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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "SmokeProjectile.h"
#include "WreckProjectile.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/Colors.h"
#include "Rendering/Env/Particles/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/ProjectileMemPool.h"
CR_BIND_DERIVED_POOL(CWreckProjectile, CProjectile, , projMemPool.alloc, projMemPool.free)
CR_REG_METADATA(CWreckProjectile, )
CWreckProjectile::CWreckProjectile(CUnit* owner, float3 pos, float3 speed, float temperature)
: CProjectile(pos, speed, owner, false, false, false)
{
checkCol = false;
drawRadius = 2.0f;
}
void CWreckProjectile::Update()
{
speed.y += mygravity;
speed.x *= 0.994f;
speed.z *= 0.994f;
if (speed.y > 0.0f)
speed.y *= 0.998f;
pos += speed;
if (!(gs->frameNum & (projectileHandler->GetParticleSaturation() < 0.5f? 1: 3))) {
CSmokeProjectile* hp = projMemPool.alloc<CSmokeProjectile>(owner(), pos, ZeroVector, 50, 4, 0.3f, 0.5f);
hp->size += 0.1f;
}
deleteMe |= (pos.y + 0.3f < CGround::GetApproximateHeight(pos.x, pos.z));
}
void CWreckProjectile::Draw(CVertexArray* va)
{
unsigned char col[4];
col[0] = (unsigned char) (0.15f * 200);
col[1] = (unsigned char) (0.1f * 200);
col[2] = (unsigned char) (0.05f * 200);
col[3] = 200;
#define wt projectileDrawer->wrecktex
va->AddVertexTC(drawPos - camera->GetRight() * drawRadius - camera->GetUp() * drawRadius, wt->xstart, wt->ystart, col);
va->AddVertexTC(drawPos + camera->GetRight() * drawRadius - camera->GetUp() * drawRadius, wt->xend, wt->ystart, col);
va->AddVertexTC(drawPos + camera->GetRight() * drawRadius + camera->GetUp() * drawRadius, wt->xend, wt->yend, col);
va->AddVertexTC(drawPos - camera->GetRight() * drawRadius + camera->GetUp() * drawRadius, wt->xstart, wt->yend, col);
#undef wt
}
void CWreckProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points)
{
points.AddVertexQC(pos, color4::redA);
}
int CWreckProjectile::GetProjectilesCount() const
{
return 1;
}
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