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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _SUN_LIGHTING_H_
#define _SUN_LIGHTING_H_
#include "System/float3.h"
#include "System/float4.h"
struct CSunLighting {
public:
CSunLighting();
CSunLighting(const CSunLighting& sl);
CSunLighting& operator = (const CSunLighting& sl);
void Init();
void Copy(const CSunLighting& sl);
bool SetValue(unsigned int keyHash, const float4 val);
bool SetValue(unsigned int keyHash, const float val) {
return (SetValue(keyHash, float4(val, 0.0f, 0.0f, 0.0f)));
}
bool operator == (const CSunLighting& sl) const;
bool operator != (const CSunLighting& sl) const { return (!((*this) == sl)); }
bool IsGlobalInstance() const;
private:
float4* colors[6];
public:
float4 groundAmbientColor; // RGB
float4 groundDiffuseColor; // RGB
float4 groundSpecularColor; // RBG
float4 modelAmbientColor;
float4 modelDiffuseColor;
float4 modelSpecularColor; // RGB
float specularExponent;
float groundShadowDensity;
float modelShadowDensity;
};
extern CSunLighting sunLightingInst;
#define sunLighting (&sunLightingInst)
#endif
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