
LuaVFSDownload::~LuaVFSDownload()
{
DownloadShutdown();
}
void LuaVFSDownload::Init()
{
eventHandler.AddClient(luaVFSDownload);
}
void LuaVFSDownload::Free(bool stopDownloads)
{
eventHandler.RemoveClient(luaVFSDownload);
if (stopDownloads) {
SetAbortDownloads(true);
downloadQueue.Join();
}
}
LuaVFSDownload* LuaVFSDownload::GetInstance()
{
static LuaVFSDownload instance;
return &instance;
}
int LuaVFSDownload::DownloadArchive(lua_State* L)
{
const std::string filename = luaL_checkstring(L, 1);
const std::string categoryStr = luaL_checkstring(L, 2);
if (filename.empty()) {
return luaL_error(L, "Missing download archive name.");
}
DownloadEnum::Category cat;
if (categoryStr == "map") {
cat = DownloadEnum::CAT_MAP;
} else if (categoryStr == "game") {
cat = DownloadEnum::CAT_GAME;
} else if (categoryStr == "engine") {
cat = DownloadEnum::CAT_ENGINE;
} else {
return luaL_error(L, "Category must be one of: map, game, engine.");
}
queueIDCount++;
downloadQueue.Push(DownloadItem(queueIDCount, filename, cat));
eventHandler.DownloadQueued(queueIDCount, filename, categoryStr);
return 0;
}
int LuaVFSDownload::AbortDownload(lua_State* L)
{
const int id = luaL_checkint(L, 1);
bool removed = downloadQueue.Remove(id);
lua_pushboolean(L, removed);
return 1;
}
void LuaVFSDownload::Update()
{
assert(Threading::IsMainThread() || Threading::IsGameLoadThread());
// only locks the mutex if the queue is not empty
std::unique_lock<spring::mutex> lck(dlEventQueueMutex);
while (!dlEventQueue.empty()) {
dlEvent* ev = dlEventQueue.front();
dlEventQueue.pop_front();
{
dlEventQueueMutex.unlock();
ev->processEvent();
spring::SafeDelete(ev);
dlEventQueueMutex.lock();
}
}
}
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