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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SKY_BOX_H
#define SKY_BOX_H
#include <string>
#include "ISky.h"
#include "Map/MapTexture.h"
class CSkyBox : public ISky
{
public:
CSkyBox(const std::string& texture);
~CSkyBox();
void Update() {}
void UpdateSunDir() {}
void UpdateSkyTexture() {}
void Draw();
void DrawSun() {}
void SetLuaTexture(const MapTextureData& td)
{
skyTex.SetLuaTexture(td);
}
private:
MapTexture skyTex;
};
#endif // SKY_BOX_H
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