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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "IInfoTextureHandler.h"
#include "Legacy/LegacyInfoTextureHandler.h"
#include "Modern/InfoTextureHandler.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/GL/FBO.h"
#include "System/Exceptions.h"
#include "System/Log/ILog.h"
IInfoTextureHandler* infoTextureHandler = nullptr;
void IInfoTextureHandler::Create()
{
if (
globalRendering->haveGLSL &&
globalRendering->supportNonPowerOfTwoTex &&
globalRendering->supportTextureQueryLOD &&
FBO::IsSupported() &&
glewIsSupported("GL_VERSION_3_0")
) {
try {
infoTextureHandler = new CInfoTextureHandler();
} catch (const opengl_error& glerr) {
infoTextureHandler = nullptr;
}
}
if (infoTextureHandler == nullptr)
infoTextureHandler = new CLegacyInfoTextureHandler();
if (dynamic_cast<CInfoTextureHandler*>(infoTextureHandler) != nullptr) {
LOG("InfoTexture: shaders");
} else {
LOG("InfoTexture: legacy");
}
}
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