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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _INFO_TEXTURE_H
#define _INFO_TEXTURE_H
#include "Rendering/GL/myGL.h"
#include "System/type2.h"
#include <string>
class CInfoTexture
{
public:
CInfoTexture();
CInfoTexture(const std::string& name, GLuint texture, int2 texSize);
virtual ~CInfoTexture() {}
public:
virtual GLuint GetTexture() { return texture; }
int2 GetTexSize() const { return texSize; }
int GetTexChannels() const { return texChannels; }
const std::string& GetName() const { return name; }
protected:
friend class IInfoTextureHandler;
GLuint texture;
std::string name;
int2 texSize;
int texChannels;
};
class CDummyInfoTexture: public CInfoTexture {
public:
CDummyInfoTexture(): CInfoTexture("dummy", 0, int2(0, 0)) {}
};
#endif // _INFO_TEXTURE_H
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