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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cassert>
#include "WaterRendering.h"
#include "Map/MapInfo.h"
#include "System/EventHandler.h"
/**
* @brief waterRenderingInst
*
* Global instance of CWaterRendering
*/
CWaterRendering waterRenderingInst;
void CWaterRendering::Init() {
assert(mapInfo != nullptr);
assert(IsGlobalInstance());
const CMapInfo::water_t& water = mapInfo->water;
repeatX = water.repeatX;
repeatY = water.repeatY;
absorb = water.absorb;
baseColor = water.baseColor;
minColor = water.minColor;
surfaceColor = water.surfaceColor;
surfaceAlpha = water.surfaceAlpha;
planeColor = water.planeColor;
diffuseColor = water.diffuseColor;
specularColor = water.specularColor;
ambientFactor = water.ambientFactor;
diffuseFactor = water.diffuseFactor;
specularFactor = water.specularFactor;
specularPower = water.specularPower;
fresnelMin = water.fresnelMin;
fresnelMax = water.fresnelMax;
fresnelPower = water.fresnelPower;
reflDistortion = water.reflDistortion;
blurBase = water.blurBase;
blurExponent = water.blurExponent;
perlinStartFreq = water.perlinStartFreq;
perlinLacunarity = water.perlinLacunarity;
perlinAmplitude = water.perlinAmplitude;
windSpeed = water.windSpeed;
shoreWaves = water.shoreWaves;
forceRendering = water.forceRendering;
hasWaterPlane = water.hasWaterPlane;
numTiles = water.numTiles;
texture = water.texture;
foamTexture = water.foamTexture;
normalTexture = water.normalTexture;
causticTextures = water.causticTextures;
}
bool CWaterRendering::IsGlobalInstance() const {
return (this == &waterRenderingInst);
}
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