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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef LEGACYTRACKHANDLER_H
#define LEGACYTRACKHANDLER_H
#include <deque>
#include <vector>
#include <string>
#include "System/float3.h"
#include "System/EventClient.h"
class CSolidObject;
class CUnit;
class CVertexArray;
namespace Shader {
struct IProgramObject;
}
struct TrackPart {
TrackPart()
: texPos(0.0f)
, connected(false)
, isNewTrack(false)
, creationTime(0)
{}
float3 pos1;
float3 pos2;
float texPos;
bool connected;
bool isNewTrack;
unsigned int creationTime;
};
struct UnitTrackStruct {
UnitTrackStruct(CUnit* owner)
: owner(owner)
, lastUpdate(0)
, lifeTime(0)
, alphaFalloff(0.0f)
{}
CUnit* owner;
unsigned int lastUpdate;
unsigned int lifeTime;
float alphaFalloff;
TrackPart lastAdded;
std::deque<TrackPart> parts;
};
struct TrackToClean {
TrackToClean(UnitTrackStruct* t, std::vector<UnitTrackStruct*>* ts)
: track(t)
, tracks(ts)
{}
UnitTrackStruct* track;
std::vector<UnitTrackStruct*>* tracks;
};
class LegacyTrackHandler: public CEventClient
{
public:
LegacyTrackHandler();
~LegacyTrackHandler();
void Draw();
public:
//CEventClient
bool WantsEvent(const std::string& eventName) {
return
(eventName == "SunChanged") ||
(eventName == "RenderUnitDestroyed") ||
(eventName == "UnitMoved");
}
bool GetFullRead() const { return true; }
int GetReadAllyTeam() const { return AllAccessTeam; }
void SunChanged();
void RenderUnitDestroyed(const CUnit*);
void UnitMoved(const CUnit* unit);
private:
bool GetDrawTracks() const;
void LoadDecalShaders();
void DrawObjectDecals();
static void BindTextures();
static void KillTextures();
void BindShader(const float3& ambientColor);
void AddTracks();
void DrawTracks();
void CleanTracks();
static void RemoveTrack(CUnit* unit);
void AddTrack(CUnit* unit, const float3& newPos);
int GetTrackType(const std::string& name);
unsigned int LoadTexture(const std::string& name);
private:
struct TrackType {
TrackType(const std::string& s, unsigned t): name(s), texture(t) {}
std::string name;
std::vector<UnitTrackStruct*> tracks;
unsigned int texture;
};
std::vector<TrackType> trackTypes;
enum DecalShaderProgram {
DECAL_SHADER_ARB,
DECAL_SHADER_GLSL,
DECAL_SHADER_CURR,
DECAL_SHADER_LAST
};
std::vector<Shader::IProgramObject*> decalShaders;
std::vector<UnitTrackStruct*> tracksToBeAdded;
std::vector<TrackToClean> tracksToBeCleaned;
std::vector<UnitTrackStruct*> tracksToBeDeleted;
};
#endif // LEGACYTRACKHANDLER_H
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