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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef NANO_PROJECTILE_H
#define NANO_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
#include "System/Color.h"
class CNanoProjectile : public CProjectile
{
CR_DECLARE_DERIVED(CNanoProjectile)
public:
CNanoProjectile();
CNanoProjectile(float3 pos, float3 speed, int lifeTime, SColor color);
~CNanoProjectile();
void Update() override;
void Draw(CVertexArray* va) override;
void DrawOnMinimap(CVertexArray& lines, CVertexArray& points) override;
int GetProjectilesCount() const override;
static bool GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo);
private:
int deathFrame;
SColor color;
};
#endif /* NANO_PROJECTILE_H */
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