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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "NanoProjectile.h"
#include "Game/Camera.h"
#include "Rendering/Env/Particles/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Rendering/Colors.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Projectiles/ExpGenSpawnableMemberInfo.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/ProjectileMemPool.h"
CR_BIND_DERIVED_POOL(CNanoProjectile, CProjectile, , projMemPool.alloc, projMemPool.free)
CR_REG_METADATA(CNanoProjectile,
(
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(deathFrame),
CR_MEMBER(color),
CR_MEMBER_ENDFLAG(CM_Config)
))
CNanoProjectile::CNanoProjectile(): CProjectile()
{
deathFrame = 0;
color[0] = color[1] = color[2] = color[3] = 255;
checkCol = false;
drawSorted = false;
}
CNanoProjectile::CNanoProjectile(float3 pos, float3 speed, int lifeTime, SColor c)
: CProjectile(pos, speed, NULL, false, false, false)
, deathFrame(gs->frameNum + lifeTime)
, color(c)
{
checkCol = false;
drawSorted = false;
drawRadius = 3;
if (projectileHandler != nullptr) {
projectileHandler->currentNanoParticles += 1;
}
}
CNanoProjectile::~CNanoProjectile()
{
if (projectileHandler != nullptr) {
projectileHandler->currentNanoParticles -= 1;
}
}
void CNanoProjectile::Update()
{
pos += speed;
deleteMe |= (gs->frameNum >= deathFrame);
}
void CNanoProjectile::Draw(CVertexArray* va)
{
const auto* gfxt = projectileDrawer->gfxtex;
va->AddVertexTC(drawPos - camera->GetRight() * drawRadius - camera->GetUp() * drawRadius, gfxt->xstart, gfxt->ystart, color);
va->AddVertexTC(drawPos + camera->GetRight() * drawRadius - camera->GetUp() * drawRadius, gfxt->xend, gfxt->ystart, color);
va->AddVertexTC(drawPos + camera->GetRight() * drawRadius + camera->GetUp() * drawRadius, gfxt->xend, gfxt->yend, color);
va->AddVertexTC(drawPos - camera->GetRight() * drawRadius + camera->GetUp() * drawRadius, gfxt->xstart, gfxt->yend, color);
}
void CNanoProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points)
{
points.AddVertexQC(pos, color4::green);
}
int CNanoProjectile::GetProjectilesCount() const
{
return 0; // nano particles use their own counter
}
bool CNanoProjectile::GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo)
{
if (CProjectile::GetMemberInfo(memberInfo))
return true;
CHECK_MEMBER_INFO_INT (CNanoProjectile, deathFrame)
CHECK_MEMBER_INFO_SCOLOR(CNanoProjectile, color )
return false;
}
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