File: IWater.h

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (59 lines) | stat: -rw-r--r-- 1,648 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef I_WATER_H
#define I_WATER_H

#include "System/float3.h"
#include "Sim/Projectiles/ExplosionListener.h"
class CGame;

class IWater : public IExplosionListener
{
public:
	enum {
		WATER_RENDERER_BASIC      = 0,
		WATER_RENDERER_REFLECTIVE = 1,
		WATER_RENDERER_DYNAMIC    = 2,
		WATER_RENDERER_REFL_REFR  = 3,
		WATER_RENDERER_BUMPMAPPED = 4,
		NUM_WATER_RENDERERS       = 5,
	};

	IWater();
	virtual ~IWater() {}

	virtual void Draw() {}
	virtual void Update() {}
	virtual void UpdateWater(CGame* game) {}
	virtual void OcclusionQuery() {}
	virtual void AddExplosion(const float3& pos, float strength, float size) {}
	virtual int  GetID() const { return -1; }
	virtual const char* GetName() const { return ""; }

	void ExplosionOccurred(const CExplosionParams& event) override;

	bool DrawReflectionPass() const { return drawReflection; }
	bool DrawRefractionPass() const { return drawRefraction; }
	bool BlockWakeProjectiles() const { return (GetID() == WATER_RENDERER_DYNAMIC); }
	bool& WireFrameModeRef() { return wireFrameMode; }

	static IWater* GetWater(IWater* curRenderer, int nxtRendererMode);

	static void ApplyPushedChanges(CGame* game);
	static void PushWaterMode(int nxtRendererMode);

	static void SetModelClippingPlane(const double* planeEq);

protected:
	void DrawReflections(const double* clipPlaneEqs, bool drawGround, bool drawSky);
	void DrawRefractions(const double* clipPlaneEqs, bool drawGround, bool drawSky);

protected:
	bool drawReflection;
	bool drawRefraction;
	bool wireFrameMode;
};

extern IWater* water;

#endif // I_WATER_H