File: GenericParticleProjectile.h

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (44 lines) | stat: -rw-r--r-- 852 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef GENERIC_PARTICLE_PROJECTILE_H
#define GENERIC_PARTICLE_PROJECTILE_H

#include "Sim/Projectiles/Projectile.h"
#include "Rendering/Textures/TextureAtlas.h"

class CColorMap;

class CGenericParticleProjectile : public CProjectile
{
	CR_DECLARE_DERIVED(CGenericParticleProjectile)

public:
	CGenericParticleProjectile() { }
	CGenericParticleProjectile(
		const CUnit* owner,
		const float3& pos,
		const float3& speed
	);

	void Draw(CVertexArray* va) override;
	void Update() override;

	int GetProjectilesCount() const override;

public:
	float3 gravity;

	AtlasedTexture* texture;
	CColorMap* colorMap;
	bool directional;

	float life;
	float decayrate;
	float size;

	float airdrag;
	float sizeGrowth;
	float sizeMod;
};

#endif // GENERIC_PARTICLE_PROJECTILE_H