1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "InfoTextureHandler.h"
#include "AirLos.h"
#include "Combiner.h"
#include "Height.h"
#include "Los.h"
#include "Metal.h"
#include "MetalExtraction.h"
#include "Path.h"
#include "Radar.h"
CInfoTextureHandler::CInfoTextureHandler()
{
if (infoTextureHandler == nullptr)
infoTextureHandler = this;
AddInfoTexture(infoTex = new CInfoTextureCombiner());
AddInfoTexture(new CLosTexture());
AddInfoTexture(new CAirLosTexture());
AddInfoTexture(new CMetalTexture());
AddInfoTexture(new CMetalExtractionTexture());
AddInfoTexture(new CRadarTexture());
AddInfoTexture(new CHeightTexture());
AddInfoTexture(new CPathTexture());
// avoid calling this here, it introduces dependencies
// on engine components that have not been created yet
// (HeightMapTexture, GuiHandler, ...)
// Update();
}
CInfoTextureHandler::~CInfoTextureHandler()
{
for (auto& pitex: infoTextures) {
delete pitex.second;
}
infoTextureHandler = nullptr;
}
void CInfoTextureHandler::AddInfoTexture(CPboInfoTexture* itex)
{
infoTextures[itex->GetName()] = itex;
}
const CInfoTexture* CInfoTextureHandler::GetInfoTextureConst(const std::string& name) const
{
static const CDummyInfoTexture dummy;
const auto it = infoTextures.find(name);
if (it != infoTextures.end())
return it->second;
return &dummy;
}
CInfoTexture* CInfoTextureHandler::GetInfoTexture(const std::string& name)
{
return (const_cast<CInfoTexture*>(GetInfoTextureConst(name)));
}
bool CInfoTextureHandler::IsEnabled() const
{
return (infoTex->IsEnabled());
}
void CInfoTextureHandler::DisableCurrentMode()
{
if (returnToLOS && (GetMode() != "los")) {
// return to LOS-mode if it was active before
SetMode("los");
} else {
// otherwise disable overlay entirely
SetMode("");
}
}
void CInfoTextureHandler::SetMode(const std::string& name)
{
returnToLOS &= (name != "");
returnToLOS |= (name == "los");
inMetalMode = (name == "metal");
infoTex->SwitchMode(name);
}
void CInfoTextureHandler::ToggleMode(const std::string& name)
{
if (infoTex->GetMode() == name)
return (DisableCurrentMode());
SetMode(name);
}
const std::string& CInfoTextureHandler::GetMode() const
{
return (infoTex->GetMode());
}
GLuint CInfoTextureHandler::GetCurrentInfoTexture() const
{
return (infoTex->GetTexture());
}
int2 CInfoTextureHandler::GetCurrentInfoTextureSize() const
{
return (infoTex->GetTexSize());
}
void CInfoTextureHandler::Update()
{
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
for (auto& p: infoTextures) {
CPboInfoTexture* tex = p.second;
// force first update except for combiner; hides visible uninitialized texmem
if ((firstUpdate && tex != infoTex) || tex->IsUpdateNeeded())
tex->Update();
}
firstUpdate = false;
}
|